Leeroy, chaotic male albae Jedi -------- `..@...| ......d .| |..... | ------- [Leeroy the Youngling] St11 Dx10 Co12 In10 Wi11 Ch7 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 78% Wand drop chance was reduced to 71% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 81% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 10) The following skill became untrainable if you tried to train it too early: general combat (turn 56) The following skill became untrainable after a while: firearms (turn 45030) The following skill couldn't be trained before a certain turn number is reached: devices (turn 34880) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28550 Monster spawn increase reached its maximum at turn 151960 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1118313 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: wereprostituteshoe (freq bonus 6) The monster species that spawned more often: poison arising own (freq bonus 16) The monster species that spawned more often: capitate preset (freq bonus 12) The monster species that spawned more often: Bettina (freq bonus 12) The monster species that spawned more often: latin six girl (freq bonus 36) The monster species that spawned more often: furious growth (freq bonus 4) The monster species that spawned more often: shifting sand barrier (freq bonus 6) The monster species that spawned more often: ice stalk (freq bonus 12) The monster species that spawned more often: ebony stalk (freq bonus 45) The monster species that spawned more often: staryu (freq bonus 5) The monster species that spawned more often: bright light (freq bonus 12) The monster species that spawned more often: impossible challenger (freq bonus 24) The monster species that spawned more often: cursed warp fungus (freq bonus 12) The monster species that spawned more often: Securitron MkII (freq bonus 42) The monster species that spawned more often: kibbutz different (freq bonus 36) The monster species that spawned more often: sparkplug instinctively (freq bonus 14) The monster species that spawned more often: kung-fu guy (freq bonus 16) The monster species that spawned more often: unknown mimic (freq bonus 16) The monster species that spawned more often: opal mushroom (freq bonus 3) The monster species that spawned more often: garo master (freq bonus 16) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: infernal The monster species that never randomly spawned: antimatter mold The monster species that never randomly spawned: panther woman The monster species that never randomly spawned: village idiot The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: hitec force patch The monster species that never randomly spawned: flying ribbon fish The monster species that never randomly spawned: The King of the Awgwas The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: shadow gazer The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 10) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 17) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 3) Trap randomization happened for 1 in 366 traps Next attribute increase check would have come at turn 138 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (264) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (brand-new gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (dim colored helmet) * skullcap (yellow helmet) * flack helmet (twisted visor helmet) * crystal helm (bug-tracking helmet) * mining helm (filtered helmet) * field helm (chain-aventailed helmet) * helm of safeguard (silk helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (slit gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (pink sneakers) * boots of safeguard (buffalo boots) Scrolls scroll of healing (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of mana (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of phase door (KTTDLWRGT) scroll of standard id (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of cure (ZLORFIK) * scroll of extra healing (ETAOIN SHRDLU) * scroll of greater mana restoration (KURWAHACK IS A VERY FUN NETHACK VARIANT) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.