Leeroy, chaotic male albae Thalmor ------ |....| |.@... |F@..| ------ [Leeroy the Concordate Agent] St9 Dx9 Co7 In7 Wi14 Ch11 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: technicality You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 18 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 33% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 83% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: matter spells (turn 34) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 4884) The following skill became untrainable after a while: elemental spells (turn 17556) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 64276) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 131841 Monster spawn increase reached its maximum at turn 223924 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 932085 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: Crone Lily (freq bonus 2) The monster species that spawned more often: catchment groggery (freq bonus 20) The monster species that spawned more often: daughter of bedlam (freq bonus 54) The monster species that spawned more often: giant red swarm ant (freq bonus 3) The monster species that spawned more often: nether ghost (freq bonus 8) The monster species that spawned more often: contortionistic beryllium resubmission reenlightening (freq bonus 18) The monster species that spawned more often: haxor (freq bonus 5) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 40) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 9) The monster species that spawned more often: glassiest armada fried (freq bonus 3) The monster species that spawned more often: quaton (freq bonus 12) The monster species that spawned more often: bonepull fish (freq bonus 12) The monster species that spawned more often: evasive jermlaine (freq bonus 24) The monster species that spawned more often: reddish mold (freq bonus 4) The monster species that spawned more often: illumination limiter (freq bonus 18) The monster species that spawned more often: petty giant boar (freq bonus 9) The monster species that spawned more often: lasher (freq bonus 8) The monster species that spawned more often: timid goblin (freq bonus 24) The monster species that spawned more often: minion (freq bonus 24) The monster species that spawned more often: bucking trundling myopy (freq bonus 30) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 5) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 10) The monster species that never randomly spawned: ice patch The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: master blue dragon The monster species that never randomly spawned: verbosely goofball The monster species that never randomly spawned: six of spades The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: slighter scarred The monster species that never randomly spawned: joyous girl The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: strigoi The monster class that more likely to generate with musable stuff: apelike creature The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 46) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 3) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 10) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Trap randomization happened for 1 in 241 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (gray helmet) * skullcap (formula one helmet) * flack helmet (hacker helmet) * crystal helm (red helmet) * mining helm (steel helmet) * field helm (anti-government helmet) * helm of safeguard (greenery helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (grey-shaded gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (explosive boots) * boots of safeguard (area boots) Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) * scroll of extra healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of greater mana restoration (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.