Leeroy, chaotic male albae Jedi ----------- .@d........ |.........| |(.....$.%. |........n| -------.--- [Leeroy the Youngling] St13 Dx9 Co12 In14 Wi8 Ch5 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: free action Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Tool drop chance was reduced to 96% Food drop chance was reduced to 97% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: club (turn 61) The following skill became untrainable if you tried to train it too early: high heels (turn 49) The following skill became untrainable after a while: firearms (turn 20073) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 43987) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35642 Monster spawn increase reached its maximum at turn 90948 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4256460 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: spear throwing cat (freq bonus 16) The monster species that spawned more often: salamander prisoner (freq bonus 42) The monster species that spawned more often: Yennoghu (freq bonus 32) The monster species that spawned more often: paraguay gatekeeper (freq bonus 14) The monster species that spawned more often: shaped mold (freq bonus 48) The monster species that spawned more often: skeleton mage (freq bonus 54) The monster species that spawned more often: allotypic thereuntil (freq bonus 42) The monster species that spawned more often: spore mushroom (freq bonus 32) The monster species that spawned more often: stalactite penetrator (freq bonus 24) The monster species that spawned more often: aggressive kudzu (freq bonus 16) The monster species that spawned more often: solid warp patch (freq bonus 16) The monster species that spawned more often: colorless slime (freq bonus 40) The monster species that spawned more often: punting penetrate (freq bonus 14) The monster species that spawned more often: werenymph (freq bonus 8) The monster species that spawned more often: unidentified kobold shaman (freq bonus 20) The monster species that spawned more often: heresy impossibly (freq bonus 18) The monster species that spawned more often: full nymph (freq bonus 36) The monster species that spawned more often: possessed guard (freq bonus 30) The monster species that spawned more often: real patch (freq bonus 24) The monster species that spawned more often: chancemen gardener byword (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster species that never randomly spawned: bully permamimic The monster species that never randomly spawned: archaeopteryx The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: trash cat The monster species that never randomly spawned: russety hadron The monster species that never randomly spawned: hungry force fungus The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 16) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 15) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 32) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 1) Trap randomization happened for 1 in 798 traps Next attribute increase check would have come at turn 2391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (light gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (golden helmet) * skullcap (dim colored helmet) * flack helmet (horned helmet) * crystal helm (twisted visor helmet) * mining helm (etched helmet) * field helm (celtic helmet) * helm of safeguard (complete helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (concrete gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (weapon light boots) * boots of safeguard (area boots) Scrolls scroll of healing (FEELING MARKSMAN AMYLEIN) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (BEE VERSUS SPIDER THE CONTEST) scroll of standard id (DELUXIDREAM) scroll of cure (DAIYEN FOOELS) * scroll of extra healing (MAND PENDING MAGIC SPELL) * scroll of greater mana restoration (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.