Leeroy, chaotic male albae Thalmor ----.---- |.......| |.....G.. |.......| ..@.....- |@......| --------- [Leeroy the Concordate Agent] St3 Dx7 Co7 In10 Wi5 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: corrosivity You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 257 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 86% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 94% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: quarterstaff (turn 19) The following skill became untrainable if you tried to train it too early: trident (turn 748) The following skill became untrainable after a while: matter spells (turn 16735) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 16534) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35098 Monster spawn increase reached its maximum at turn 188338 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 26218998 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: gnome (freq bonus 8) The monster species that spawned more often: empty wall (freq bonus 10) The monster species that spawned more often: dark prostitute (freq bonus 54) The monster species that spawned more often: amender thinner instinctively (freq bonus 60) The monster species that spawned more often: granite giant (freq bonus 20) The monster species that spawned more often: tiger (freq bonus 24) The monster species that spawned more often: recess vortex (freq bonus 14) The monster species that spawned more often: jordanian torso (freq bonus 66) The monster species that spawned more often: huorn (freq bonus 33) The monster species that spawned more often: fantastic xan (freq bonus 27) The monster species that spawned more often: Sofia's leather pump (freq bonus 54) The monster species that spawned more often: young golden dragon (freq bonus 39) The monster species that spawned more often: giant trapdoor spider (freq bonus 36) The monster species that spawned more often: mini jabberwock (freq bonus 36) The monster species that spawned more often: luminescent warp patch (freq bonus 24) The monster species that spawned more often: monk (freq bonus 60) The monster species that spawned more often: paleographical unconstitutionality (freq bonus 11) The monster species that spawned more often: Solar (freq bonus 22) The monster species that spawned more often: vortex (freq bonus 18) The monster species that spawned more often: gab stealth execeptional (freq bonus 27) The monster species that spawned more often: sloppy mold (freq bonus 14) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster species that never randomly spawned: confabulated mercurially The monster species that never randomly spawned: emu The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: memory lich The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: posturer vole connecticut shuffled The monster species that never randomly spawned: adulation thanked The monster species that never randomly spawned: plague mewlip The monster species that never randomly spawned: fortify dogmatism rocklike The monster species that never randomly spawned: freemen municipally The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 27) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 13) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 11) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 2) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 9) Trap randomization happened for 1 in 651 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (498) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (eternal helmet) * skullcap (bluy helmet) * flack helmet (hacker helmet) * crystal helm (brick helmet) * mining helm (engraved helmet) * field helm (black helmet) * helm of safeguard (masked helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (slit gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (rain boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (YELLOWBEARD SCOURGE OF THE SEA) scroll of mana (OMIAZBOYISU531) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (FULL HEALTHHY HALF DAMAGE) * scroll of extra healing (NEJZINITE EBAD NADVOR E LADNO) * scroll of greater mana restoration (SULKEMISAIKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.