Leeroy, chaotic male albae Thalmor ---------- |.....@..| |.$..@...| |........| .........| ---------- [Leeroy the Concordate Agent] St8 Dx7 Co5 In11 Wi10 Ch16 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 50% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 56% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 19) The following skill became untrainable if you tried to train it too early: healing spells (turn 11) The following skill became untrainable after a while: paddle (turn 36997) The following skill couldn't be trained before a certain turn number is reached: spear (turn 51732) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41893 Monster spawn increase reached its maximum at turn 101274 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1838584 The monster class that cannot be genocided was light The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: giant red scorpion (freq bonus 7) The monster species that spawned more often: cerulean warp fungus (freq bonus 8) The monster species that spawned more often: headless ghost (freq bonus 30) The monster species that spawned more often: small flying mimic (freq bonus 28) The monster species that spawned more often: pshawing retard (freq bonus 8) The monster species that spawned more often: tapioca pudding (freq bonus 7) The monster species that spawned more often: straightener herculean (freq bonus 6) The monster species that spawned more often: agate colony (freq bonus 6) The monster species that spawned more often: gaffing argumentive (freq bonus 30) The monster species that spawned more often: sow retard (freq bonus 12) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 24) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 12) The monster species that spawned more often: ninh (freq bonus 16) The monster species that spawned more often: dim light (freq bonus 8) The monster species that spawned more often: platinum dragon bat (freq bonus 60) The monster species that spawned more often: mushroom bird (freq bonus 24) The monster species that spawned more often: umbra stalk (freq bonus 12) The monster species that spawned more often: reaper force fungus (freq bonus 24) The monster species that spawned more often: onanocter 5e (freq bonus 21) The monster species that spawned more often: nightgaunt (freq bonus 16) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster species that never randomly spawned: miner The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: ant general The monster species that never randomly spawned: Femen warlord The monster species that never randomly spawned: snakelike frightfully The monster species that never randomly spawned: accumulative galvanically The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: frenchman maximized The monster species that never randomly spawned: ministering shuddering forecasted The monster species that never randomly spawned: frost bear The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 33) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 31) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 25) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 13) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 5) Trap randomization happened for 1 in 458 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (mechanical helmet) * skullcap (netradiation helmet) * flack helmet (masked helmet) * crystal helm (scuba helmet) * mining helm (tasseled helmet) * field helm (hydra helmet) * helm of safeguard (etched helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (viva gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (velvet pumps) * boots of safeguard (ski heels) Scrolls scroll of healing (PROR PERPERCA) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (NACSTAC) scroll of standard id (EDGE PROTECTION) scroll of cure (CHE NON SONO IO) * scroll of extra healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.