Leeroy, chaotic female fenek Politician ### -@- .`@. | .... ...- ...| --- [Leeroy the Voter] St11 Dx6 Co9 In9 Wi11 Ch20 PolFenFemCha Dlvl:1 $3716 HP14(14) Pw12(12) AC7 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic female fenek Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You are Leeroy, a chaotic female fenek Politician. HP: 14 (max 14) Pw 12 (max 12) AC 7 Current status effects: . Pick an object. @ a human or elf or you (fenek politician called Leeroy) Accessing Pokedex entry for politician... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (fenek politician called Leeroy) Accessing Pokedex entry for fenek... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools d - an uncursed bag of holding {5} e - an uncursed bell {0} The bag of holding is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: discount action You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 45% chance Wand drop chance was reduced to 70% Food drop chance was reduced to 97% Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: occult spells (turn 21) The following skill became untrainable if you tried to train it too early: sexy flats (turn 3850) The following skill became untrainable after a while: dart (turn 48419) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 15161) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44349 Monster spawn increase reached its maximum at turn 95839 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8969056 The monster class that cannot be genocided was vampire The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: translucent growth (freq bonus 12) The monster species that spawned more often: fear trove (freq bonus 4) The monster species that spawned more often: red ogre (freq bonus 28) The monster species that spawned more often: hafter papa (freq bonus 9) The monster species that spawned more often: Anastasia's sneaker (freq bonus 16) The monster species that spawned more often: savage bear (freq bonus 4) The monster species that spawned more often: baby golden dragon (freq bonus 24) The monster species that spawned more often: girl in odorous sneakers (freq bonus 4) The monster species that spawned more often: boguxorn (freq bonus 10) The monster species that spawned more often: Cerberus (freq bonus 18) The monster species that spawned more often: gabbed tripled temerity (freq bonus 16) The monster species that spawned more often: entreatingly inept (freq bonus 9) The monster species that spawned more often: amnesia turret (freq bonus 16) The monster species that spawned more often: collocate dermal sixte sleepwalking woofer (freq bonus 12) The monster species that spawned more often: leocentaur ruler (freq bonus 10) The monster species that spawned more often: generated flying fish (freq bonus 8) The monster species that spawned more often: imposted dustily (freq bonus 18) The monster species that spawned more often: basally jacqueline skirting (freq bonus 9) The monster species that spawned more often: lustful draconian (freq bonus 6) The monster species that spawned more often: ace of hearts (freq bonus 9) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 7) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster species that never randomly spawned: reacclimating perfectest skimmer arointing retell The monster species that never randomly spawned: quill bear The monster species that never randomly spawned: army dwarf The monster species that never randomly spawned: Demimaster Assassin The monster species that never randomly spawned: ondy The monster species that never randomly spawned: Cait the cat The monster species that never randomly spawned: deep fiend The monster species that never randomly spawned: virtually cult The monster species that never randomly spawned: borborygmatic coruscative The monster species that never randomly spawned: elven smoker The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 174) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 14) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 315) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 39) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 30) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 5) Trap randomization happened for 1 in 993 traps Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having discount action (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (POKE MONGO) scroll of mana (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of phase door (SLIGHTED BROCCOLI RESTORATION) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Politician... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.