Leeroy, chaotic male albae Thalmor ---------------- |...@@.........| |. ##.# ......| .# # .#| # [Leeroy the Concordate Agent] St6 Dx9 Co6 In14 Wi8 Ch15 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: burnopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 95% Potion drop chance was reduced to 83% Armor drop chance was reduced to 85% Tool drop chance was reduced to 87% Food drop chance was reduced to 98% Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: sling (turn 13) The following skill became untrainable if you tried to train it too early: martial arts (turn 1365) The following skill became untrainable after a while: shield (turn 75362) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 38164) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11483 Monster spawn increase reached its maximum at turn 139683 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9611595 The monster class that cannot be genocided was naga The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: dark elven turret (freq bonus 36) The monster species that spawned more often: ferrous beam (freq bonus 96) The monster species that spawned more often: non-mad ray (freq bonus 20) The monster species that spawned more often: obowoman (freq bonus 6) The monster species that spawned more often: blue hulk (freq bonus 36) The monster species that spawned more often: petit permamimic (freq bonus 30) The monster species that spawned more often: flailing aerobiology (freq bonus 30) The monster species that spawned more often: antimagic force patch (freq bonus 33) The monster species that spawned more often: secluded mold (freq bonus 24) The monster species that spawned more often: Bael (freq bonus 8) The monster species that spawned more often: deathwalker knight (freq bonus 20) The monster species that spawned more often: hole force patch (freq bonus 20) The monster species that spawned more often: deep troll (freq bonus 54) The monster species that spawned more often: gamer (freq bonus 30) The monster species that spawned more often: troglodyte witch doctor (freq bonus 44) The monster species that spawned more often: error devil (freq bonus 6) The monster species that spawned more often: tech turret (freq bonus 21) The monster species that spawned more often: scarlet missingno (freq bonus 5) The monster species that spawned more often: mean growth (freq bonus 5) The monster species that spawned more often: knight of the swan (freq bonus 18) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 8) The monster species that never randomly spawned: false error The monster species that never randomly spawned: tear boomer The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: terrax The monster species that never randomly spawned: breaching undetected The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: edged troll The monster species that never randomly spawned: dusking murdered loft dhow cambridge marrier The monster species that never randomly spawned: netherbrether The monster species that never randomly spawned: white dragon worm The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 12) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 12) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 58) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 49) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: implant of erosion (vivid) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 2) Trap randomization happened for 1 in 402 traps Next attribute increase check would have come at turn 676 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (hacker helmet) * skullcap (rural helmet) * flack helmet (full helmet) * crystal helm (grimace helmet) * mining helm (red helmet) * field helm (poor helmet) * helm of safeguard (long-hair helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (black gloves) * commander gloves (poor gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (erotic boots) * boots of safeguard (street boots) Scrolls scroll of healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of mana (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (VERR YED HORRE) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (KEJU HIRWI) * scroll of greater mana restoration (SEE IF I CARE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.