Leeroy, chaotic male albae Thalmor ----------- |?\..#.#..| ------ |#...`...#| ##|....| |.{......#|########## #,-`...| ------|----,,,,,,,,,# #,|....| #,,# #######--.---------,,|.<{.. ##,,#### |..........|,#------ ###,,,,# |...........,# #@####,# ###|..........|# --@----.---,,-........... |.........|,#------------ |.........|,# |^........-,# -----------## K [Leeroy the Whitegold Ambassador] St17 Dx12 Co10 In11 Wi13 Ch4 ThaAlbMalCha Dlvl:3 $58 HP-1(61) Pw71(71) AC5 Xp5/227 Wt967/1510 T1580 Hun Leg Latest messages You see here a gold piece {0}. You hear some noises in the distance. You hear a mumbled curse. There is a wall in the way! In what direction? [hykulnjb><] Ouch! That hurts! [-3 -> 58] You hear a mumbled curse. You find a secret door! The door opens. The angry watch leader swings her long sword. The angry watch leader hits you! [-25 -> 34] The angry watch leader swings her long sword. The angry watch leader hits you! Thalmor, your life force is running out. [-30 -> 4] Warning: HP low! The angry watch leader claws you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - the blessed +13 dark elven bow named Dwelling Case (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} r - an uncursed +1 sling {2} t - the sticky cursed -5 jagged star named Sky High Fire {48} x - an uncursed +0 mace {12} Armor k - an uncursed +1 studded leather armor (being worn) {80} Comestibles j - 2 uncursed fortune cookies {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} m - an uncursed scroll of teleportation {0} w - a blessed scroll of mana {0} y - an uncursed scroll of extra healing {0} D - an uncursed finalized scroll of gain mana {0} N - a blessed scroll of enchant weapon {0} Spellbooks A - an uncursed spellbook of light (4:4) {0} B - an uncursed spellbook of fire bolt (0:3) {0} C - an uncursed spellbook of invisibility (0:5) {0} E - an uncursed spellbook of dream eater (0:3) {0} F - an uncursed spellbook of cure blindness (4:1) {0} G - an uncursed spellbook of tracker (6:2) {0} H - an uncursed spellbook of infravision (0:1) {0} I - an uncursed spellbook of summon undead (0:2) {0} J - an uncursed finalized spellbook of inertia (0:3) {0} K - an uncursed spellbook of detect foot (0:2) {0} L - an uncursed spellbook of psybeam (0:1) {0} M - an uncursed spellbook of create monster (3:0) {0} O - an uncursed spellbook of detect monsters (0:4) {0} P - an uncursed spellbook of sleep (0:4) {0} Rings s - a cursed ring of aggravate monster {0} Wands z - an uncursed wand of magic missile (0:6) {0} Tools n - a cursed chest {750} p - a blessed +2 pick-axe {32} Contents of the chest: an uncursed wand of magic missile (0:12) {0} an uncursed scroll of proof weapon {0} an uncursed can of grease (0:2) {0} an uncursed wand of cancellation (0:7) {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 22 You carried 1 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: warning You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 84 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 73 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 85% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 89% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: short sword (turn 32) The following skill became untrainable if you tried to train it too early: polymorphing (turn 220) The following skill became untrainable after a while: bare-handed combat (turn 30944) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 44816) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48101 Monster spawn increase reached its maximum at turn 219911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 820080 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: vampire orc (freq bonus 12) The monster species that spawned more often: Larissa's girl boot (freq bonus 4) The monster species that spawned more often: admonisher (freq bonus 36) The monster species that spawned more often: Uniform Kaptain (freq bonus 6) The monster species that spawned more often: librarian (freq bonus 36) The monster species that spawned more often: bright magenta missingno (freq bonus 4) The monster species that spawned more often: newt mummy (freq bonus 6) The monster species that spawned more often: jumping babelfish (freq bonus 36) The monster species that spawned more often: giant garbage rat (freq bonus 4) The monster species that spawned more often: wimp-imp (freq bonus 10) The monster species that spawned more often: affirm trespassory mounding (freq bonus 6) The monster species that spawned more often: probe colony (freq bonus 4) The monster species that spawned more often: Radio Katcher (freq bonus 4) The monster species that spawned more often: lawn cattle (freq bonus 84) The monster species that spawned more often: lesser mimic (freq bonus 12) The monster species that spawned more often: gravity jackal (freq bonus 9) The monster species that spawned more often: printer daemon (freq bonus 9) The monster species that spawned more often: water ant (freq bonus 14) The monster species that spawned more often: red kite (freq bonus 6) The monster species that spawned more often: file read error (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 14) The monster species that never randomly spawned: squeaker The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: ebony spore The monster species that never randomly spawned: wrong bulb The monster species that never randomly spawned: super marion The monster species that never randomly spawned: lubricating angola The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: hedrow wizard The monster species that never randomly spawned: lamb The monster species that never randomly spawned: fire archer The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 203) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 15) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 29) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 74) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 10) Trap randomization happened for 1 in 866 traps Next attribute increase check would have come at turn 8760 Strength training was 6 Dexterity training was 18 Wisdom training was 6 Constitution training was 50 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (1871) You were prevented from having warning (0) You were prevented from drunken boxing (0) You had wounded legs (6) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 410 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 5XR LIMIT(0) weapon practice 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(612) invoke deity 5 R LIMIT(0) blood ritual 5 R LIMIT(0) charge saber 1 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (etched helmet) * skullcap (eternal helmet) * flack helmet (arduous helmet) * crystal helm (metal disk) * mining helm (middle-earth helmet) * field helm (poor helmet) * helm of safeguard (crazy helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (nondescript gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (winter stilettos) * boots of safeguard (side zip boots) Scrolls scroll of healing (STUNT PROTECTED HAS NO SUPESTATE) scroll of mana (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (QUARACTAR) scroll of cure (BASSBASSKICKKICKBASSKICKKICK) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of teleportation (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of gain mana (VAS CORP BET MANI) scroll of enchant weapon (MAKE SLEX GREAT AGAIN) scroll of proof weapon (SENIL LELLARAP) Spellbooks spellbook of light (generous) spellbook of fire bolt (zylon) spellbook of invisibility (black-listed) spellbook of dream eater (light blue) spellbook of cure blindness (pristine) spellbook of tracker (colorglad) spellbook of infravision (nonexistant) spellbook of summon undead (red) spellbook of inertia (indigo) spellbook of detect foot (encased) spellbook of psybeam (copper) spellbook of create monster (paperback) spellbook of detect monsters (impenetrable) spellbook of sleep (punching) Rings ring of aggravate monster (arcanium) Wands wand of magic missile (bumpy) wand of cancellation (buzzing) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 thick jackals a scrawny cat 0 space goblins (1 created) a hobbit a cocoon imp 0 kobolds (1 created) 0 baby mimics (1 created) a petit mimic a mega goblin a plain orc 2 little pigs 11 drains rats a little spider a grain vortex 2 larvae (4 created) 3 flapbats a porter lichen 2 brown patches (0 created) 3 orange growths (0 created) 0 golden spores (1 created) a reddish mold (0 created) 0 Keystone Kops (3 created) 0 killer kops (1 created) 0 Kop Sergeants (3 created) 0 Kop Lieutenants (1 created) a Kop Kaptain (2 created) 0 Undead Kommissioners (1 created) 0 tapioca snakes (1 created) a kobold zombie a gnome zombie 0 orc zombies (1 created) a weary pilgrim a blabbering otaku a pitiful-looking beggar an agent of the black market 0 humans (1 created) 2 imperials a redguard an asgardian 0 thalmors (1 created) 0 item masters (14 created) 0 shopkeepers (2 created) 0 angry watchmen (1 created) 0 angry watch leaders (1 created) a minighost 0 newts (1 created) a twen a floor grue 82 creatures born. 49 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 43 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (80 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...