Leeroy, chaotic male albae Thalmor ------------- |........... ###---------- ---------- -......... -.----###,,,.........| ##|..`.....|## |........ |.....,,,(##|........| #,-..>..{.`-,# ...... |<...|,,,,,,.........| #,----------,# ... |....| #--|------- #,,,,# #,# ###| |...{| #,,,# --------,# #,#-----------,,,,,,, |....| ###,# |.{%...|,# #,#|.........-,#,,,,# |....| #,,# |....@.|,# #,,..........|#----.- -.---- ----.----- |...%.@|,# ###|.........| |....| ##|........| |[....)|,# ----------- |....| #,-........| |......|,# |....|# ------.------ #####,|..... ..| |.....@-,# |.....,######|...........|##,,,,,|........| --------## |....|,,,,,,,-...........-,%,####|........| |....|#######|..`.>......|#### ---------- ------ ------------- [Leeroy the Whitegold Ambassador] St14 Dx11 Co7 In15 Wi10 Ch11 ThaAlbMalCha Dlvl:2 $109 HP0(59) Pw64(64) AC-2 Xp5/255 Wt202/1500 T1208 Latest messages # What do you want to read? [efi-lw-yC or ?*,] Never mind. What do you want to read? [efi-lw-yC or ?*,] As you read the scroll, it disappears. Your hands begin to glow red. Call a scroll labeled AMYBSOD ASCENDED A HEALER IN SLEX: What do you want to read? [efijlw-yC or ?*,] As you read the scroll, it disappears. You have found a scroll of acquirement! Pick an item type that you want to acquire. The prompt will loop until you actually make a choice. Do you want to acquire a random item? [yn] (n) Do you want to acquire a weapon? [yn] (n) Something appeared on the ground just beneath you! x - a flail {7}. There is a wall in the way! You displaced your thalmor called Rulindil the whitegold ambassador. Pakka Pakka fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +2 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} o - 41 uncursed +0 bullets {0} p - an uncursed +0 rifle {12} t - 21 uncursed +0 arrows {0} u - an uncursed +0 two-handed sword {60} x - an uncursed +0 flail {7} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} q - a blessed +1 small shield (being worn) {12} v - an uncursed +0 pair of leather gloves (being worn) {4} A - an uncursed +0 cloak of displacement {4} Comestibles h - an uncursed mushroom {0} z - an uncursed cram ration {0} B - an uncursed fortune cookie {0} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of teleportation {0} w - a cursed scroll of identify {0} y - an uncursed scroll of enchant weapon {0} C - an uncursed scroll of item genocide {0} Spellbooks l - an uncursed spellbook of acidshield (0:0) {0} Potions n - an uncursed potion of sickness {0} r - an uncursed finalized potion of water {0} s - a cursed potion of numbness {0} Wands m - an uncursed wand of enlightenment (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 1 sins You could not have this property at all: reflection You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 278 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 83% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 81% Food drop chance was reduced to 77% Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 24) The following skill became untrainable if you tried to train it too early: morning star (turn 322) The following skill became untrainable after a while: body spells (turn 65393) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 39105) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29622 Monster spawn increase reached its maximum at turn 151515 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1020458 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: giant entity (freq bonus 14) The monster species that spawned more often: old sorcerer (freq bonus 4) The monster species that spawned more often: fancy patch (freq bonus 48) The monster species that spawned more often: reaper colony (freq bonus 6) The monster species that spawned more often: protest areolae (freq bonus 24) The monster species that spawned more often: homosexual emplaning (freq bonus 24) The monster species that spawned more often: slave master (freq bonus 10) The monster species that spawned more often: argus (freq bonus 8) The monster species that spawned more often: pile of creeping gold coins (freq bonus 10) The monster species that spawned more often: plasma warp fungus (freq bonus 16) The monster species that spawned more often: hyperextension membranously (freq bonus 8) The monster species that spawned more often: emu (freq bonus 8) The monster species that spawned more often: kobold high mage (freq bonus 8) The monster species that spawned more often: school eel (freq bonus 24) The monster species that spawned more often: dancing guy (freq bonus 5) The monster species that spawned more often: mist cloud (freq bonus 24) The monster species that spawned more often: concrete unicorn (freq bonus 5) The monster species that spawned more often: ninja master (freq bonus 16) The monster species that spawned more often: Walter (freq bonus 5) The monster species that spawned more often: grem-lich (freq bonus 12) The monster trait that was more common: monsters that bark (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: really dangerous warp patch The monster species that never randomly spawned: flite postconvalescent The monster species that never randomly spawned: Daoloth, the Render of the Veils The monster species that never randomly spawned: frenchman maximized The monster species that never randomly spawned: hangared shinbone The monster species that never randomly spawned: doily tarted The monster species that never randomly spawned: Mare The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: xeroc The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 24) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 10) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 89) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Trap randomization happened for 1 in 540 traps Next attribute increase check would have come at turn 3313 Strength training was 11 Dexterity training was 12 Wisdom training was 14 Constitution training was 50 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (256) You were prevented from having reflection (0) Your chance to block was 19% You saw invisible You were aware of the presence of something You were warned of undead You had infravision You were going to confuse monsters You had 782 points of nutrition remaining You had confusion resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 93% Techniques known in the end Name Level Status dazzle 5XR Prepared(0) weapon practice 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Not Ready(1104) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (covered helmet) * skullcap (long-hair helmet) * flack helmet (visored helmet) * crystal helm (etched helmet) * mining helm (dream helmet) * field helm (formula one helmet) * helm of safeguard (guzzle helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (riding gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (red sneakers) * boots of safeguard (thick-soled boots) cloak of displacement (dnethack cloak) Scrolls scroll of healing (AMGEMS SLAK) scroll of mana (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of phase door (MULY SA CITA NUL) scroll of standard id (MUCH ORC VERI SMART) scroll of cure (BLEEP BOOP BEEP) * scroll of extra healing (RIVER OUT AS FAST IT GOES) * scroll of greater mana restoration (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of destroy armor (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll called confuse monster (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of acquirement (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of teleportation (VIA FERO DEO) scroll of identify (EDGELORD WITH A BLUNT WEAPON) scroll of enchant weapon (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of item genocide (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) Spellbooks spellbook of acidshield (unavailable) Potions potion of sickness (iris) potion of water (clear) potion of numbness (gooey) Wands wand of enlightenment (leather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 28 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (11 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (52 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (22 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...