Leeroy, chaotic male albae Thalmor #### ---- ---,,# ---..| |..-,,--....| ,,-----,.[...<..--.-- ---------,-,--..............,-|..| #--...............---.........,.|-.| -,,......§------,.........,......,|.| M -.....-,-..|.@, #---.............,-|.| |.. ---# -----.|# ---...............|.| --- ----|.,-----...................| --...|.............---..........-- #|....*.-}-.--.}...}- |......,....-- Z #,,,........,..}..}} }}..--.....*.} #}-}}}}.}-.-}}}}}.}} -}}}}}}......} -}---- -,}...}}}}}}-} }}...|}} }} --.-----|.^..}},}# ---.--.-,, .. |,..--.--.^...*|,# --- .+ --- --.............|## -- #,----,.....---- ### #-..|..| ,,-,--- [Leeroy the Heretic Hunter] St7 Dx12 Co15 In10 Wi13 Ch10 ThaAlbMalCha Min:4 $152 HP-11(84) Pw116(116) AC-4 Xp8/1940 Wt764/1650 T3864 Latest messages There is a wall in the way! (3x) The jellyfish stings you! [-6 -> 78] You hit the jellyfish! (2x) You kill the jellyfish! This is a water tile that can cause you to drown. Really step on it? [yn] (n) There is a wall in the way! CLICK! You have triggered a trap! "Ha ha ha ha! Wa ha ha ha! You are so doomed!" Pick an object. You see no objects here. Jauffre hits you! [-19 -> 64] Jauffre lashes you! [-22 -> 42] "A Heretic Hunter? Elenwen sends a mere Heretic Hunter against me? Hah!" Jauffre hits you! [-23 -> 19] Jauffre lashes you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 cursed +7 dark elven arrows (in quiver) {1} i - an uncursed +0 dagger {4} j - a cursed -3 dagger {4} k - an uncursed +0 natural stick {12} o - 45 uncursed +0 darts {0} p - an uncursed +1 crossbow {20} q - 16 uncursed rusty +0 crossbow bolts {0} r - an uncursed +0 orcish dagger {4} w - an uncursed rusty +0 axe {24} F - an uncursed +0 orcish spear {12} H - an uncursed +0 long sword {16} L - an uncursed +0 elven dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} l - a cursed +0 Nemean Lion hide (being worn) {20} s - a cursed +0 orcish helm {12} x - an uncursed +0 pair of iron shoes (being worn) {20} A - an uncursed +0 pair of gauntlets of power (being worn) {4} Comestibles u - 12 uncursed slime molds {0} C - an uncursed tin of newt meat {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} D - an uncursed finalized scroll of WC {0} K - 2 uncursed scrolls of standard id {0} Potions t - a cursed potion of sickness {0} y - an uncursed finalized potion of water {0} B - an uncursed potion of clairvoyance {0} Rings m - an uncursed ring of cold resistance {0} Tools n - an uncursed data chip {0} z - an uncursed data chip {0} E - a cursed large box {500} I - a * uncursed bottle {1} J - a * blessed bottle {1} M - an uncursed tallow candle (2000) {0} Gems v - an uncursed +0 worthless piece of red glass {1} G - 2 uncursed +0 anhydrite stones {2} The large box is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 24 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: full nutrients You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 94% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 86% Tool drop chance was reduced to 96% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: lance (turn 112) The following skill became untrainable if you tried to train it too early: knife (turn 96) The following skill became untrainable after a while: enchantment spells (turn 82870) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 47310) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 108297 Monster spawn increase reached its maximum at turn 327108 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1153260 The monster class that cannot be genocided was wraith The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: mimotaur (freq bonus 6) The monster species that spawned more often: erenge tick (freq bonus 12) The monster species that spawned more often: eldritch fungus (freq bonus 32) The monster species that spawned more often: spell eraser (freq bonus 8) The monster species that spawned more often: giant ghost bat (freq bonus 6) The monster species that spawned more often: shard stalk (freq bonus 8) The monster species that spawned more often: testified convey (freq bonus 14) The monster species that spawned more often: Warder Kchief (freq bonus 16) The monster species that spawned more often: haunted ghost (freq bonus 5) The monster species that spawned more often: clockwork soldier (freq bonus 12) The monster species that spawned more often: airmailing chromospheric (freq bonus 36) The monster species that spawned more often: teleport sphere (freq bonus 48) The monster species that spawned more often: refuge Uhlert (freq bonus 12) The monster species that spawned more often: real aquatic hound (freq bonus 18) The monster species that spawned more often: blue-green warp patch (freq bonus 12) The monster species that spawned more often: completing theoretician (freq bonus 88) The monster species that spawned more often: snore mold (freq bonus 36) The monster species that spawned more often: assured mack trumped (freq bonus 12) The monster species that spawned more often: flame lord (freq bonus 12) The monster species that spawned more often: porter baluchitherium (freq bonus 18) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: unstop webby The monster species that never randomly spawned: faerie master The monster species that never randomly spawned: intercommunicated reinflamed The monster species that never randomly spawned: corruption vortex The monster species that never randomly spawned: magidrakee The monster species that never randomly spawned: supreme dimensional vortex The monster species that never randomly spawned: hc demander The monster species that never randomly spawned: lethe colony The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 102) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 5726 Strength training was 42 Dexterity training was 40 Wisdom training was 3 Constitution training was 11 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having full nutrients (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 935 points of nutrition remaining You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 8XR Prepared(0) weapon practice 8 R Reloading(721) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) blood ritual 8 R Prepared(0) charge saber 4 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (winged helmet) * skullcap (padded helmet) * flack helmet (anti-government helmet) * crystal helm (ruined helmet) * mining helm (basin helmet) * field helm (cone-shaped helmet) * helm of safeguard (inkcoat helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (covered pair of gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (thigh boots) * boots of safeguard (yellow sneakers) gauntlets of power (concrete gloves) Scrolls scroll of healing (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of mana (A IS FOR AMY WHO FELL DOWN THE STAIRS) scroll of phase door (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of standard id (FNORD) scroll of cure (FRINDS ELF ATTACK) * scroll of extra healing (UTOR COMPERIO) * scroll of greater mana restoration (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll called scare monster (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of teleportation (HCUO) scroll of WC (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) Potions potion of sickness (black) potion of clairvoyance (mum) potion of paralysis (pseudo-violet) potion of full healing (swirly) potion of water (clear) Rings ring of cold resistance (thieves guild) ring called teleport control (immaterial) Tools large box (wooden box) tallow candle (candle) Gems worthless piece of red glass (red) anhydrite stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures an ant 3 flying toasters a green mantis 2 large beetles a jackal a weasel 0 gas spores (1 created) a tiger cub 0 housecats (1 created) a wimp a hobbit a telehobbit a dwarf (2 created) a dufflepud a force dwarf a hurkle a hobbit lord 3 flying lemures (5 created) a green ooze a fairy moogle a goblin a little pig 2 rothes 0 large rothes (3 created) a goat 0 eevees (1 created) a hole spider a land spider a black centipede a black metroid a grain vortex 0 melee bugs (1 created) 5 group bugs a faerie light a large bat 0 killer ducks (1 created) a baby black dragon 0 baby sky dragons (1 created) an emu a whirlwind a porter lichen (0 created) 0 volatile mushrooms (1 created) an apprentice lichen a bot 3 sub-gnomes (4 created) 4 clockwork doods a gnome a little grey alien 2 intermediate gnomes (3 created) 2 gnome lords (3 created) a grabber (2 created) a gnomish psychic 2 burrower gnomes a deep force gnome a Keystone Policeman a tiny lich a gecko mummy a dwarf mummy 0 human mummies (1 created) an ogre mummy 0 minor ogres (1 created) a low speeze a porter gray ooze a neo inka a roomba 0 purple snakes (1 created) 3 kobold zombies 0 gnome zombies (1 created) a kappa zombie a zombie 0 resin golems (1 created) a friendly adventurer an elderly gentleman a filthy street urchin a boil-covered wretch a wide-eyed tourist a karate scrub a furry a normal human a human 0 dunadans (1 created) a maia an imperial a heretic an alien 0 navis (1 created) 0 thalmors (1 created) 0 item masters (5 created) 0 shopkeepers (3 created) 2 minighosts 2 tortoises (3 created) a hata-hata (3 created) a rouge jellyfish a pike 0 dangerous large eels (1 created) 0 floating fish (1 created) 0 trouts (1 created) 3 jellyfish (5 created) a legged tuna 0 thick jellyfish (1 created) a babelfish 0 goldfish (1 created) 2 piranhas 0 visor piranhas (1 created) 0 giant eels (1 created) 0 eel-lizards (1 created) 0 swordfish (1 created) a horsea a gecko (2 created) 0 Jauffres (1 created) an apprentice medium wall a mini rub monster a small turret 0 poison troves (1 created) 159 creatures born. 110 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 10 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 163 times You killed 94 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (36 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (30 of 160) polymorphing [Unskilled] (max Expert) (15 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (213 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 4 with 8127 points, and 152 pieces of gold, after 3864 moves. Killer: a monster (Jauffre) You were level 8 with a maximum of 84 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 20 8625 Leeroy-Tha-Rod-Mal-Cha quit in The Dungeons of Doom on level 3 [max 4]. 54 [55] 21 8264 Dracopent-Ota-Mum-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (Ms. Seymour, the shopkeeper), while paralyzed by a monster's passive attack. - [97] *22 8127 Leeroy-Tha-Alb-Mal-Cha died in The Gnomish Mines on level 4 [max 5]. Killed by a monster (Jauffre). - [84] 23 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] 24 7438 Leeroy-Jed-Alb-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [103]