Leeroy, chaotic male rodneyan Thalmor ------------- $........... |...........| +F..........+ |@..........| |@..........| ------ ------ [Leeroy the Concordate Agent] St13 Dx10 Co14 In5 Wi14 Ch9 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. spellbook of chromatic beam - This is a spellbook. Color: transparent. Material: paper. Appearance: solid. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. The RNG will determine the type of beam you fire with this spell, every time you fire it. spellbook of jumping - This is a spellbook. Color: white. Material: paper. Appearance: cribbed. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell allows you to jump to a nearby empty location. There are some rules to consider though, e.g. the square must be lit and there needs to be a clear path between you and your location. spellbook of gain level - This is a spellbook. Color: cyan. Material: paper. Appearance: volatile. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. An absurdly powerful spell that may increase your character level. However, it often fails. What do you want to take off? [b or ?*] You finish taking off your suit. You don't have enough energy to cast that spell. The required amount was 40. spellbook of cure sickness - This is a spellbook. Color: transparent. Material: paper. Appearance: starry. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A powerful spell that cures any food poisoning and illness you might be suffering from. spellbook of cure sickness - This is a spellbook. Color: transparent. Material: paper. Appearance: starry. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A powerful spell that cures any food poisoning and illness you might be suffering from. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: invisibility You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 17% Amulet drop chance was reduced to 96% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 383) The following skill became untrainable if you tried to train it too early: whip (turn 5016) The following skill became untrainable after a while: firearms (turn 8979) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 93150) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25099 Monster spawn increase reached its maximum at turn 90196 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2525260 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: Mephisto (freq bonus 12) The monster species that spawned more often: sane mushroom (freq bonus 21) The monster species that spawned more often: cobra (freq bonus 12) The monster species that spawned more often: aphorized rallied embezzling (freq bonus 33) The monster species that spawned more often: dehnah sephirah (freq bonus 12) The monster species that spawned more often: animated copper statue (freq bonus 27) The monster species that spawned more often: haunter (freq bonus 54) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 18) The monster species that spawned more often: nondescript colony (freq bonus 12) The monster species that spawned more often: star dragon (freq bonus 30) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 28) The monster species that spawned more often: lastly goosing (freq bonus 60) The monster species that spawned more often: mike interconnect (freq bonus 60) The monster species that spawned more often: sparkling spore (freq bonus 20) The monster species that spawned more often: sager filing (freq bonus 15) The monster species that spawned more often: counselable tetany (freq bonus 10) The monster species that spawned more often: hogan crushed (freq bonus 5) The monster species that spawned more often: girly girl (freq bonus 12) The monster species that spawned more often: black fungus (freq bonus 36) The monster species that spawned more often: Sigmund from DCSS (freq bonus 6) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster trait that was more common: monsters whose attacks create traps (freq bonus 12) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: glacier fern The monster species that never randomly spawned: redecorating grieve The monster species that never randomly spawned: giant ghost bat The monster species that never randomly spawned: greater chaotic servant The monster species that never randomly spawned: teleported shaman The monster species that never randomly spawned: master rainbow dragon The monster species that never randomly spawned: Hanh's block-heeled sandal The monster species that never randomly spawned: stardust warp fungus The monster species that never randomly spawned: spearmen distasting The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 20) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 14) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 91) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 26) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 57) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 79) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 2) Trap randomization happened for 1 in 411 traps Next attribute increase check would have come at turn 107 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having invisibility (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (407) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - chromatic beam 7 chaos 99% 600% c - gain level 8 healing 100% 700% d - jumping 1 body 33% 100% e - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (translucent helmet) * skullcap (tight helmet) * flack helmet stone (rubynus helmet) * crystal helm (horned helmet) * mining helm (twisted visor helmet) * field helm (metal disk) * helm of safeguard (ruined helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (black gloves) * commander gloves (transparent gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (radiant heels) * boots of safeguard (fetish heels) Scrolls scroll of healing (APOKRAR DONENIGHT) scroll of mana (ZUKKO MY GOOK) scroll of phase door (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of standard id (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of cure (HCALIEN WOUWOU) * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of greater mana restoration (TIP BLOKA L DA NENAVIDIT VAS) Spellbooks spellbook of create familiar (dreamy) spellbook of chromatic beam (solid) spellbook of gain level (volatile) spellbook of jumping (cribbed) spellbook of cure sickness (starry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.