Leeroy, chaotic male developer Anachronounbinder --- ------ ..------ |...<| ... ..| |.|..| -..--.| ---- --|.|.-- -....--- --..---- --.|^|.--- |......| |..|...| ---- |...`|...| -.s@...| |.---*.| |..| |..----..| --..-.....--|.|---.| |..| |[.------- -.........'..--.|.^..| --.-- --...|.| |..........|%...|.---- |..| --......| -..........|---..^.| ---.-- --.[(...-- ...........----......-- |...| --.....--- -...........---- |........| |.---- ---.....-- -........... |......%-- |.--.---.......| |......>....- |.....--- |..............| --......---- -----.| ------..............- --.... |.---[.....|.....--......| ...-- |...*(-------....|----..-- --. ---..-- |..--- ---- -- ---- ---- [Leeroy the Vestige Vanquisher] St3 Dx3 Co3 In3 Wi3 Ch3 AcuDvpMalCha Min:3 $57 HP56(79) Pw97(97) AC10 Xp6/536 Wt965/680 T1802 Hun Brd Latest messages The grid bug bites you! You get zapped! [-1 -> 50] The little spider misses the grid bug. You kill the grid bug! You hit the grid bug. The grid bug bites you! You get zapped! [-1 -> 51] You miss the grid bug. The grid bug misses. The little spider misses the grid bug. You miss the grid bug. The grid bug bites you! You get zapped! [-1 -> 52] The little spider bites the grid bug. The grid bug is killed! # Really quit [yes/no]? Your inventory Amulets g - a cursed amulet of life saving (being worn) {0} Implants z - a cursed implant of dispatch (being worn) {0} Weapons a - an uncursed +1 fly swatter {4} n - 7 uncursed +0 darts {0} p - 22 uncursed +1 darts {0} w - an uncursed +0 crossbow {20} A - 119 uncursed +0 shuriken {3} H - an uncursed +0 scimitar {16} I - a blessed +0 axe {24} J - an uncursed +0 orcish spear {12} M - an uncursed +0 flintlock {10} O - a cursed +9 dark elven short sword {12} P - an uncursed +0 two-handed sword (weapon in hands) {60} Armor b - an uncursed +0 leather armor (being worn) {60} K - an uncursed +0 pair of iron shoes {20} T - a blessed +0 cloak of attribute loss {4} Comestibles Q - an uncursed gnome lord corpse {700} R - an uncursed tripe ration {0} S - 4 uncursed oranges {0} U - 2 uncursed carrots {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} x - a blessed scroll of earth {0} B - an uncursed scroll of magic mapping {0} G - a blessed scroll of healing {0} Spellbooks V - an uncursed spellbook of sleep (0:1) {0} Potions C - 2 uncursed potions of gain ability {0} Rings d - an uncursed ring of polymorph control {0} Wands c - an uncursed wand of opening (0:7) {0} Tools e - an uncursed sack {5} f - an uncursed brass lantern (1342) {0} Boulders/Statues y - a blessed statue of a gecko {15} The sack is empty. The statue of a gecko is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 154 Scroll drop chance was reduced to 77% Potion drop chance was reduced to 96% Armor drop chance was reduced to 69% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: riding (turn 291) The following skill became untrainable if you tried to train it too early: matter spells (turn 195) The following skill became untrainable after a while: body spells (turn 56911) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 77912) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20236 Monster spawn increase reached its maximum at turn 73107 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 454788 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster species that spawned more often: galling inoperable (freq bonus 18) The monster species that spawned more often: shaped mold (freq bonus 16) The monster species that spawned more often: an I (freq bonus 64) The monster species that spawned more often: splicticore (freq bonus 44) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 30) The monster species that spawned more often: polonium imp (freq bonus 84) The monster species that spawned more often: martian missile walker (freq bonus 96) The monster species that spawned more often: Maurus (freq bonus 18) The monster species that spawned more often: lime killer tomato (freq bonus 8) The monster species that spawned more often: shock hound (freq bonus 7) The monster species that spawned more often: elona lady (freq bonus 9) The monster species that spawned more often: master yellow dragon (freq bonus 11) The monster species that spawned more often: hippogriff (freq bonus 21) The monster species that spawned more often: living wall (freq bonus 14) The monster species that spawned more often: allium ethnically clodhopping (freq bonus 24) The monster species that spawned more often: reparation slalomed (freq bonus 48) The monster species that spawned more often: femme fatale (freq bonus 18) The monster species that spawned more often: humanoid devil (freq bonus 8) The monster species that spawned more often: bugbear graining wharfed (freq bonus 51) The monster species that spawned more often: intel scribe (freq bonus 18) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: unshakable traumatization The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: fierce kalidah The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: repented relaxant The monster species that never randomly spawned: driver The monster species that never randomly spawned: bigsting ant The monster species that never randomly spawned: fillen patch The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: goodwife The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 25) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 8) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 21) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 139) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 30) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 15) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 7) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 34) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this trap was always invisible: contamination trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 4) Trap randomization happened for 1 in 215 traps Next attribute increase check would have come at turn 7240 Strength training was 50 Dexterity training was 50 Wisdom training was 5 Constitution training was 26 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having petrification resistance (0) You were telepathic You had 312 points of nutrition remaining You had improved technique levels You regenerated You were a weregridbug Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 72% 100% Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) reset technique 6 R Prepared(0) research 2 R Prepared(0) Discoveries Amulets amulet of life saving (autocursing) Implants implant of dispatch (smiting) Weapons shuriken (throwing star) scimitar (curved sword) orcish spear (crude spear) dark elven short sword (black runed short sword) Armor cloak of attribute loss (opera cloak) iron shoes (hard shoes) Scrolls scroll of healing (GO AWAY) scroll of mana (SWAGLAB) scroll of phase door (IT CHRISTMASSES VERY) scroll of standard id (O WO WHATS THIS) scroll of cure (ELPHE MONATER) * scroll of extra healing (BWARHARHARHARHAR) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) scroll of earth (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of magic mapping (SE FERSE PARUM) Spellbooks spellbook of sleep (multiplicative) Potions potion of monster detection (violet) potion of gain ability (dark) Rings ring of polymorph control (bright) Wands wand of opening (vajra) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures 0 blue blobs (1 created) a chick (2 created) 2 jackals a pack jackal 0 dufflepuds (1 created) a force dwarf a duergar a dwarven caster a homunculus a kobold a hill orc 0 rock piercers (1 created) a little pig a sewer rat a pack rabbit 0 little spiders (1 created) a white centipede a green killer tomato a grain vortex 0 worm that walkses (1 created) 2 grid bugs 2 group bugs 0 weregridbugs (1 created) an arc bug a mohat a vulture a weak crow 3 brown molds (1 created) 0 blue warp fungi (1 created) a yellow patch (0 created) 0 orange molds (1 created) a natto (0 created) a gnome 2 intermediate gnomes a gnome comrade 2 gnome lords a gnomish mana wizard a burrower gnome a deep force gnome 2 better clockwork soldiers a Keystone Policeman (2 created) a RNG Sergeant (3 created) a gnome mummy an orc mummy a mini rust monster a bloodthirsty vampire an elf zombie a chiropteran zombie 0 brain golems (1 created) a wide-eyed tourist a heretic 2 weregridbugs (1 created) an an I an illithid larva a batman plant a dungeon fern spore a blazing fern spore a green mushroom patch a dart turret 67 creatures born. 59 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 4 times You have communicated with the gods 8 times You prayed to the gods 1 time You hit with a wielded weapon 93 times You killed 43 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Unskilled] (max Expert) (6 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (15 of 20) Weapon Skills paddle [Basic] (max Expert) (70 of 160) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder...