Leeroy, chaotic male tumblrer Ordinator ----------############ ..........,,,,,,,,,,,# |........|############ |@$......| |.%......| ---+------ [Leeroy the Duelist] St18/01 Dx6 Co8 In6 Wi5 Ch6 OrdTumMalCha Dlvl:1 $0 HP24(24) Pw23(23) AC4 Exp3 T160 Stn Latest messages You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (12x) The rabbit just misses! The rabbit misses. The rabbit bites you! [-1 -> 15] The rabbit misses. There is a wall in the way! (2x) You kill the rabbit! Welcome to experience level 3. There is a wall in the way! You see here a ! asbestos wand {0}. n - a ! asbestos wand {0}. What do you want to zap? [n or ?*] In what direction? [hykulnjb><] You feel restored to health. There is a wall in the way! (4x) You see here a dancing girl corpse named Thaedil {1450}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Armor m - an uncursed +0 pair of dancing shoes (being worn) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (5:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands n - a ! uncursed wand of full healing (0:2) {0} Final attributes You have transgressed Your alignment was -35 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: warning You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 17% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 95% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: body spells (turn 36) The following skill became untrainable if you tried to train it too early: sexy flats (turn 943) The following skill became untrainable after a while: high heels (turn 48746) The following skill couldn't be trained before a certain turn number is reached: club (turn 16291) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79237 Monster spawn increase reached its maximum at turn 142223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1218432 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: centaur (freq bonus 12) The monster species that spawned more often: asserter cloggy (freq bonus 60) The monster species that spawned more often: demented shaman (freq bonus 13) The monster species that spawned more often: kappa zombie (freq bonus 90) The monster species that spawned more often: underpants gnome (freq bonus 54) The monster species that spawned more often: platitudinously transmitted lanced neurologist (freq bonus 15) The monster species that spawned more often: extreme hallucination (freq bonus 48) The monster species that spawned more often: managemental suffixion (freq bonus 80) The monster species that spawned more often: watercaul (freq bonus 14) The monster species that spawned more often: short-faced bear (freq bonus 76) The monster species that spawned more often: mean nurse (freq bonus 28) The monster species that spawned more often: fife warp patch (freq bonus 30) The monster species that spawned more often: mirror colony (freq bonus 90) The monster species that spawned more often: Kop Kriminologist (freq bonus 60) The monster species that spawned more often: Azmodan (freq bonus 13) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 13) The monster species that spawned more often: fire spider (freq bonus 84) The monster species that spawned more often: wood spider (freq bonus 72) The monster species that spawned more often: extraneously contractually (freq bonus 48) The monster species that spawned more often: amphisbaena (freq bonus 39) The monster species that spawned more often: robed aim (freq bonus 38) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster species that never randomly spawned: giant emerald frog The monster species that never randomly spawned: Challenge Pooka The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: numb fly The monster species that never randomly spawned: melee bug The monster species that never randomly spawned: imbuing revolutionary tatting reoriented remodeled The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: dementor troll The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: Vampire Katcher The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 34) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 17) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 23) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 19) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 29) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 2) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 5) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 2293 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 12 You were sleep resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1339 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (32) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 49% 599% Techniques known in the end Name Level Status weapon practice 3X Prepared(0) turn undead 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) disarm 3 O Prepared(0) silent ocean 3 O Prepared(0) glowhorn 3 O Prepared(0) stat resist 3 O Prepared(0) swap weapon 3 O Prepared(0) milden curse 3 O Prepared(0) force field 3 O Prepared(0) pointiness 3 O Prepared(0) bug spray 3 O Prepared(0) whirlstaff 3 O Prepared(0) deliberate curse 3 O Prepared(0) enchanterang 3 O Prepared(0) batman arsenal 3 O Prepared(0) jokerbane 3 O Prepared(0) call the police 3 O Prepared(0) dominate 3 O Prepared(0) incarnation 3 O Prepared(0) blade anger 3 O Prepared(0) uncurse saber 3 O Prepared(0) energy conservation 3 O Prepared(0) wild slashing 3 O Prepared(0) psycho force 3 O Prepared(0) surrender or die 3 O Prepared(0) perilous whirl 3 O Prepared(0) steady hand 3 O Prepared(0) force filling 3 O Prepared(0) intrinsic sacrifice 3 O Prepared(0) beamsword 3 O Prepared(0) soften target 3 O Prepared(0) protect weapon 3 O Prepared(0) clone javelin 3 O Prepared(0) refuge 3 O Prepared(0) pirate brothering 3 O Prepared(0) nuts and bolts 3 O Prepared(0) decapability 3 O Prepared(0) no-hands curse 3 O Prepared(0) form choice 3 O Prepared(0) star digging 3 O Prepared(0) starwars friends 3 O Prepared(0) use the force luke 3 O Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (crested helmet) * skullcap (strip bandana) * flack helmet (translucent helmet) * crystal helm (etched helmet) * mining helm (basin helmet) * field helm (middle-earth helmet) * helm of safeguard (frequent helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (polnish gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (area boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (FORAGAN MISROCH TULEVEI) scroll of mana (THAPSATE STHRAITO) scroll of phase door (OWERED HITTING BY LOOK SOUP) scroll of standard id (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (STRIPE SORROW) * scroll of greater mana restoration (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) Spellbooks spellbook of enchant weapon (marvelous) Rings ring of increase accuracy (enamel) Wands wand of full healing (asbestos) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Grand Master] (max Grand Master) (25000 of 43200) two-handed weapons [Grand Master] (max Grand Master) (25000 of 43200) missile weapons [Grand Master] (max Grand Master) (25000 of 43200) form I (Shii-Cho) [Grand Master] (max Grand Master) (25000 of 43200) form II (Makashi) [Grand Master] (max Grand Master) (25000 of 43200) form IV (Ataru) [Grand Master] (max Grand Master) (25000 of 43200) form V (Djem So) [Grand Master] (max Grand Master) (25000 of 43200) form VII (Juyo) [Grand Master] (max Grand Master) (25000 of 43200) form VII (Vaapad) [Grand Master] (max Grand Master) (25000 of 43200) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Legendary] (max Legendary) (25000 of 43200) knife [Legendary] (max Legendary) (25000 of 43200) axe [Legendary] (max Legendary) (25000 of 43200) pick-axe [Legendary] (max Legendary) (25000 of 43200) short sword [Legendary] (max Legendary) (25000 of 43200) broadsword [Legendary] (max Legendary) (25000 of 43200) long sword [Legendary] (max Legendary) (25000 of 43200) two-handed sword [Legendary] (max Legendary) (25002 of 43200) scimitar [Legendary] (max Legendary) (25000 of 43200) saber [Legendary] (max Legendary) (25000 of 43200) club [Legendary] (max Legendary) (25000 of 43200) paddle [Legendary] (max Legendary) (25000 of 43200) mace [Legendary] (max Legendary) (25000 of 43200) morning star [Legendary] (max Legendary) (25000 of 43200) flail [Legendary] (max Legendary) (25000 of 43200) hammer [Legendary] (max Legendary) (25000 of 43200) quarterstaff [Legendary] (max Legendary) (25000 of 43200) polearms [Legendary] (max Legendary) (25000 of 43200) spear [Legendary] (max Legendary) (25000 of 43200) javelin [Legendary] (max Legendary) (25000 of 43200) trident [Legendary] (max Legendary) (25000 of 43200) lance [Legendary] (max Legendary) (25000 of 43200) bow [Legendary] (max Legendary) (25000 of 43200) sling [Legendary] (max Legendary) (25000 of 43200) firearms [Legendary] (max Legendary) (25000 of 43200) crossbow [Legendary] (max Legendary) (25000 of 43200) dart [Legendary] (max Legendary) (25000 of 43200) shuriken [Legendary] (max Legendary) (25000 of 43200) boomerang [Legendary] (max Legendary) (25000 of 43200) whip [Legendary] (max Legendary) (25000 of 43200) unicorn horn [Legendary] (max Legendary) (25000 of 43200) lightsaber [Legendary] (max Legendary) (25000 of 43200) Spellcasting Skills enchantment spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 416 points,