Leeroy, chaotic male argonian Anachronist ---------- ....@....| |.@%.....| |........| |........| |........| |......¯.| ---------- [Leeroy the Survivor] St12 Dx10 Co8 In9 Wi7 Ch10 AnaArgMalCha Dlvl:1 $0 HP1(1) Pw0(0) AC-6 Exp1 T8 Latest messages "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom You have no ammunition readied! What do you want to throw? [abc or ?*] Never mind. # Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) You make some ammo for your gun. The jedi called Luke Skywalker the youngling swings his lightsaber at the New Kop. The jedi called Luke Skywalker the youngling misses the New Kop. The jedi called Luke Skywalker the youngling swings his lightsaber at the New Kop. The jedi called Luke Skywalker the youngling misses the New Kop. p - a blessed +1 bullet {0}. You begin bashing monsters with your pistol. You kill the New Kop! You displaced your jedi called Luke Skywalker the youngling. You see here 3 cream pies {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: magical breathing You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 84% Implant drop chance was reduced to 81% Potion drop chance was reduced to 82% Armor drop chance was reduced to 90% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: boomerang (turn 13) The following skill became untrainable if you tried to train it too early: divination spells (turn 435) The following skill became untrainable after a while: paddle (turn 17438) The following skill couldn't be trained before a certain turn number is reached: bow (turn 50682) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74006 Monster spawn increase reached its maximum at turn 249956 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 533400 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: dark shape (freq bonus 12) The monster species that spawned more often: generator lich (freq bonus 40) The monster species that spawned more often: The Walking Daikon (freq bonus 8) The monster species that spawned more often: red worm (freq bonus 10) The monster species that spawned more often: tear mold (freq bonus 3) The monster species that spawned more often: experienced spirit (freq bonus 4) The monster species that spawned more often: uninvitingly quintuplicate cultist psychopath (freq bonus 12) The monster species that spawned more often: porter lethe vortex (freq bonus 8) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 12) The monster species that spawned more often: airi (freq bonus 12) The monster species that spawned more often: energy patch (freq bonus 39) The monster species that spawned more often: violet colony (freq bonus 40) The monster species that spawned more often: ice elemental (freq bonus 8) The monster species that spawned more often: black unicorn foal (freq bonus 3) The monster species that spawned more often: centerboard bussing (freq bonus 32) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 12) The monster species that spawned more often: Zaphkiel (freq bonus 22) The monster species that spawned more often: dark shoggoth (freq bonus 6) The monster species that spawned more often: red shyguy (freq bonus 18) The monster species that spawned more often: shayateen lord (freq bonus 16) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 18) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 3) The monster species that never randomly spawned: lichen The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: kurast boo The monster species that never randomly spawned: Fanny's brand-new sneaker The monster species that never randomly spawned: morph vortex The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: Juiblex The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 12) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 19) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 11) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 64) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 2) Trap randomization happened for 1 in 277 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 203 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1494 points of nutrition remaining You could swim You could survive without air You had full nutrients You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. Malroth was angry with you (1) You could not have safely prayed (1059) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(629) decontaminate 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (contaminated coat) Scrolls scroll of healing (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll of mana (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of phase door (CIRMOCLINE) scroll of standard id (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of cure (TIRACLE RAMICAL RELRAMI LUE) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (WHAT THE HELL BHAAK YOUR YES NO CONFIRMATION IS TEH UBER SUX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.