Leeroy, lawful male rodneyan Paladin ---------- ------- |........| #|.`...|######---------------- |........| ,...`...,,,,,,...............| |.......{|,,|.....|,#,###|..............| |.........,,|..@..-,%,,,,..}..}.........| -#--------,,-------,##,##|..............| ,,,,,,,,,,,##,##-----------.---- ,,###,#######,,,,,# #,# #####,------ #,|....| #,.<`... #|....| |....- ------ [Leeroy the Chivalrous Warrior] St3 Dx5 Co11 In8 Wi8 Ch14 PalRodMalLaw Dlvl:1 $5 HP57(57) Pw65(65) AC2 Exp4 T196 Sat Latest messages x - a fleecy-colored spellbook {0}. There is a wall in the way! You hit the newt mummy! You destroy the newt mummy! What do you want to read? [gj-tx or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You add the "cure hallucination" spell to your repertoire. There is a wall in the way! The little dog drops a scroll {0}. You stop. Your little dog is in the way! The little dog picks up a scroll {0}. The little dog drops a scroll {0}. There is nothing here to pick up. You see here a scroll of healing {0}. p - an uncursed scroll of healing {0}. There is a wall in the way! (3x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed thoroughly burnt +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Scrolls p - 7 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of detect monsters (5:5) {0} k - an uncursed spellbook of knock (0:5) {0} l - an uncursed finalized spellbook of poison blast (0:5) {0} m - an uncursed finalized spellbook of confuse monster (0:5) {0} n - an uncursed spellbook of cure confusion (0:5) {0} o - an uncursed spellbook of entrapping (0:5) {0} x - an uncursed spellbook of cure hallucination (6:3) {0} Rings j - an uncursed ring of warning {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: teleport control You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 22 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 89% Wand drop chance was reduced to 57% Potion drop chance was reduced to 43% Weapon drop chance was reduced to 95% Food drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: morning star (turn 388) The following skill became untrainable if you tried to train it too early: axe (turn 22347) The following skill became untrainable after a while: whip (turn 41398) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 28367) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30788 Monster spawn increase reached its maximum at turn 262559 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3027450 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: sootier entitling (freq bonus 6) The monster species that spawned more often: stoner (freq bonus 6) The monster species that spawned more often: thriae (freq bonus 32) The monster species that spawned more often: integral force fungus (freq bonus 24) The monster species that spawned more often: shock wolf (freq bonus 30) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 40) The monster species that spawned more often: polar worm (freq bonus 12) The monster species that spawned more often: managemental suffixion (freq bonus 18) The monster species that spawned more often: mizzly holder (freq bonus 12) The monster species that spawned more often: warding turret (freq bonus 3) The monster species that spawned more often: secularizer kissable chigger (freq bonus 24) The monster species that spawned more often: baby wild boar (freq bonus 7) The monster species that spawned more often: small rust monster (freq bonus 10) The monster species that spawned more often: aurumach (freq bonus 8) The monster species that spawned more often: polarizer blocker (freq bonus 30) The monster species that spawned more often: soulless shadow (freq bonus 4) The monster species that spawned more often: charizard (freq bonus 10) The monster species that spawned more often: Juen's wooden sandal (freq bonus 4) The monster species that spawned more often: red stalk (freq bonus 16) The monster species that spawned more often: enriched camera spoon (freq bonus 12) The monster trait that was more common: monsters that mumble (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: bright white patch The monster species that never randomly spawned: nonmaliciously linage saintship decimal grizzle The monster species that never randomly spawned: giant boar The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: red draconian The monster species that never randomly spawned: anti-intrinsic vortex The monster species that never randomly spawned: commissioner lighten The monster species that never randomly spawned: postfixed prancing delectation devout The monster species that never randomly spawned: little leprechaun The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 39) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 31) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 15) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 342) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 13) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 84) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 2) Trap randomization happened for 1 in 277 traps Next attribute increase check would have come at turn 348 Strength training was 15 Dexterity training was 2 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 27% You saw invisible You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were able to sense monsters possessing coveted objects You had 4147 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 299% b - knock 1 matter 4% 99% c - poison blast 4 attack 90% 299% d - confuse monster 2 enchant 90% 99% e - cure confusion 3 healing 0% 199% f - entrapping 6 divine 98% 499% g - cure hallucination 3 healing 0% 100% Techniques known in the end Name Level Status turn undead 4X Prepared(0) healing hands 4X Prepared(0) shield bash 4X Prepared(0) spirituality check 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (cuboid) Armor helmet (twisted visor helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (SUS COMNITUS) scroll of cure (POKEMONGO GOTTA CHEAT EM ALL) * scroll of extra healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of greater mana restoration (SLEXUAL JUSTICE WARRIORS 2019) Spellbooks spellbook of detect monsters (memorial) spellbook of knock (fullpost) spellbook of poison blast (unseen) spellbook of confuse monster (colorful) spellbook of cure confusion (preserved) spellbook of entrapping (illgotten) spellbook of cure hallucination (fleecy-colored) Rings ring of warning (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a firefly 0 little dogs (1 created) 0 terrible hobbits (1 created) 0 mud kobolds (1 created) 0 mimics (1 created) a breeder mouse a giant rat 0 spiderlings (6 created) 2 hidden bats 2 cyan growths (1 created) 0 little grey aliens (1 created) a newt mummy a furry a hata-hata a normal frog a clear mewlip a novice light wall 23 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 13 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (34 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 485 points, and 5 pieces of gold, after 196 moves. Killer: quit You were level 4 with a maximum of 57 hit points when you quit. You reached the 52nd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 50 500 Leeroy-Fen-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (yellow mushroom patch). - [42] 51 497 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons of Doom on level 1 [max 2]. Poisoned by a rotted echidna corpse. 85 [85] *52 485 Leeroy-Pal-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 57 [57] 53 413 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Malcanthet). - [53] 54 382 Dracopent-Pal-Mum-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (redguard girl). - [40]