Leeroy, chaotic male rodneyan Thalmor --|---- |@....| |@....| |...... |.....| ------- [Leeroy the Concordate Agent] St9 Dx15 Co4 In6 Wi11 Ch12 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. spellbook of solar beam - This is a spellbook. Color: gray. Material: paper. Appearance: rocky. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Fires a beam of pure solar energy that does a ton and a half of damage to enemies. elven broadsword - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. spellbook of possession - This is a spellbook. Color: bright cyan. Material: paper. Appearance: gained. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Requires a corpse, which has to be either in your inventory or at your feet, and which will be used up; you transform into the depicted monster. Occasionally the power can go out of control though, causing you to become another random monster, having your maximum mana reduced or being subjected to other negative effects. spellbook of water flame - This is a spellbook. Color: gray. Material: paper. Appearance: stalking. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. It fires watery flames that deal extra damage to monsters that are cold or fire resistant. If the target resists both, it will take maximum damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: flying You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 44% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 66% Food drop chance was reduced to 87% Monster death drops spawned with only 74% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: riding (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 52) The following skill became untrainable after a while: club (turn 14013) The following skill couldn't be trained before a certain turn number is reached: shield (turn 47409) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32901 Monster spawn increase reached its maximum at turn 75233 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1187595 The monster class that cannot be genocided was rodent The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: waiver sateen (freq bonus 7) The monster species that spawned more often: supreme dimensional vortex (freq bonus 36) The monster species that spawned more often: elder earth elemental (freq bonus 36) The monster species that spawned more often: green blob (freq bonus 32) The monster species that spawned more often: ruby warp fungus (freq bonus 15) The monster species that spawned more often: acclimated frumpy (freq bonus 9) The monster species that spawned more often: kirikiri mai (freq bonus 15) The monster species that spawned more often: drow (freq bonus 12) The monster species that spawned more often: assailant (freq bonus 30) The monster species that spawned more often: undead death eater (freq bonus 6) The monster species that spawned more often: Ronja's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: octarine mushroom (freq bonus 14) The monster species that spawned more often: silver hawk (freq bonus 14) The monster species that spawned more often: uniforming zaniest (freq bonus 10) The monster species that spawned more often: duergar thief (freq bonus 8) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 7) The monster species that spawned more often: evercloaked xorn (freq bonus 42) The monster species that spawned more often: outback centerpiece (freq bonus 14) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 54) The monster species that spawned more often: epidote mold (freq bonus 36) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster species that never randomly spawned: supermolecular applique carina bandsman The monster species that never randomly spawned: soffit automaton receivability recyclability The monster species that never randomly spawned: elder cyan dragon The monster species that never randomly spawned: sorbate bowered The monster species that never randomly spawned: undead cockatrice The monster species that never randomly spawned: blaxorn The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: low speeze The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 17) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 24) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 39) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 9) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 4) Trap randomization happened for 1 in 619 traps Next attribute increase check would have come at turn 3483 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (265) You survived Spells known in the end Name Level Category Fail Memory a - possession 7 occult 99% 600% b - solar beam 6 matter 98% 500% c - levitation 4 body 90% 300% d - water flame 1 elemental 24% 100% e - chemistry 1 divine 24% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (round helmet) * skullcap (radio helmet) * flack helmet (masked helmet) * crystal helm (knowledgeable helmet) * mining helm (brick helmet) * field helm (grimace helmet) * helm of safeguard (covered helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (vampiric gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (beautiful heels) * boots of safeguard (living boots) Scrolls scroll of healing (RITSCHRATSCHRITSCHRATSCH) scroll of mana (SEXI NOTGAY GAYPOD) scroll of phase door (CRIAEDO) scroll of standard id (PENIS MASTURBATION) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of extra healing (MAHJONG TILE AUTUMN) * scroll of greater mana restoration (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) Spellbooks spellbook of possession (gained) spellbook of solar beam (rocky) spellbook of levitation (foreign) spellbook of water flame (stalking) spellbook of chemistry (paperback) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.