Leeroy, chaotic male rodneyan Thalmor ------------### -------------------- ##|...........,,# ##|....{.........$...| #,.%.....%...|#,# ###,...........<.......| #,----.---+---#,# #,,,-------------------- #,,,##,,,# ##,######,### ###,#---|- #,,,,,,,,,# -------- ------- #,#|...|####,,,####### |......| ----- |.....| -----,#|....,,,,,#,,## #,|.#....| ###|...| #|.....| |._.|,#|...|#######,,,,,,#########,#, #,|....#.| #,,....|####,......| |...-,#|...| #,,,,,,,,@@,#,,,,###,,|.....#|####,#|...|,,,,,------- |.0.|##----- #####,###,,,,,,,,,,,,........,,,,,#|...%,##### ----- #,,,,,#,,,####,,#|....#>|######|...|## #,##-|--------,# -------- ----- |........|,# |.........%# |........|## ---------- [Leeroy the Heretic Hunter] St15 Dx8 Co11 In12 Wi13 Ch12 ThaRodMalCha Dlvl:2 $68 HP61(61) Pw98(98) AC10 Xp6/399 Wt12/1770 T1612 Latest messages You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! You hear a mumbled curse. There is a wall in the way! You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) You hit the leprechaun! You kill the leprechaun! Welcome to experience level 6. You see here 27 gold pieces {0}. The RNG Lieutenant wields a club {12}! 27 gold pieces. You hit the RNG Lieutenant! You kill the RNG Lieutenant! You hear a mumbled curse. y - a club {12}. # Really quit [yes/no]? Your inventory Weapons y - an uncursed +0 club {12} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: the Force You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 41 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 21% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 52% Ring drop chance was reduced to 89% Potion drop chance was reduced to 87% Armor drop chance was reduced to 91% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: knife (turn 3) The following skill became untrainable if you tried to train it too early: club (turn 18) The following skill became untrainable after a while: matter spells (turn 43222) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 26451) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 70868 Monster spawn increase reached its maximum at turn 147437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1099800 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: creaky throat (freq bonus 8) The monster species that spawned more often: insuring beakier (freq bonus 4) The monster species that spawned more often: great wyrm of stastis (freq bonus 8) The monster species that spawned more often: gaiden master (freq bonus 4) The monster species that spawned more often: warding turret (freq bonus 10) The monster species that spawned more often: nebulous light (freq bonus 5) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 12) The monster species that spawned more often: mistress mind flayer (freq bonus 2) The monster species that spawned more often: Enki (freq bonus 4) The monster species that spawned more often: trap ghost (freq bonus 18) The monster species that spawned more often: topography sugaring (freq bonus 30) The monster species that spawned more often: banshee (freq bonus 32) The monster species that spawned more often: yardie (freq bonus 6) The monster species that spawned more often: intestinal chairmaned (freq bonus 9) The monster species that spawned more often: god-forsaken bitch (freq bonus 3) The monster species that spawned more often: solid patch (freq bonus 5) The monster species that spawned more often: grievance croquette reorganizer (freq bonus 4) The monster species that spawned more often: freezer mimic (freq bonus 24) The monster species that spawned more often: Ahazu (freq bonus 6) The monster species that spawned more often: notable spore (freq bonus 12) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: giant venom ant The monster species that never randomly spawned: spiked coins The monster species that never randomly spawned: centipede The monster species that never randomly spawned: night lich The monster species that never randomly spawned: paragraph philippic The monster species that never randomly spawned: vacuum mold The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: jelly The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: sandestin The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 44) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 13) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 12) Trap randomization happened for 1 in 50 traps Next attribute increase check would have come at turn 2938 Strength training was 1 Dexterity training was 6 Wisdom training was 1 Constitution training was 23 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were suffering from minor contamination. (107) You were prevented from having a sight bonus (0) You were prevented from using the force like a real jedi (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 982 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (poor helmet) * skullcap (fish bowl) * flack helmet (inkcoat helmet) * crystal helm stone (rubynus helmet) * mining helm (black helmet) * field helm (formula one helmet) * helm of safeguard (netradiation helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (fencing gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (side gore boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of mana (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of phase door (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of standard id (IS THERE A WAY TO DONATE 2 DT) scroll of cure (WOPAK) * scroll of extra healing (BANDSMAN GROOMS LUCK) * scroll of greater mana restoration (SACRED TRANSPOSITIONS) scroll of WC (ATTACK WITH NUGGEL DEFENCE FALL) Spellbooks spellbook of jumping (black-listed) spellbook of magic missile (horrible) spellbook of forgotten spell (rocky) spellbook of freeze sphere (satisfied) spellbook of slow monster (switching) spellbook of remove curse (fuzzy) Wands wand of create horde (grooved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) a blob 2 acid blobs 0 wereacidblobs (1 created) 0 fuel barrels (1 created) 0 tribbles (1 created) 2 racoon dogs a floating eye 18 freezing spheres 0 duergar thieves (1 created) a minidemon 0 fighter imps (1 created) a normal jelly a mirror jelly a kobold 0 restons (1 created) a small kobold a kobold caster a petty kobold shaman a leprechaun (2 created) 0 femmymondaines (1 created) a marine goblin a fry 0 mega goblins (1 created) 2 hobgoblins (3 created) 0 orcs (1 created) a little wild pig 4 lambs (5 created) 0 baby wild boars (2 created) 3 sheep a sewer rat 3 drains rats 2 visor sewer rats 0 giant rats (1 created) a rock mole 0 cave spiders (1 created) 0 large spiders (1 created) 0 tiny lurkers (1 created) a minor fog cloud 3 bore worms 2 extraterrestrial maggots a grid bug a contaminated bug a satan bug 0 group bugs (2 created) 0 weregridbugs (1 created) an edge bug 0 Coures (1 created) 0 Infested Coures (1 created) 2 bats 0 sylphs (1 created) a lichen (0 created) 0 passivity lichens (1 created) a brown mushroom a brown warp patch 0 blue molds (1 created) 0 yellow molds (2 created) 3 yellow stalks (2 created) a yellow spore (2 created) a yellow force fungus a warp fungus 0 orange growths (1 created) 4 golden force patches (1 created) 0 golden warp fungi (1 created) 3 green warp patches (1 created) a red mold a red growth 0 cyan molds (1 created) 2 pale force fungi (1 created) 0 pale warp patches (1 created) a reddish patch 0 slow colonies (1 created) 0 sucker force patches (1 created) a sucker warp patch 2 sub-gnomes a little grey alien 0 gnome watchers (1 created) a giant child a small giant 0 Keystone Kops (1 created) a RNG Lieutenant a baby ogre 0 minor ogres (1 created) 0 domestic ogres (1 created) an armadillo a garter snake 0 roombas (1 created) a sinorn a kobold zombie an ossium animatum a hobbit zombie a monkey zombie 0 friendly adventurers (1 created) 2 gentlemen a vicar a biker gang member 0 squint-eyed rogues (1 created) a weary-looking traveler a yakuza member a human a nord (3 created) a redguard 0 angbanders (1 created) a curser a werelichen a weregridbug 2 dark spearwomen a wereacidblob (0 created) a miner a novice mage a Woodland-elf (2 created) 0 thalmors (1 created) 0 item masters (7 created) 0 shopkeepers (1 created) a minighost 0 beauties (1 created) a gecko 0 batman plants (1 created) a lime killer tomato 0 floor grues (1 created) 0 crude turrets (1 created) a large arrow turret 172 creatures born. 121 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 79 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (79 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (53 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (6 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (26 of 160) Goodbye Leeroy the Thalmor... You quit in The Dungeons of Doom on dungeon level 2 with 4704 points, and 68 pieces of gold, after 1612 moves. Killer: quit You were level 6 with a maximum of 61 hit points when you quit. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 28 5014 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (jaguar). - [54] 29 4906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a bullet. - [104] *30 4704 Leeroy-Tha-Rod-Mal-Cha quit in The Dungeons of Doom on level 2. 61 [61] 31 4404 Leeroy-Tha-Unm-Mal-Cha died in Space Base on level 4. Killed by a bullet. - [56] 32 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101]