Leeroy, chaotic male albae Thalmor }}} }}}}}}}}}} }..}} }}.}}}} }...}}...}}}}}}}}}}}}}}....}}}} }.....}}}} }>...G........................}}}}}}} }........} }}}.qDM..}}}}}}}}}}........B}.......} }}.}.}}}.}}}}G}.@t.........}}}.........}}}}}}}.}}} }}}}}.}.} }...}}....q.}}}}}}.............}} .} }.....}}} }}}....}}}}}} }}.......*...}} }..}}}} }..}}} }}}} }.....!.....} }<.} }..} }...} }..........}}} }}}} }}}} .....}} ............}e}. ....}}}.. .................. .....}}......}}.}.}}.........}}.. .............}}}}}}}}}}}.}.......}}} ............}} }}}}}} }..........} Z .........}}}}} ...}}} .....}}..} .....}.}}}}.}}.. ...}... }}}}}}}} ...}}}}} }....... .......} }.}} }}....... .}}}}} }}} }}.}}.}}.}} }}}}}}}}} [Leeroy the Heretic Hunter] St15 Dx15 Co14 In12 Wi16 Ch8 ThaAlbMalCha Min:6 $371 HP-12(107) Pw103(103) AC1 Xp9/3583 Wt1956/2070 T3134 Hun Par Latest messages The Boar of Everholt butts you! [-13 -> 36] The Boar of Everholt butts you! [-15 -> 21] Warning: HP low! Your elven mithril-coat deflects The Boar of Everholt's attack. The baby golden dragon bites you! [-7 -> 14] Warning: HP low! The black metroid misses. Your elven mithril-coat deflects the gnome mummy's attack. The wild pig butts you! [-1 -> 13] Warning: HP low! The Boar of Everholt butts you! Thalmor, your life force is running out. [-9 -> 4] Warning: HP low! The Boar of Everholt butts you! You die... Your inventory Amulets n - a cursed amulet of restful sleep {0} A - an uncursed amulet of flying {0} O - an uncursed amulet of ESP {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +7 dark elven arrows named Large Feries {1} j - 42 uncursed +0 arrows (in quiver) {1} l - an uncursed +0 bow {12} m - a blessed -3 orcish dagger {4} p - an uncursed +0 bidenhander {240} s - 50 uncursed +0 crossbow bolts {0} C - an uncursed +0 broadsword (wielded in other hand) {30} F - an uncursed +0 boomerang {0} G - an uncursed +0 grenade launcher {25} L - the blessed +7 axe named Gravesinger {24} M - the cursed -4 baseball bat named Saint Ankh {12} T - an uncursed +0 dwarvish short sword {12} X - an uncursed +0 organoblade {60} Armor # - a * blessed +0 pair of gauntlets of swimming {4} b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish helm {12} o - an uncursed -1 pair of iron shoes {20} z - an uncursed +0 orcish ring mail {100} U - an uncursed +0 dwarvish cloak {4} Y - a cursed -1 helm of detect monsters {20} Comestibles t - an uncursed tin of gnome meat {0} x - a blessed apprentice lichen corpse {20} I - 4 uncursed cream pies {0} R - 19 ! uncursed slime molds {0} Scrolls # - a cursed scroll of gold detection {0} e - 6 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} y - a cursed scroll of healing {0} P - an uncursed scroll of blank paper {0} Q - a cursed finalized scroll of blank paper {0} Spellbooks D - an uncursed spellbook of random speed (0:1) {0} Potions # - an uncursed potion of gain energy {0} u - an uncursed finalized potion of acid {0} B - an uncursed finalized potion of oil (400) {0} S - a blessed finalized potion of acid {0} Rings # - an uncursed ring of stealth {0} v - an uncursed ring of see invisible {0} Wands N - an uncursed wand of poison (0:3) {0} Tools q - an uncursed skeleton key {0} r - a cursed -2 red lightsaber (1447) {24} w - an uncursed oilskin sack {5} H - an uncursed +0 torch (778) {20} J - a cursed credit card {0} K - a blessed credit card {0} Gems # - a cursed +0 loadstone h - an uncursed +0 worthless piece of yellow glass {1} V - an uncursed +0 worthless piece of black glass {1} W - an uncursed +0 worthless piece of green glass {1} Z - an uncursed +0 worthless piece of teal glass {1} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 92% Potion drop chance was reduced to 73% Armor drop chance was reduced to 91% Tool drop chance was reduced to 83% Food drop chance was reduced to 67% Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: firearms (turn 38) The following skill became untrainable after a while: healing spells (turn 61965) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 126455) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 96594 Monster spawn increase reached its maximum at turn 243684 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 4564000 The monster class that cannot be genocided was mummy The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: flax woman (freq bonus 14) The monster species that spawned more often: vising thailand (freq bonus 42) The monster species that spawned more often: abnormal stalk (freq bonus 32) The monster species that spawned more often: shaky goblin (freq bonus 12) The monster species that spawned more often: sexy child model (freq bonus 18) The monster species that spawned more often: stone ooze (freq bonus 14) The monster species that spawned more often: invisible growth (freq bonus 20) The monster species that spawned more often: croc-man (freq bonus 14) The monster species that spawned more often: hostelry si (freq bonus 36) The monster species that spawned more often: goblin pyro (freq bonus 6) The monster species that spawned more often: Silvana (freq bonus 24) The monster species that spawned more often: Laura (freq bonus 24) The monster species that spawned more often: evil lich (freq bonus 27) The monster species that spawned more often: anime lady (freq bonus 48) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 12) The monster species that spawned more often: owlbear (freq bonus 30) The monster species that spawned more often: time machine (freq bonus 18) The monster species that spawned more often: chloroform penetrator (freq bonus 54) The monster species that spawned more often: antinomian burrowing (freq bonus 14) The monster species that spawned more often: goldeen (freq bonus 28) The monster trait that was more common: monsters that make parrot sounds (freq bonus 16) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: trachoma mismark The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: cook The monster species that never randomly spawned: K2 nightmare The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: bind daemon The monster species that never randomly spawned: staking photospheric The monster species that never randomly spawned: bumbler kobold The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: paraguay gatekeeper The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 30) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 18) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 16) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 5) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 8) Trap randomization happened for 1 in 545 traps Next attribute increase check would have come at turn 6312 Strength training was 36 Dexterity training was 15 Wisdom training was 0 Constitution training was 9 You were sleep resistant You were magic-protected You were paralyzed (-3) You were heterosexual You were suffering from very slight contamination. (1) You were prevented from having dimmopathy (0) You were prevented from having burnopathy (0) You were aware of the presence of something You were warned of undead You had infravision You had 392 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - random speed 3 chaos 70% 84% Techniques known in the end Name Level Status dazzle 9XR LIMIT(0) weapon practice 9 R LIMIT(108) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(1080) invoke deity 9 R LIMIT(0) blood ritual 9 R LIMIT(0) charge saber 5 R LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of restful sleep (lipstick) amulet of flying (chipped) amulet of ESP (trapezoid) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (padded helmet) * skullcap (anachrononononaut helmet) * flack helmet (eternal helmet) * crystal helm (etched helmet) * mining helm (chain-aventailed helmet) * field helm (winged helmet) * helm of safeguard (red helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (ice-cold gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (red sneakers) * boots of safeguard (hugging boots) gauntlets of swimming (tightly fitting gloves) helm of detect monsters (rural helmet) Scrolls scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (CONVICT PATCH) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (0UTROSP3CTIVE) * scroll of extra healing (NIIN VOIMME TOIMIA) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) scroll of sinking (STRC PRST SKRZ KRK) scroll called consecration (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of blank paper (unlabeled) scroll of summon boss (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of gold detection (SWAGLAB) Spellbooks spellbook of random speed (appearing) Potions potion of mutation (spiritual) potion of oil (unnatural) potion of extra healing (muddy) potion of gain level (marigold) potion called burning (brilliant blue) potion of gain energy (palmarosa) potion of acid (St.John's Wort) Rings ring of stealth (andalusite) ring of see invisible (puzzle) Wands wand of poison (nebulous) Tools red lightsaber (lightsaber) skeleton key (key) oilskin sack (bag) Gems loadstone (gray) worthless piece of yellow glass (yellow) worthless piece of black glass (black) worthless piece of green glass (green) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 260 times You killed 158 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (46 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (34 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (13 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Expert) (38 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (251 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...