Leeroy, chaotic male albae Musician ------- ---- --- |...... ........ |..@..| -- --- ...@... -.....| ------- [Leeroy the Doodler] St12 Dx11 Co7 In6 Wi4 Ch5 MusAlbMalCha Dlvl:1 $0 HP-6(26) Pw16(16) AC7 Exp1 T7 Latest messages Improvise? [yes/no] What tune are you playing? [5 notes, A-G] You extract a strange sound from the frost horn! Dray Harp drops 7 gold pieces. What do you want to use or apply? [cdefg or ?*] Improvise? [yes/no] You start playing the frost horn. In what direction? [hykulnjb><] You imitate a popsicle! [-22 -> 4] Warning: HP low! What do you want to use or apply? [cdefg or ?*] Improvise? [yes/no] You start playing the fire horn. In what direction? [hykulnjb><] You've set yourself afire! One of your scrolls of mana catches fire and burns! [-1 -> 3] Warning: HP low! You die... Your inventory Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed magic flute (0:12) {0} d - an uncursed magic harp (3:9) {0} e - an uncursed drum of earthquake (0:3) {0} f - an uncursed frost horn (0:7) {0} g - an uncursed fire horn (0:7) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 41 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 90% Tool drop chance was reduced to 78% Food drop chance was reduced to 99% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: pick-axe (turn 5) The following skill became untrainable if you tried to train it too early: hammer (turn 204) The following skill became untrainable after a while: body spells (turn 19056) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 108804) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91091 Monster spawn increase reached its maximum at turn 126672 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2479740 The monster class that cannot be genocided was golem The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: assassin bug (freq bonus 12) The monster species that spawned more often: Birth (freq bonus 30) The monster species that spawned more often: big boo (freq bonus 30) The monster species that spawned more often: drollest sixth (freq bonus 21) The monster species that spawned more often: roguishly unfought vesicular (freq bonus 10) The monster species that spawned more often: brass dragon bat (freq bonus 32) The monster species that spawned more often: hateful whispers (freq bonus 12) The monster species that spawned more often: platinum warp fungus (freq bonus 42) The monster species that spawned more often: lord toad (freq bonus 15) The monster species that spawned more often: undead mushroom (freq bonus 21) The monster species that spawned more often: deadly ogre (freq bonus 18) The monster species that spawned more often: white wraith (freq bonus 6) The monster species that spawned more often: conscious stalk (freq bonus 32) The monster species that spawned more often: declared aftermath (freq bonus 6) The monster species that spawned more often: BX)3lpYx[=^Xgk\98GvD8>H&[Id)R.cse''mv_fR{_E}e"R| (freq bonus 15) The monster species that spawned more often: minotaur matron (freq bonus 60) The monster species that spawned more often: spider grue (freq bonus 42) The monster species that spawned more often: acheri (freq bonus 18) The monster species that spawned more often: automatic turret (freq bonus 14) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 20) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster species that never randomly spawned: retrogressing culture coronach savingly The monster species that never randomly spawned: zombie baddie The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: dour rat The monster species that never randomly spawned: reportedly busiest The monster species that never randomly spawned: queen bee The monster species that never randomly spawned: unreal fungus The monster species that never randomly spawned: radspider The monster species that never randomly spawned: ingate pustule penstock sinkable zonated The monster species that never randomly spawned: chill The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 34) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 1) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having quad attacks (0) You had 1494 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (75) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Scrolls scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (10 SD) scroll of standard id (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of cure (IUSTIO QUE PIS) * scroll of extra healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of greater mana restoration (XELSE DAM NE HTD NADAEHRE HTI HYMA) Tools magic flute (flute) magic harp (harp) drum of earthquake (drum) frost horn (horn) fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goblins (1 created) 0 little wild pigs (1 created) 0 sand rats (2 created) 0 Rame Ducks (1 created) 0 brown spores (1 created) 0 Green-elves (1 created) 0 twens (1 created) 0 pi plants (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Musician... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 7 moves. Killer: using a magical horn on himself You were level 1 with a maximum of 26 hit points when you died. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 114 4 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 11 [11] 115 1 Leeroy-Ord-Trn-Mal-Law escaped the dungeon [max level 1]. 12 [12] * 0 Leeroy-Mus-Alb-Mal-Cha died in The Dungeons of Doom * on level 1. Killed by using a magical horn on himself. - [26]