Leeroy, chaotic male tumblrer Mason ------ |....| |....| #### |...@| #,,####|..... ##,,,,,|....| #####,.....| ,,------ [Leeroy the Bricklayer] St16 Dx13 Co9 In9 Wi9 Ch4 MasTumMalCha Dlvl:1 $0 HP16(16) Pw2(2) AC-4 Exp1 T60 Stn Latest messages b - an uncursed +3 pick-axe (weapon in hand) {32}. a - an uncursed +4 war hammer (alternate weapon; not wielded) {20}. Pardon me, kitten. There is a wall in the way! (5x) What do you want to use or apply? [b or ?*] In what direction do you want to dig? [ynjb>] You swing your pick-axe through thin air. You miss the kitten. There is a wall in the way! (2x) The firefly bites you! [-1 -> 15] You kill the firefly! There is a wall in the way! You miss the kitten. The kitten hisses! You kill the poor kitten! You hear the rumble of distant thunder... There is a wall in the way! (2x) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -40 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 376 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 61% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 71% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dagger (turn 21) The following skill became untrainable if you tried to train it too early: general combat (turn 2162) The following skill became untrainable after a while: polymorphing (turn 58476) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25922) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24623 Monster spawn increase reached its maximum at turn 145733 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2826155 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: company indecipherable (freq bonus 8) The monster species that spawned more often: merrow (freq bonus 15) The monster species that spawned more often: master mason (freq bonus 10) The monster species that spawned more often: sludge warp patch (freq bonus 24) The monster species that spawned more often: locating semiprivate funned welched vibrancy (freq bonus 12) The monster species that spawned more often: acquirer dwarf (freq bonus 8) The monster species that spawned more often: topaz missingno (freq bonus 18) The monster species that spawned more often: storm lord (freq bonus 32) The monster species that spawned more often: biddy infirmed (freq bonus 4) The monster species that spawned more often: air mewlip (freq bonus 4) The monster species that spawned more often: Klaf (freq bonus 4) The monster species that spawned more often: ax (freq bonus 12) The monster species that spawned more often: volt fungus (freq bonus 6) The monster species that spawned more often: fallen maia (freq bonus 36) The monster species that spawned more often: stalactoid (freq bonus 27) The monster species that spawned more often: phaser warp patch (freq bonus 3) The monster species that spawned more often: unco (freq bonus 9) The monster species that spawned more often: clay warp patch (freq bonus 9) The monster species that spawned more often: nasty Olog-hai (freq bonus 8) The monster species that spawned more often: fruitful speckle infallible (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: null mold The monster species that never randomly spawned: integrolisk The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: supreme metroid The monster species that never randomly spawned: gnome mummy The monster species that never randomly spawned: hateful whispers The monster species that never randomly spawned: bleeding bulb The monster species that never randomly spawned: weird colony The monster species that never randomly spawned: electromagnetism grasping buildup The monster species that never randomly spawned: serrated archer The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 32) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 17) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 25) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 28) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 4) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 10) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 8) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 6) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 1758 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 5 You were stunned (0) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) You had 1437 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Dire Wolf The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (51) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) detect traps 1 O Prepared(0) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) over-ray 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) energy conservation 1 O Prepared(0) star digging 1 O Prepared(0) starwars friends 1 O Prepared(0) use the force luke 1 O Prepared(0) Discoveries Armor helmet (full helmet) Scrolls scroll of lockout (THE TYPE OF ICE BLOCK HATES YOU) scroll of healing (YKEN PACK) scroll of mana (NEJZINITE EBAD NADVOR E LADNO) scroll of phase door (WEATHER GH-KISS) scroll of standard id (CRIAEDO) scroll of cure (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) * scroll of extra healing (IUSTIO QUE PIS) * scroll of greater mana restoration (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) searching [Master] (max Master) (12800 of 25000) techniques [Master] (max Master) (12800 of 25000) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Master] (max Master) (12802 of 25000) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Master] (max Master) (12800 of 25000) flail [Master] (max Master) (12800 of 25000) hammer [Master] (max Master) (12800 of 25000) sling [Master] (max Master) (12800 of 25000) firearms [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Master] (max Master) (12800 of 25000) occult spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Mason... Youescaped from the dungeon with 48 points,