Leeroy, chaotic male albae Fencer ------------- |.......@...| |........@..| ............| |...........+ |.g.........| ------------- [Leeroy the Alcor] St11 Dx9 Co10 In7 Wi10 Ch7 FenAlbMalCha Dlvl:1 $0 HP20(20) Pw23(23) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (5x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 26 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 57% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: quarterstaff (turn 15) The following skill became untrainable if you tried to train it too early: martial arts (turn 2640) The following skill became untrainable after a while: enchantment spells (turn 28058) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 72106) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 129228 Monster spawn increase reached its maximum at turn 182576 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 488029 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 3) The monster species that spawned more often: old rainbow dragon (freq bonus 5) The monster species that spawned more often: Grandmaster Archon (freq bonus 8) The monster species that spawned more often: clouding scorched (freq bonus 8) The monster species that spawned more often: intervention sphere (freq bonus 18) The monster species that spawned more often: bugbear (freq bonus 21) The monster species that spawned more often: track nebbish (freq bonus 12) The monster species that spawned more often: disenchanter stalk (freq bonus 9) The monster species that spawned more often: greasiest office hypo (freq bonus 18) The monster species that spawned more often: passivity lichen (freq bonus 10) The monster species that spawned more often: cheating black light (freq bonus 8) The monster species that spawned more often: chasme (freq bonus 18) The monster species that spawned more often: fumbling monster (freq bonus 12) The monster species that spawned more often: black warp patch (freq bonus 5) The monster species that spawned more often: aoa (freq bonus 10) The monster species that spawned more often: red storm (freq bonus 10) The monster species that spawned more often: black boomer (freq bonus 42) The monster species that spawned more often: rogue hireling (freq bonus 18) The monster species that spawned more often: house master (freq bonus 3) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 6) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 3) The monster species that never randomly spawned: magic spore The monster species that never randomly spawned: out-of-jail convict The monster species that never randomly spawned: adult amphitere The monster species that never randomly spawned: snowman The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: whomping willow The monster species that never randomly spawned: forgotten bulb The monster species that never randomly spawned: nothronychus The monster species that never randomly spawned: vomit monster The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 103) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 1) Trap randomization happened for 1 in 549 traps Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (432) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (weeping helmet) * skullcap (radio helmet) * flack helmet (eternal helmet) * crystal helm (strip bandana) * mining helm (crazy helmet) * field helm (spired helmet) * helm of safeguard (red helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (mirrored gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (radiant heels) * boots of safeguard (plateau boots) Scrolls scroll of healing (THREW THE PIN INSTEAD OF THE GRENADE) scroll of mana (MINMAY REMOVEREMOVEREMOVE RUINATION) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (WAWAE EHA) * scroll of extra healing (BWARHARHARHARHAR) * scroll of greater mana restoration (LUXIDREAM IS KING OF FOURK SCURRIER SCUMMING) Rings ring of increase accuracy (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.