Leeroy, chaotic male albae Thalmor ----- |o@.| +..@| |...| --.-- [Leeroy the Concordate Agent] St10 Dx12 Co9 In6 Wi8 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 47 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 73% Potion drop chance was reduced to 90% Tool drop chance was reduced to 74% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 290) The following skill became untrainable after a while: firearms (turn 23520) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 15843) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 130447 Monster spawn increase reached its maximum at turn 286327 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1542348 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: nymph The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: wizard turret (freq bonus 4) The monster species that spawned more often: Eden (freq bonus 8) The monster species that spawned more often: pale phalanx (freq bonus 8) The monster species that spawned more often: nexus patch (freq bonus 5) The monster species that spawned more often: blaxorn (freq bonus 8) The monster species that spawned more often: gore force fungus (freq bonus 8) The monster species that spawned more often: interpolation formidably (freq bonus 12) The monster species that spawned more often: purple stalk (freq bonus 16) The monster species that spawned more often: edgepusher (freq bonus 24) The monster species that spawned more often: intestinal chairmaned (freq bonus 10) The monster species that spawned more often: allusion infinitely (freq bonus 3) The monster species that spawned more often: identity xorn (freq bonus 24) The monster species that spawned more often: joker (freq bonus 18) The monster species that spawned more often: interposition detainment (freq bonus 3) The monster species that spawned more often: parasiticidal smoking (freq bonus 5) The monster species that spawned more often: iridescent beetle (freq bonus 8) The monster species that spawned more often: Elvenqueen (freq bonus 72) The monster species that spawned more often: miltank (freq bonus 8) The monster species that spawned more often: unco trample (freq bonus 21) The monster species that spawned more often: decapitated defiler (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster species that never randomly spawned: radiant spirit The monster species that never randomly spawned: acquiescing orgiastic sulk The monster species that never randomly spawned: seasoned marshaling The monster species that never randomly spawned: be silent kert The monster species that never randomly spawned: marilith The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: magic-colored mold The monster species that never randomly spawned: gnomish caster The monster species that never randomly spawned: ancient stone dragon The monster species that never randomly spawned: fire clan The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 20) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 34) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 39) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 15) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 5) Trap randomization happened for 1 in 565 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 1098 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (388) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (guzzle helmet) * skullcap (thinking helmet) * flack helmet (dream helmet) * crystal helm (eternal helmet) * mining helm (wok-shaped helmet) * field helm (green bowel) * helm of safeguard (visored helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (english gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (weapon light boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (LAM EQUENUS) scroll of standard id (SLASHFIQSPORKSPLACK) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (BREADANDBUTTER POPGUN NUKE) * scroll of greater mana restoration (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.