Leeroy, chaotic male albae Thalmor K## K@K ### #@@####################### #(,,,,,,,,,,,,,,,,,,,,,,,, ####,,,,,,################ --|----- |...<..| |......| |......| |......| -------- [Leeroy the Whitegold Ambassador] St13 Dx10 Co12 In8 Wi10 Ch8 ThaAlbMalCha Dlvl:2 $18 HP-10(42) Pw46(46) AC4 Xp3/51 Wt104/1530 T763 Latest messages The lieutenant thrusts his knife. Your elven mithril-coat deflects the lieutenant's attack. The thalmor called Rulindil the concordate agent eats a Keystone Kop corpse {1450}. You hit the lieutenant! The Kop Lieutenant hits you! [-3 -> 33] The lieutenant thrusts his knife. The lieutenant hits you! [-15 -> 18] You hit the lieutenant! The Keystone Kop wields a cockatrice corpse {30}! The lieutenant thrusts his knife. The lieutenant hits you! [-13 -> 5] Warning: HP low! The lieutenant's plate mail blocks your attack. Your elven mithril-coat deflects the Kop Lieutenant's attack. The lieutenant thrusts his knife. The lieutenant hits you! You die... Your inventory Weapons a - an uncursed +4 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles m - an uncursed carrot {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of teleportation {0} Potions k - an uncursed potion of paralysis {0} Gems l - an uncursed +6 worthless piece of pink glass {1} Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 1 sins You could not have this property at all: manaleech You could not have this property extrinsically: warning You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 93% Wand drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 29% Tool drop chance was reduced to 88% Food drop chance was reduced to 84% Monster death drops spawned with only 94% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: scimitar (turn 66) The following skill became untrainable if you tried to train it too early: pick-axe (turn 348) The following skill became untrainable after a while: spear (turn 13696) The following skill couldn't be trained before a certain turn number is reached: searching (turn 15757) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 69315 Monster spawn increase reached its maximum at turn 152675 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6879405 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: clerkbot (freq bonus 6) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 10) The monster species that spawned more often: water turret (freq bonus 16) The monster species that spawned more often: leprechaun king (freq bonus 16) The monster species that spawned more often: random sphere (freq bonus 12) The monster species that spawned more often: novel force patch (freq bonus 6) The monster species that spawned more often: hosteling flogger (freq bonus 12) The monster species that spawned more often: agent of the black market (freq bonus 12) The monster species that spawned more often: Amy's real identity (freq bonus 18) The monster species that spawned more often: red death (freq bonus 4) The monster species that spawned more often: brutely mesozoic (freq bonus 24) The monster species that spawned more often: huge metal mole (freq bonus 12) The monster species that spawned more often: hige meso (freq bonus 22) The monster species that spawned more often: crunchy fungus (freq bonus 24) The monster species that spawned more often: cerulean mold (freq bonus 24) The monster species that spawned more often: precontrived visaing (freq bonus 12) The monster species that spawned more often: obtrusion sprained goon (freq bonus 36) The monster species that spawned more often: energy colony (freq bonus 14) The monster species that spawned more often: tobacconist nether (freq bonus 36) The monster species that spawned more often: secluded mushroom (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster species that never randomly spawned: harisen The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: newt longship The monster species that never randomly spawned: iron wolf The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: breeder The monster species that never randomly spawned: archaeopteryx The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 20) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 166) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 36) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 6) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 46) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 50) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 4) Trap randomization happened for 1 in 241 traps Next attribute increase check would have come at turn 775 Strength training was 8 Dexterity training was 4 Wisdom training was 7 Constitution training was 29 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (174) You were prevented from having manaleech (0) You were prevented from having warning (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 947 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R LIMIT(0) weapon practice 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) blood ritual 3 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (cone-shaped helmet) * skullcap (visored helmet) * flack helmet (translucent helmet) * crystal helm (netradiation helmet) * mining helm (wide metal helm) * field helm (inkcoat helmet) * helm of safeguard (hydra helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (dusty gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (thigh boots) * boots of safeguard (ski heels) Scrolls scroll of healing (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of mana (APOCALYPSE) scroll of phase door (HIRAGANA LETTER YA) scroll of standard id (I HEARD YOU WERE SLEEPING THERE) scroll of cure (INNOCENCE PETRIFIED SKIN) * scroll of extra healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of greater mana restoration (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of earth (FLUKY STOREFRONTS) scroll of teleportation (FIRST ATTACK LOSED SO IS LATER) Potions potion of paralysis (dark green) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 blobs (1 created) 4 jackals (5 created) an evasive fox 0 gas spores (1 created) 0 kobolds (2 created) 0 mini mimics (1 created) 0 marine goblins (1 created) 0 pack rats (1 created) a hare 0 giant rats (1 created) 4 little spiders 4 grid bugs (6 created) 0 stalking lichens (1 created) 0 spore lichens (1 created) 0 yellow growths (1 created) a Keystone Kop (2 created) a Keystone Detective 0 Kop Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 human adventurers (1 created) 0 white friars (1 created) 0 elderly gentlemen (1 created) 0 blabbering otakus (1 created) 0 filthy street urchins (1 created) 0 battle scarred ronins (1 created) a karate scrub a maia an asgardian 0 thalmors (1 created) 0 shopkeepers (1 created) 0 lieutenants (1 created) 0 tortoises (1 created) 0 floor grues (1 created) 0 novice dark walls (1 created) 48 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 16 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (39 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 280 points, and 17 pieces of gold, after 763 moves. Killer: a monster (lieutenant) You were level 3 with a maximum of 42 hit points when you died. You reached the 74th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 72 334 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gas cloud). - [27] 73 300 Leeroy-Mys-Alb-Mal-Cha escaped the dungeon [max level 1]. 19 [19] *74 280 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (lieutenant). - [42] 75 265 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by quaffing from a poisoned well. - [41] 76 255 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 2. 33 [33]