Leeroy, chaotic male rodneyan Thalmor ---@-- ---- |.@.......| |.........| |o........| ----------- [Leeroy the Concordate Agent] St10 Dx12 Co13 In14 Wi14 Ch9 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: double attacks You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 465 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 390 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 67% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: morning star (turn 9) The following skill became untrainable if you tried to train it too early: elemental spells (turn 6240) The following skill became untrainable after a while: spirituality (turn 28659) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 64653) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30336 Monster spawn increase reached its maximum at turn 103386 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 910503 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: id juggernaut (freq bonus 15) The monster species that spawned more often: falling colony (freq bonus 6) The monster species that spawned more often: taliban militia (freq bonus 12) The monster species that spawned more often: old psychic dragon (freq bonus 12) The monster species that spawned more often: The Boar of Everholt (freq bonus 12) The monster species that spawned more often: chestburster (freq bonus 20) The monster species that spawned more often: weeping spirit (freq bonus 16) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 12) The monster species that spawned more often: nautilus steward (freq bonus 12) The monster species that spawned more often: goblin cop (freq bonus 48) The monster species that spawned more often: Grahw (freq bonus 15) The monster species that spawned more often: absent patch (freq bonus 48) The monster species that spawned more often: warty stalk (freq bonus 6) The monster species that spawned more often: interlocked semidetached (freq bonus 4) The monster species that spawned more often: gang scholar (freq bonus 48) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 12) The monster species that spawned more often: Kop Lieutenant (freq bonus 4) The monster species that spawned more often: stone serpent (freq bonus 8) The monster species that spawned more often: gramme carnivorously (freq bonus 4) The monster species that spawned more often: kine of araw (freq bonus 9) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 6) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: evil colony The monster species that never randomly spawned: expanded multistage abhorrer The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: calderon arctic The monster species that never randomly spawned: flay fraught The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: mininaga The monster species that never randomly spawned: objectant lankily The monster species that never randomly spawned: brown naga hatchling The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 65) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 69) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 273) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 12) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 75) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 85) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 2) Trap randomization happened for 1 in 292 traps Trap difficulty was increased by 93 Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from being a stoned chiller (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (340) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - acid stream 4 matter 90% 300% c - chemistry 1 divine 54% 100% d - drain life 3 attack 35% 200% e - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (chain-aventailed helmet) * skullcap (etched helmet) * flack helmet (filtered helmet) * crystal helm (cone-shaped helmet) * mining helm (anti-government helmet) * field helm (radio helmet) * helm of safeguard (narrow helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (concrete gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (velvet pumps) * boots of safeguard (cast iron boots) Scrolls scroll of healing (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of mana (TEMP USF UGIT) scroll of phase door (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of standard id (GICCC) scroll of cure (89 50 4E 47 0D 0A 1A 0A) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (SHUOHUA KAI LI) Spellbooks spellbook of resist random element (gold) spellbook of acid stream (nether) spellbook of chemistry (spacious) spellbook of drain life (distant) spellbook of solar beam (disenchanted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.