Leeroy, chaotic male albae Thalmor -------- .....@.| |.....@| |......| -----+-- [Leeroy the Concordate Agent] St14 Dx8 Co10 In8 Wi13 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 27% chance Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 77% Wand drop chance was reduced to 35% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: lance (turn 1150) The following skill became untrainable after a while: occult spells (turn 45520) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30296) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26331 Monster spawn increase reached its maximum at turn 173361 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 340392 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: shadow orc (freq bonus 2) The monster species that spawned more often: hobbit lord (freq bonus 4) The monster species that spawned more often: undead stargazer (freq bonus 2) The monster species that spawned more often: useability railroading (freq bonus 5) The monster species that spawned more often: relinquisher shelving (freq bonus 2) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 16) The monster species that spawned more often: brain golem (freq bonus 8) The monster species that spawned more often: Jeanetta (freq bonus 16) The monster species that spawned more often: hydration dissuasively (freq bonus 2) The monster species that spawned more often: novice lich (freq bonus 6) The monster species that spawned more often: pulse beam (freq bonus 24) The monster species that spawned more often: Baendre (freq bonus 12) The monster species that spawned more often: gray force patch (freq bonus 12) The monster species that spawned more often: silver golem (freq bonus 8) The monster species that spawned more often: mean green marine (freq bonus 36) The monster species that spawned more often: snow monkey (freq bonus 12) The monster species that spawned more often: Humanoid Angel (freq bonus 15) The monster species that spawned more often: volt force fungus (freq bonus 6) The monster species that spawned more often: Recerarak (freq bonus 12) The monster species that spawned more often: venom colony lichen (freq bonus 16) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 16) The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: german-speaking doodleborer The monster species that never randomly spawned: black slime The monster species that never randomly spawned: Marian The monster species that never randomly spawned: electromagnetism grasping buildup The monster species that never randomly spawned: incredibly long roper The monster species that never randomly spawned: giant copper dragonfly The monster species that never randomly spawned: caravaning distract The monster species that never randomly spawned: spaniard recognition The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 53) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 49) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 12) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 56) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 8) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 16) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 3) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 5) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 10) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 994 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (spinning helmet) * skullcap (formula one helmet) * flack helmet (red helmet) * crystal helm (black helmet) * mining helm (plumed helmet) * field helm (rotating helmet) * helm of safeguard (thinking helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (concrete gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (riding boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of phase door (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of standard id (FIQQY FAZBEAR) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) * scroll of greater mana restoration (SEE IF I CARE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.