Leeroy, chaotic male rodneyan Thalmor ------ |...>| |<%..| |....| --.--- #,,# ##,# #,# #,# #,# #,# #,# #,# ----+-.- .......| |...c@.| |......| +......| -------- [Leeroy the Heretic Hunter] St15 Dx11 Co8 In14 Wi17 Ch14 ThaRodMalCha Dlvl:5 $16 HP-67(35) Pw72(72) AC9 Xp6/351 Wt154/1640 T693 Latest messages You begin to memorize the runes. You stop studying. Unknown command ' '. You don't have anything to zap. (2x) In what direction? [hykulnjb><] You kill the sewer rat! The blast of poison gas bounces! What do you want to read? [e-nprtwACD or ?*] You continue your efforts to memorize the spell. You stop studying. What do you want to read? [e-nprtwACD or ?*] That is a silly thing to read. What do you want to read? [e-nprtwACD or ?*] You continue your efforts to memorize the spell. You stop studying. The kamikaze tribble just misses! The kamikaze tribble explodes! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +2 elven broadsword (weapon in hand) {30} c - a blessed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +1 dark elven arrows (in quiver) {1} u - an uncursed +0 flail {7} v - an uncursed +0 flail {7} y - 14 cursed -1 darts {0} z - an uncursed +0 orcish short sword {12} B - a blessed +3 heavy hammer {24} Armor b - an uncursed +0 elven mithril-coat {60} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} r - a cursed finalized scroll of create monster {0} t - an uncursed scroll of create monster {0} A - an uncursed scroll of WC {0} Spellbooks e - an uncursed finalized spellbook of knock (2:5) {0} f - an uncursed spellbook of cure blindness (0:5) {0} g - an uncursed spellbook of enlighten (7:5) {0} h - an uncursed spellbook of sleep (0:4) {0} i - an uncursed spellbook of jumping (0:5) {0} p - an uncursed spellbook of godmode (4:3) {0} w - an uncursed spellbook of cure sickness (0:4) {0} C - an uncursed spellbook of poison blast (0:1) {0} D - an uncursed spellbook of fireball (0:3) {0} Gems x - an uncursed +0 cyan stone {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magical breathing You could not have this property intrinsically: speed Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Book drop chance was reduced to 92% Scroll drop chance was reduced to 88% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 96% Tool drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: matter spells (turn 20) You had blown your chance of training the matter spells skill The following skill became untrainable if you tried to train it too early: petkeeping (turn 1166) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: unicorn horn (turn 16133) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 10225) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 61071 Monster spawn increase reached its maximum at turn 159017 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 829685 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: great bar slayer (freq bonus 8) The monster species that spawned more often: arengee turret (freq bonus 6) The monster species that spawned more often: athena basher (freq bonus 12) The monster species that spawned more often: dirty beam (freq bonus 12) The monster species that spawned more often: mega puma (freq bonus 12) The monster species that spawned more often: japanese girl (freq bonus 5) The monster species that spawned more often: map permamimic (freq bonus 12) The monster species that spawned more often: oh god (freq bonus 3) The monster species that spawned more often: trajectory whapped (freq bonus 12) The monster species that spawned more often: ten of hearts (freq bonus 21) The monster species that spawned more often: dust monster (freq bonus 18) The monster species that spawned more often: evasive camel (freq bonus 16) The monster species that spawned more often: sludge vortex (freq bonus 12) The monster species that spawned more often: acidic mold (freq bonus 24) The monster species that spawned more often: splicticore (freq bonus 12) The monster species that spawned more often: crazy devil (freq bonus 12) The monster species that spawned more often: color-changing laser (freq bonus 10) The monster species that spawned more often: color out of space (freq bonus 6) The monster species that spawned more often: ancient golden dragon (freq bonus 3) The monster species that spawned more often: voltorb (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: anonyma paperhanging The monster species that never randomly spawned: tapioca snake The monster species that never randomly spawned: truck of peace The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: veneered rubbishing The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: vulcanize escheated yabber The monster species that never randomly spawned: Gomar and Shioh The monster species that never randomly spawned: skeletal pirate The monster species that never randomly spawned: ital optometrical eliminant The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 54) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 14) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 5) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 23) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 1) Trap randomization happened for 1 in 28 traps Next attribute increase check would have come at turn 1702 Strength training was 8 Dexterity training was 16 Wisdom training was 8 Constitution training was 42 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having speed (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 738 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 109% b - cure blindness 2 healing 0% 94% c - enlighten 4 body 90% 294% d - sleep 2 enchant 0% 194% e - jumping 1 body 0% 184% f - godmode 8 protect 100% 98% g - cure sickness 3 healing 88% 98% h - poison blast 4 attack 0% 105% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (metal disk) * skullcap (eternal helmet) * flack helmet (long-hair helmet) * crystal helm (winged helmet) * mining helm (green bowel) * field helm (translucent helmet) * helm of safeguard (scuba helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (natural gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (tightly fitting boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (ATTACC PROTECC WHACC SUCC) scroll of mana (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of phase door (SENIOR ASSWIPE) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (ORC PAPER SCISSORS LIZARD SPOCK) * scroll of extra healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) * scroll of greater mana restoration (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of stinking cloud (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of create monster (CURSED PLUS3 DOUBLE BREXIT) scroll of WC (PROR PERPERCA) Spellbooks spellbook of knock (spiral-bound) spellbook of cure blindness (sealed) spellbook of enlighten (disintegrating) spellbook of sleep (antique) spellbook of jumping (indigo) spellbook of godmode (swirling) spellbook of cure sickness (fading) spellbook of poison blast (forgotten) spellbook of fireball (chartreuse) Potions potion of speed (illegal) Gems cyan stone (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 5: <- You are here Vanquished creatures an ant 0 slugs (1 created) 2 chicks 0 kamikaze tribbles (1 created) 2 pack jackals an ae 0 kittens (1 created) 0 duergars (1 created) a dretch a poison kobold 0 leprechauns (1 created) a dryad an earth gas a sewer rat (2 created) 0 rabbits (1 created) a squirrelhorn a sock mole 0 mutated plants (1 created) a red killer tomato 0 armored larvae (1 created) 0 yellow beams (1 created) 2 bats an emu a lichen (2 created) 0 ungenomolds (1 created) 0 undefined creatures (1 created) 0 moss lichens (1 created) 2 golden molds (0 created) 0 green colonies (3 created) 0 red spores (1 created) 0 phase warp fungi (1 created) 2 sub-gnomes 0 Undead Lieutenants (1 created) 0 orc mummies (1 created) a drum stint reluctance 0 elf zombies (2 created) a friendly adventurer a flower girl 0 agents of the black market (1 created) an asgardian a navi 0 weregridbugs (1 created) 0 muggers (4 created) 0 smirking sneak thieves (1 created) 0 thalmors (1 created) 0 shopkeepers (2 created) 0 watchmen (4 created) 0 watch captains (3 created) a newt a twen a gecko 0 deminewts (1 created) an iguana a whiny Mary-Sue 0 small turrets (1 created) a fire trove 73 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 30 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (49 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (19 of 20) occult spells [Basic] (max Wizard) (22 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 1679 points, and 16 pieces of gold, after 693 moves. Killer: KABOOM you died You were level 6 with a maximum of 35 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 40 1995 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (vrock of the Dark Side), while applying a tool. - [77] 41 1868 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (deep force gnome), while sleeping. - [78] *42 1679 Leeroy-Tha-Rod-Mal-Cha died in The Dungeons of Doom on level 5 [max 6]. Killed by KABOOM you died. - [35] 43 1190 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [81] 44 1089 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons of Doom on level 2. Poisoned by a rotted force hobgoblin corpse. 93 [93]