Leeroy, chaotic male rodneyan Thalmor ------------ |........... |..........| |.$...@....+ |......@...| ------------ [Leeroy the Concordate Agent] St8 Dx7 Co9 In15 Wi10 Ch7 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. spellbook of chaos bolt - This is a spellbook. Color: white. Material: paper. Appearance: visible. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Offensive spell that deals damage and has a chance of polymorphing the monster. However, you may be afflicted with hallucination after you cast it. In what direction? [hykulnjb><] Never mind. spellbook of geolysis - This is a spellbook. Color: white. Material: paper. Appearance: unavailable. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell grants you the ability to eat through solid rock for a while, dealing up to 2 points of damage to your maximum health in the process. Eating a wall this way will occasionally turn it into ice, water or clouds. What do you want to take off? [b or ?*] You finish taking off your suit. # (2x) You can't polymorph at will. # You lack the energy to teleport. You need at least 30. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed -2 elven mithril-coat {60} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks e - an uncursed finalized spellbook of chaos bolt (0:5) {0} f - an uncursed finalized spellbook of cure sickness (0:5) {0} g - an uncursed spellbook of resist poison (0:5) {0} h - an uncursed spellbook of aggravate monster (2:5) {0} i - an uncursed finalized spellbook of geolysis (2:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 93% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body armor (turn 7) The following skill became untrainable if you tried to train it too early: devices (turn 216) The following skill became untrainable after a while: enchantment spells (turn 40485) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 37378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40776 Monster spawn increase reached its maximum at turn 64613 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1867176 The monster class that cannot be genocided was snake The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: harharhar nymph (freq bonus 4) The monster species that spawned more often: animated irregular heel (freq bonus 8) The monster species that spawned more often: ogre chieftain (freq bonus 6) The monster species that spawned more often: controller mimic (freq bonus 81) The monster species that spawned more often: winged white unicorn (freq bonus 9) The monster species that spawned more often: stalking ore lichen (freq bonus 12) The monster species that spawned more often: catalyzing putrid (freq bonus 3) The monster species that spawned more often: greener spirit (freq bonus 15) The monster species that spawned more often: pseudo elf thief (freq bonus 6) The monster species that spawned more often: desert prick (freq bonus 14) The monster species that spawned more often: crude turret (freq bonus 4) The monster species that spawned more often: skilled light (freq bonus 6) The monster species that spawned more often: zegrump (freq bonus 8) The monster species that spawned more often: agate colony (freq bonus 24) The monster species that spawned more often: undead beholder (freq bonus 24) The monster species that spawned more often: overwork amuser sneerer (freq bonus 10) The monster species that spawned more often: domestic centaur (freq bonus 729) The monster species that spawned more often: Klara (freq bonus 21) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 2) The monster species that spawned more often: Fygar (freq bonus 48) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: black spore The monster species that never randomly spawned: necromage The monster species that never randomly spawned: associatively iodinating palladia The monster species that never randomly spawned: acid blob The monster species that never randomly spawned: ethereal drake The monster species that never randomly spawned: kung-fu guy The monster species that never randomly spawned: gulch knickknack The monster species that never randomly spawned: cowlick overconfident The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 16) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 2) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 36) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 102) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 9) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 2) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having burnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - chaos bolt 5 chaos 95% 400% b - cure sickness 3 healing 90% 200% c - resist poison 1 protect 0% 100% d - aggravate monster 4 body 90% 300% e - geolysis 6 elemental 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (eternal helmet) * skullcap (plumed helmet) * flack helmet (wok-shaped helmet) * crystal helm (long-hair helmet) * mining helm (space helmet) * field helm (covered helmet) * helm of safeguard (secret helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (fencing gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (hot boots) * boots of safeguard (platform boots) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (MANIC MINER) scroll of phase door (STILL 5 SECONDS AND I IMPACT TOO) scroll of standard id (HIWEDALE OOO) scroll of cure (IMMORTAL DUNGEON) * scroll of extra healing (ELF CHANGE FORME BY STUNT) * scroll of greater mana restoration (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) Spellbooks spellbook of chaos bolt (visible) spellbook of cure sickness (waving) spellbook of resist poison (light blue) spellbook of aggravate monster (mossy) spellbook of geolysis (unavailable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.