Leeroy, chaotic male rodneyan Thalmor ----------- |.@@......| |.........| |.........| +.........| ------.---- [Leeroy the Concordate Agent] St9 Dx13 Co13 In13 Wi11 Ch12 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC8 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. spellbook of mana battery - This is a spellbook. Color: white. Material: paper. Appearance: left-handed. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Deletes all wands in your open inventory (so you should make sure you put away all those that you want to keep), and recovers 10 mana for every charge. The idea is from Elona. Yep. Elona introduced this first. What, you say ADOM did? Nope! ADOM stole it from Elona, of course! :P spellbook of magic missile - This is a spellbook. Color: white. Material: paper. Appearance: monospace. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that fires a blue ray to do some damage to an enemy. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) spellbook of poison blast - This is a spellbook. Color: gray. Material: paper. Appearance: rocky. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires poison beams at enemies. What do you want to take off? [b or ?*] You finish taking off your suit. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a blessed +1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} Armor b - an uncursed +1 elven mithril-coat {60} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed thoroughly burnt very rotted scroll of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of mana battery (7:5) {0} f - an uncursed spellbook of cure numbness (3:5) {0} g - an uncursed spellbook of magic missile (0:5) {0} h - an uncursed finalized spellbook of poison blast (0:5) {0} i - an uncursed spellbook of enlighten (6:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 76% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 58% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 18% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: devices (turn 37) The following skill became untrainable if you tried to train it too early: long sword (turn 66) The following skill became untrainable after a while: knife (turn 32824) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 57091) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82246 Monster spawn increase reached its maximum at turn 148268 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7735117 The monster class that cannot be genocided was (null) The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: vivid star (freq bonus 21) The monster species that spawned more often: silver devil (freq bonus 72) The monster species that spawned more often: aquatic golem (freq bonus 18) The monster species that spawned more often: sloppy mushroom (freq bonus 24) The monster species that spawned more often: sloppy warp fungus (freq bonus 20) The monster species that spawned more often: best treasure russian (freq bonus 32) The monster species that spawned more often: dead fish (freq bonus 56) The monster species that spawned more often: panther (freq bonus 18) The monster species that spawned more often: Mehrunes Dagon (freq bonus 28) The monster species that spawned more often: pearl unicorn (freq bonus 32) The monster species that spawned more often: rhyhorn (freq bonus 12) The monster species that spawned more often: undead zyborg (freq bonus 21) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 18) The monster species that spawned more often: formality gourde (freq bonus 21) The monster species that spawned more often: shining piercer (freq bonus 36) The monster species that spawned more often: child doctor (freq bonus 30) The monster species that spawned more often: steam zombie (freq bonus 12) The monster species that spawned more often: demon orc (freq bonus 12) The monster species that spawned more often: indefensible prenuptial (freq bonus 24) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 20) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 6) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: thalmor The monster species that never randomly spawned: mummified horror The monster species that never randomly spawned: cauldron treat The monster species that never randomly spawned: burning fern sprout The monster species that never randomly spawned: otaku The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: staler flakier resistor The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 18) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 28) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Trap randomization happened for 1 in 367 traps Next attribute increase check would have come at turn 1408 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 200% b - cure numbness 2 healing 86% 100% c - magic missile 3 attack 0% 200% d - poison blast 4 attack 78% 300% e - enlighten 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (tight helmet) * skullcap (padded helmet) * flack helmet (netradiation helmet) * crystal helm (winged helmet) * mining helm (guzzle helmet) * field helm (weeping helmet) * helm of safeguard (gray helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (inka gloves) * commander gloves (nonexistant gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (heavy boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (SEGMENTATION FAULT) scroll of mana (SO QUE SWING) scroll of phase door (SENIOR ASSWIPE) scroll of standard id (NOA AND HIS WEIRD CAT FETISH) scroll of cure (DUHU DA SHUDI KURU WUTSIYA) * scroll of extra healing (MYS SKIN WITH ACID) * scroll of greater mana restoration (YOU AINT GETTING OUT OF HERE ALIVE) Spellbooks spellbook of mana battery (left-handed) spellbook of cure numbness (gambling) spellbook of magic missile (monospace) spellbook of poison blast (rocky) spellbook of enlighten (spotted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.