Leeroy, chaotic male albae Ordinator ----- +.@.| |.@.| |{..| |.... ----- [Leeroy the Battler] St18/01 Dx3 Co6 In8 Wi10 Ch5 OrdAlbMalCha Dlvl:1 $0 HP18(18) Pw18(18) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: speed You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 93% Wand drop chance was reduced to 96% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 95% Monster death drops spawned with only 82% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: martial arts (turn 22) The following skill became untrainable if you tried to train it too early: searching (turn 1860) The following skill became untrainable after a while: two-weapon combat (turn 14066) The following skill couldn't be trained before a certain turn number is reached: dart (turn 36768) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104770 Monster spawn increase reached its maximum at turn 642850 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 21851400 The monster class that cannot be genocided was troll The monster class that was spawned more often: dragon (freq bonus 8) The monster species that spawned more often: lesser black reaver (freq bonus 96) The monster species that spawned more often: colluded mold (freq bonus 33) The monster species that spawned more often: bright green slime (freq bonus 40) The monster species that spawned more often: furry rothe (freq bonus 78) The monster species that spawned more often: metal smasher (freq bonus 44) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 20) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 120) The monster species that spawned more often: master black dragon (freq bonus 84) The monster species that spawned more often: drafting heartthrob (freq bonus 40) The monster species that spawned more often: decon (freq bonus 36) The monster species that spawned more often: shortener (freq bonus 22) The monster species that spawned more often: verbosity pavan (freq bonus 33) The monster species that spawned more often: Berith (freq bonus 36) The monster species that spawned more often: proapproval cloister (freq bonus 36) The monster species that spawned more often: red patch (freq bonus 18) The monster species that spawned more often: SIR (freq bonus 33) The monster species that spawned more often: Olog-hai professor (freq bonus 40) The monster species that spawned more often: Genjuro (freq bonus 30) The monster species that spawned more often: floating eye (freq bonus 10) The monster species that spawned more often: snuffed corpse-candle (freq bonus 33) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster species that never randomly spawned: assured mack trumped The monster species that never randomly spawned: master cyan dragon The monster species that never randomly spawned: cubature sousing umlauted rumanian statuary antipacifist The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: chartering unprotestingly jemmied The monster species that never randomly spawned: double birth The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: barb warp fungus The monster species that never randomly spawned: ice trove The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 3) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 3) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 53) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Trap randomization happened for 1 in 357 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (446) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (plumed helmet) * skullcap (musical helmet) * flack helmet (twisted visor helmet) * crystal helm (space helmet) * mining helm stone (gemmed helmet) * field helm (hydra helmet) * helm of safeguard (masked helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (riding gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (radiant heels) * boots of safeguard (balanced boots) Scrolls scroll of healing (PAS DIO LEO) scroll of mana (WHY IS MAGICBANE A STAFF FUCK) scroll of phase door (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of standard id (HAPAX LEGOMENON) scroll of cure (ZHNAERZTLICHE BEHANDLUNG) * scroll of extra healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of greater mana restoration (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) Spellbooks spellbook of enchant weapon (dawn) Rings ring of increase accuracy (cobalt) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.