Leeroy, chaotic male albae Ordinator ##, --------.--,, |.....$...-,# |.....@...|## |.........- |.........| ----------- [Leeroy the Battler] St18/01 Dx7 Co4 In9 Wi6 Ch5 OrdAlbMalCha Dlvl:1 $0 HP18(18) Pw18(18) AC10 Exp1 T210 Latest messages The book radiates explosive energy, but you are unharmed! You don't have anything to eat. What do you want to read? [fh-l or ?*] You don't have that object. What do you want to read? [fh-l or ?*] Never mind. You don't have enough energy to cast that spell. The required amount was 28. # Turn undead is the act of causing nearby undead creatures to flee; weak undead might even be killed outright by this effect. Use this technique? [yn] (n) # In order to turn undead, use #technique or cast the turn undead spell. # Turn undead is the act of causing nearby undead creatures to flee; weak undead might even be killed outright by this effect. Use this technique? [yn] (n) Calling upon Nessa, you chant an arcane formula. You can move again. You cannot diagonally move out of a door! You see here 3 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -9 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fear resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 139 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 70% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 29% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 64% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: body spells (turn 200) The following skill became untrainable if you tried to train it too early: martial arts (turn 18) The following skill became untrainable after a while: quarterstaff (turn 47573) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 39537) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34832 Monster spawn increase reached its maximum at turn 314222 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 886193 The monster class that cannot be genocided was grue The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: picture kobold (freq bonus 14) The monster species that spawned more often: defense curse beetle (freq bonus 66) The monster species that spawned more often: magnetic colony (freq bonus 30) The monster species that spawned more often: hairy stalk (freq bonus 40) The monster species that spawned more often: fast lichen (freq bonus 9) The monster species that spawned more often: raving ogre (freq bonus 18) The monster species that spawned more often: grunthack vortex (freq bonus 160) The monster species that spawned more often: ghost mage (freq bonus 40) The monster species that spawned more often: thieving woman (freq bonus 54) The monster species that spawned more often: queevolt (freq bonus 9) The monster species that spawned more often: five of diamonds (freq bonus 9) The monster species that spawned more often: yes yes (freq bonus 54) The monster species that spawned more often: pathogen tapper debouche (freq bonus 22) The monster species that spawned more often: sky whale (freq bonus 40) The monster species that spawned more often: blue thunderlord (freq bonus 44) The monster species that spawned more often: gibberling (freq bonus 12) The monster species that spawned more often: gnomish uberwizard (freq bonus 72) The monster species that spawned more often: ,CT~:rhYV-k (freq bonus 36) The monster species that spawned more often: nastinator (freq bonus 20) The monster species that spawned more often: turbo club racquet (freq bonus 12) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster species that never randomly spawned: spirit lich The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: adamant draconian The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: ivory monk The monster species that never randomly spawned: occurred dripper The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 17) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 10) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 20) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 651 Strength training was 0 Dexterity training was 2 Wisdom training was 4 Constitution training was 15 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1284 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (6) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 698% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Soon(36) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (spired helmet) * skullcap (rural helmet) * flack helmet (less helmet) * crystal helm (plumed helmet) * mining helm (translucent helmet) * field helm (narrow helmet) * helm of safeguard (ruined helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (uncanny gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (explosive boots) * boots of safeguard (winter boots) Scrolls scroll of healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of extra healing (ZHNAERZTLICHE BEHANDLUNG) * scroll of greater mana restoration (CATCHES ERYONES EYE) Spellbooks spellbook of enchant weapon (everlasting) Rings ring of increase accuracy (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (25 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 72 points,