Leeroy, chaotic male rodneyan Thalmor ------------- ........@.... |........@..| ------------- [Leeroy the Concordate Agent] St5 Dx9 Co13 In14 Wi12 Ch9 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. elven broadsword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. spellbook of time - This is a spellbook. Color: bright green. Material: paper. Appearance: litter. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can 'clock back' enemies with this spell, draining their health and level permanently. spellbook of clouds - This is a spellbook. Color: red. Material: paper. Appearance: vermilion. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell creates some clouds near your current location, and occasionally reduces your maximum mana by one point. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of time (5:5) {0} f - an uncursed finalized spellbook of extra healing (0:5) {0} g - an uncursed finalized spellbook of clairvoyance (0:5) {0} h - an uncursed spellbook of BUC randomization (0:5) {0} i - an uncursed spellbook of clouds (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: invisibility You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 69% Food drop chance was reduced to 95% Monster death drops spawned with only 92% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: knife (turn 18) The following skill became untrainable if you tried to train it too early: searching (turn 26) The following skill became untrainable after a while: polymorphing (turn 48275) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 79601) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83362 Monster spawn increase reached its maximum at turn 255832 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1694637 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: darkwood spider (freq bonus 8) The monster species that spawned more often: gigantic newt (freq bonus 22) The monster species that spawned more often: porter magic-colored fungus (freq bonus 16) The monster species that spawned more often: flite postconvalescent (freq bonus 2) The monster species that spawned more often: psycho mind flayer (freq bonus 16) The monster species that spawned more often: conscious mushroom (freq bonus 9) The monster species that spawned more often: rust converter (freq bonus 8) The monster species that spawned more often: missile turret (freq bonus 28) The monster species that spawned more often: disobeyed topographer (freq bonus 6) The monster species that spawned more often: stronger gnome warrior (freq bonus 9) The monster species that spawned more often: rawrog (freq bonus 12) The monster species that spawned more often: lumpy immigration (freq bonus 18) The monster species that spawned more often: minion (freq bonus 9) The monster species that spawned more often: intermenstrual ovulating (freq bonus 12) The monster species that spawned more often: gnome on crack (freq bonus 12) The monster species that spawned more often: volt monster (freq bonus 24) The monster species that spawned more often: lava troll (freq bonus 15) The monster species that spawned more often: black and white patch (freq bonus 4) The monster species that spawned more often: outcried smuggling (freq bonus 10) The monster species that spawned more often: giant venus flytrap (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: swamp fern The monster species that never randomly spawned: steel beetle The monster species that never randomly spawned: honeysuckle dissimilarity The monster species that never randomly spawned: venture capitalist The monster species that never randomly spawned: high dwarven lord The monster species that never randomly spawned: wet pussy The monster species that never randomly spawned: initiate lest The monster species that never randomly spawned: grave recurving category unseating The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: crater stalk The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 17) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 94) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 41) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 18) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 4) Trap randomization happened for 1 in 939 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having glib combat (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - time 7 attack 99% 600% b - extra healing 3 healing 90% 200% c - clairvoyance 3 divine 90% 200% d - BUC randomization 5 chaos 95% 400% e - clouds 4 elemental 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (golden helmet) * skullcap (organic helmet) * flack helmet (chain-aventailed helmet) * crystal helm (eternal helmet) * mining helm (wide conical hat) * field helm (middle-earth helmet) * helm of safeguard (long-hair helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (black gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (spider boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (NOA AND HIS WEIRD CAT FETISH) scroll of cure (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) Spellbooks spellbook of time (litter) spellbook of extra healing (posh) spellbook of clairvoyance (court) spellbook of BUC randomization (encrypted) spellbook of clouds (vermilion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.