Leeroy, chaotic female albae Thalmor ---- -->.. --....- ......| - M -- --.......--- .--- ---.- --- ..............). --....--.--..- ......G.- ---...........(.........- -........@.hG..........------- ----- | --......@G..Z.............G...............| |-......MZ...- ......--- - ----------- |......<...............| --...............-- -- |...........----- ---.--.---.-- -- --- -- [Leeroy the Heretic Hunter] St15 Dx8 Co12 In11 Wi6 Ch11 ThaAlbFemCha Min:4 $49 HP-7(65) Pw70(70) AC4 Xp6/587 Wt307/1810 T1752 Latest messages The thalmor called Rulindil the whitegold ambassador points at the dwarven child, then curses. The thalmor called Rulindil the whitegold ambassador hits the dwarven child. The dwarven child is killed! The troll mummy claws you! [-11 -> 29] The troll mummy claws you! [-7 -> 22] You hit the troll mummy! The thalmor called Rulindil the whitegold ambassador eats a dwarven child corpse {400}. The troll mummy claws you! [-2 -> 21] The troll mummy claws you! [-8 -> 13] The dwarf swings her dwarvish mattock. The dwarf hits you! [-1 -> 12] Warning: HP low! The dwarf swings her dwarvish mattock. The dwarf hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - an uncursed +0 silver spear {12} m - 16 uncursed +0 silver arrows {0} p - 22 cursed -1 darts {0} u - an uncursed +0 orcish dagger {4} v - an uncursed +2 orcish dagger {4} w - 3 uncursed +0 orcish spears {36} y - 29 uncursed +0 darts {0} z - an uncursed +0 orcish short sword {12} G - a cursed -4 dwarvish short sword {12} H - a blessed +1 axe {24} I - 106 uncursed +0 soft stars {3} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +0 pair of iron shoes {20} Comestibles r - 2 uncursed lichen corpses {40} F - an uncursed clove of garlic {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed burnt scroll of phase door {0} i - an uncursed scroll of standard id {0} t - a blessed scroll of gold detection {0} B - a blessed finalized scroll of summon boss {0} Potions n - an uncursed potion of speed {0} s - a cursed finalized potion of oil (400) {0} Rings K - a cursed ring of hunger {0} Tools x - an uncursed bell {0} A - a cursed -1 pick-axe {32} J - an uncursed lock pick {0} Gems l - an uncursed +0 worthless piece of cyan glass {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: numbopathy You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 86% Ring drop chance was reduced to 90% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 87% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: crossbow (turn 10) The following skill became untrainable if you tried to train it too early: body spells (turn 1800) The following skill became untrainable after a while: sexy flats (turn 41613) The following skill couldn't be trained before a certain turn number is reached: club (turn 17519) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 45793 Monster spawn increase reached its maximum at turn 260773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 277680 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: nonreflecting eye (freq bonus 3) The monster species that spawned more often: owwow shifter (freq bonus 9) The monster species that spawned more often: hovering fish (freq bonus 18) The monster species that spawned more often: water troll (freq bonus 40) The monster species that spawned more often: theocratically multifunction (freq bonus 12) The monster species that spawned more often: plateau girl (freq bonus 28) The monster species that spawned more often: dream warp patch (freq bonus 18) The monster species that spawned more often: sand rat (freq bonus 18) The monster species that spawned more often: fire rogue (freq bonus 9) The monster species that spawned more often: colorful indiscrete blab raglan marihuana (freq bonus 20) The monster species that spawned more often: gun turret (freq bonus 21) The monster species that spawned more often: Aee (freq bonus 40) The monster species that spawned more often: really dangerous stalk (freq bonus 12) The monster species that spawned more often: turkish lady (freq bonus 36) The monster species that spawned more often: mutated snow ant (freq bonus 9) The monster species that spawned more often: moth (freq bonus 12) The monster species that spawned more often: ingestion wonderment (freq bonus 24) The monster species that spawned more often: white slime (freq bonus 24) The monster species that spawned more often: starvation ray (freq bonus 16) The monster species that spawned more often: Chaos (freq bonus 36) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: automaton The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: equalizing faulty forjudged The monster species that never randomly spawned: fire girl The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: mexico recounting The monster species that never randomly spawned: gravity chicken The monster species that never randomly spawned: glowing stalk The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: porter wind fungus The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 192) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 2) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 10) Trap randomization happened for 1 in 429 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 2131 Strength training was 13 Dexterity training was 28 Wisdom training was 9 Constitution training was 50 You were magic-protected You were a living mana battery. (310) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having corrosivity (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 813 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 6XR Prepared(0) weapon practice 6 R Reloading(149) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) blood ritual 6 R Prepared(0) charge saber 2 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (wok-shaped helmet) * skullcap (fish bowl) * flack helmet (steel helmet) * crystal helm (radiant helmet) * mining helm (water-pipe helmet) * field helm (twisted visor helmet) * helm of safeguard (great helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (uncanny gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (radiant heels) * boots of safeguard (beautiful heels) Scrolls scroll of healing (NADSIL SEETRURA) scroll of mana (UTOR COMPERIO) scroll of phase door (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of standard id (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of cure (IAIA IAKOUBIAI IO ERBETH) * scroll of extra healing (VAS CORP BET MANI) * scroll of greater mana restoration (U FOKIENG SUK) scroll of gold detection (PENDERFYNIAD ANGHYWIR) scroll of summon boss (DESREVER TSEPMET) Potions potion of speed (prickly ash) potion of oil (vapor) Rings ring of hunger (scarab) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures a blob an ego gas spore 3 monotons a floating eye (2 created) 0 hobbit revellers (1 created) 0 group hobbits (1 created) a dwarven child a dwarf (2 created) a camo dwarf a cucumgappa 0 large hobbits (1 created) a basher a dwarf lord mutant 0 deep ones (1 created) 0 minidemons (1 created) a kobold 3 pack kobolds a kobold lord a force swamp kobold a fiendish goblin 0 rothes (1 created) 2 drains rats (4 created) a giant rat a little spider a plasma cloud 0 larvae (1 created) a giant bat 0 emus (1 created) 3 lichens 0 sub-gnomes (1 created) a clockwork dood 3 gnomes 2 gnome stalkers a little grey alien (2 created) an intermediate gnome (3 created) 2 gnome lords (3 created) a gnomish wizard (4 created) a burrower gnome a New Kop a tasloi mummy a gnome mummy 0 human mummies (1 created) 0 troll mummies (1 created) 0 low oozes (1 created) a kobold zombie an orc zombie a dwarf zombie (2 created) 0 ghouls (1 created) a village idiot a yakuza member a furry 0 thalmors (1 created) 0 shopkeepers (1 created) a gecko a deminewt a batman plant a novice light wall a two of clubs 81 creatures born. 54 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 43 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (104 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 4 with 2543 points, and 49 pieces of gold, after 1752 moves. Killer: a monster (dwarf) You were level 6 with a maximum of 65 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 38 2758 Dracopent-Ota-Mum-Fem-Cha quit in The Gnomish Mines on level 6. 77 [77] 39 2582 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [87] *40 2543 Leeroy-Tha-Alb-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (dwarf). - [65] 41 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 42 2212 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [77]