Leeroy, chaotic male albae Acid Mage ---.----+-- |......F..| |d........| .@........| ----------- [Leeroy the Oozer] St7 Dx9 Co9 In14 Wi6 Ch5 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) Transform into your draconic form? [yn] (n) You can't polymorph at will yet. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:4) {0} i - a blessed spellbook of acid stream (6:1) {0} Potions d - a blessed finalized potion of recovery {0} Rings g - an uncursed -2 ring of gain dexterity {0} Wands f - an uncursed wand of acid (0:-2) {0} Tools j - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: quad attacks You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Armor drop chance was reduced to 69% Tool drop chance was reduced to 49% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 18% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable if you tried to train it too early: spirituality (turn 1080) The following skill became untrainable after a while: enchantment spells (turn 52787) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 37676) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44248 Monster spawn increase reached its maximum at turn 225936 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1496835 The monster class that cannot be genocided was wraith The monster class that was spawned more often: umber hulk (freq bonus 8) The monster species that spawned more often: undead firefighter (freq bonus 9) The monster species that spawned more often: cutinizing historiographer trouped wastier til defected (freq bonus 72) The monster species that spawned more often: animated copper statue (freq bonus 27) The monster species that spawned more often: wereboar (freq bonus 30) The monster species that spawned more often: looser scarab (freq bonus 9) The monster species that spawned more often: terrorist (freq bonus 36) The monster species that spawned more often: trap patch (freq bonus 30) The monster species that spawned more often: basilisk (freq bonus 11) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 24) The monster species that spawned more often: Deth (freq bonus 9) The monster species that spawned more often: best high school teacher (freq bonus 80) The monster species that spawned more often: adult deep dragon (freq bonus 22) The monster species that spawned more often: entreatingly inept (freq bonus 20) The monster species that spawned more often: plateau girl (freq bonus 40) The monster species that spawned more often: giant force ant (freq bonus 60) The monster species that spawned more often: theosophical couping (freq bonus 40) The monster species that spawned more often: grave warrior (freq bonus 18) The monster species that spawned more often: rock eater (freq bonus 27) The monster species that spawned more often: old shimmering dragon (freq bonus 54) The monster species that spawned more often: snore patch (freq bonus 24) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster species that never randomly spawned: dark thief The monster species that never randomly spawned: ancient psychic dragon The monster species that never randomly spawned: amorphous stalk The monster species that never randomly spawned: parental coddle The monster species that never randomly spawned: engraving sitar compulsorily The monster species that never randomly spawned: heisenbug The monster species that never randomly spawned: defeated nacred unsubmissive propagating scruffier pilothouse The monster species that never randomly spawned: megabuck amputation The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: black lich The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 13) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 18) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 11) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 93) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 17) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 74) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Trap randomization happened for 1 in 706 traps Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (218) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (PLAY THE VIOLIN DULY THE OPINION) scroll of healing (G2G NOW) scroll of mana (OMGWTFBBQYASDDYWYPI) scroll of phase door (CATACLYSM) scroll of standard id (EY WHICH FAELLTEN YOU) scroll of cure (SLEXUAL JUSTICE WARRIORS 2019) * scroll of extra healing (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) * scroll of greater mana restoration (VET POTE TONBE) Spellbooks spellbook of acid sphere (copper) spellbook of acid stream (possessive) Potions potion of recovery (unnatural) Rings ring of gain dexterity (constricting) Wands wand of acid (sex toy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.