Leeroy, chaotic male albae Jedi ------------- --# |.....+.....-- ...| |.....|.....||,, |....@-.-.---.,,, ,,- - -+--.-.-|)..,,, ## - - -- ,,...,...--.----- |...... ...,,...........| |.... ,,|..........| |...... ,,|..<.......| |..... |..........- |... -+--------+ |.. .. --- -- [Leeroy the Padawan] St3 Dx5 Co10 In12 Wi5 Ch3 JedAlbMalCha Dlvl:2 $34 HP-3(41) Pw34(34) AC8 Xp3/44 Wt128/1170 T561 Fea Latest messages Ecch - that must have been poisonous! 2 points of your strength got sapped! Since you don't have enough strength, your health is being sapped instead. [-5 -> 17] You're already as weak as you can get. You feel fragile! You lose Constitution You feel very foolish! You lose Wisdom You feel very repulsive! You lose Charisma The water was poisoned! [-3 -> 14] Unknown command ' '. What do you want to drink? [m or ?*.] You draw water from a well. Ecch - that must have been poisonous! 4 points of your strength got sapped! Since you don't have enough strength, your health is being sapped instead. You die... Your inventory Weapons n - 7 uncursed +0 darts {0} q - 2 uncursed +0 orcish spears {24} Armor a - an uncursed fireproof +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles j - an uncursed fortune cookie {0} o - a blessed banana {0} r - an uncursed colony lichen corpse {20} s - a blessed colony lichen corpse {20} t - a blessed porter lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks l - an uncursed spellbook of stone to flesh (0:2) {0} Potions m - an uncursed potion of water {0} Tools c - an uncursed +1 blue lightsaber (997) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 86% chance Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 73% Wand drop chance was reduced to 93% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 18) The following skill became untrainable if you tried to train it too early: spirituality (turn 20) The following skill became untrainable after a while: bare-handed combat (turn 45721) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 7239) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28000 Monster spawn increase reached its maximum at turn 83464 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1007955 The monster class that cannot be genocided was elemental The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: appurtenance cinched (freq bonus 44) The monster species that spawned more often: arrogance (freq bonus 20) The monster species that spawned more often: grave avenger (freq bonus 28) The monster species that spawned more often: giant polar bear (freq bonus 12) The monster species that spawned more often: rabid dog (freq bonus 30) The monster species that spawned more often: alertest adversative (freq bonus 11) The monster species that spawned more often: The Eye of Sahaqiel (freq bonus 64) The monster species that spawned more often: failed existence (freq bonus 10) The monster species that spawned more often: creeping sapphire gems (freq bonus 54) The monster species that spawned more often: turkish girl (freq bonus 20) The monster species that spawned more often: starmie (freq bonus 10) The monster species that spawned more often: swimming consume (freq bonus 9) The monster species that spawned more often: alongdeybayday (freq bonus 40) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 72) The monster species that spawned more often: steel knight (freq bonus 66) The monster species that spawned more often: little wild pig (freq bonus 18) The monster species that spawned more often: water colony (freq bonus 20) The monster species that spawned more often: ungorrog (freq bonus 60) The monster species that spawned more often: hankie alibiing (freq bonus 10) The monster species that spawned more often: pink spore (freq bonus 66) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster species that never randomly spawned: tear force patch The monster species that never randomly spawned: whammer gnome The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: centaur sage The monster species that never randomly spawned: nebulous bulb The monster species that never randomly spawned: killer hydra The monster species that never randomly spawned: fragmentarily tangy The monster species that never randomly spawned: black slime The monster species that never randomly spawned: Eveline's sneaker The monster species that never randomly spawned: werepiercer The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 49) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 28) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 31) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 18) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 3) Trap randomization happened for 1 in 694 traps Next attribute increase check would have come at turn 3764 Strength training was 16 Dexterity training was 8 Wisdom training was 3 Constitution training was 11 You were magic-protected You were stricken with fear (358) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having manaleech (0) You were telepathic You were aware of the presence of something You were warned of undead You had 1603 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (37) You are dead Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 90% 98% Techniques known in the end Name Level Status jedi jump 3X Prepared(0) dazzle 3 R Prepared(0) weapon practice 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (black gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (celtic helmet) * skullcap (internet helmet) * flack helmet (plumed helmet) * crystal helm (spinning helmet) * mining helm (translucent helmet) * field helm (anachrononononaut helmet) * helm of safeguard (red helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (camouflage patterned gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (fleecy boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of mana (APOKRAR DONENIGHT) scroll of phase door (WOE AKUET AAAAAAA) scroll of standard id (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of extra healing (BODY KNOCK ON EARTH WILL HURT) * scroll of greater mana restoration (VITIO SUS) Spellbooks spellbook of stone to flesh (litter) Potions potion of fear (yerba mate) potion of gain level (shining) potion of water (clear) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a blob 0 jackals (2 created) 0 thick jackals (1 created) 0 little dogs (1 created) 0 scrawny cats (1 created) a kobold (2 created) a training kobold a sewer rat (2 created) 2 evasive sewer rats a black rat a chipmunk 2 grid bugs a porter lichen 0 spore lichens (1 created) 2 colony lichens a slimebesu 0 errand boys (1 created) 0 cross-eyed mages (1 created) 0 angbanders (1 created) a novice light wall a novice dark wall 0 arrow turrets (1 created) a fire trove 0 potion troves (1 created) 30 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 13 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (21 of 160) form II (Makashi) [Basic] (max Grand Master) (22 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (32 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 265 points, and 34 pieces of gold, after 561 moves. Killer: quaffing from a poisoned well You were level 3 with a maximum of 41 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 64 344 Leeroy-Ord-Alb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Urignac, the shopkeeper). - [34] 65 334 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gas cloud). - [27] *66 265 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by quaffing from a poisoned well. - [41] 67 255 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 2. 33 [33] 68 220 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (angry watch captain), while frozen by breathing a potion. - [50]