Leeroy, chaotic male rodneyan Thalmor ------ +....| |.... |...F| |.N.@| -...@| ------ [Leeroy the Concordate Agent] St8 Dx5 Co10 In11 Wi11 Ch8 ThaRodMalCha Dlvl:1 $0 HP19(19) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: shock resistance You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 19% chance Ring drop chance was reduced to 81% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 85% Armor drop chance was reduced to 91% Tool drop chance was reduced to 95% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 99) The following skill became untrainable if you tried to train it too early: shield (turn 187) The following skill became untrainable after a while: scimitar (turn 34910) The following skill couldn't be trained before a certain turn number is reached: devices (turn 8582) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106907 Monster spawn increase reached its maximum at turn 235967 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4956393 The monster class that cannot be genocided was (null) The monster class that was spawned more often: piece of food (freq bonus 8) The monster species that spawned more often: damage vortex (freq bonus 10) The monster species that spawned more often: sunshine monkey (freq bonus 24) The monster species that spawned more often: cockatrice (freq bonus 20) The monster species that spawned more often: Driving Impulse (freq bonus 22) The monster species that spawned more often: genier (freq bonus 20) The monster species that spawned more often: disconnected aller (freq bonus 54) The monster species that spawned more often: evasive camel (freq bonus 9) The monster species that spawned more often: statue golem (freq bonus 10) The monster species that spawned more often: operand depreciatory (freq bonus 10) The monster species that spawned more often: electric eel (freq bonus 20) The monster species that spawned more often: elder priest (freq bonus 20) The monster species that spawned more often: former prisoner (freq bonus 30) The monster species that spawned more often: unexpected tiger (freq bonus 56) The monster species that spawned more often: evil colony (freq bonus 20) The monster species that spawned more often: real multi-hued hound (freq bonus 44) The monster species that spawned more often: Uniform Kriminologist (freq bonus 22) The monster species that spawned more often: tonal wart (freq bonus 10) The monster species that spawned more often: nightmare monster (freq bonus 60) The monster species that spawned more often: tomb clan (freq bonus 80) The monster species that spawned more often: health trove (freq bonus 22) The monster trait that was more common: monsters that love to collect gems (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 6) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 3) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: microcosm inoffensively The monster species that never randomly spawned: segmentary query The monster species that never randomly spawned: Anita The monster species that never randomly spawned: young adult sky dragon The monster species that never randomly spawned: evil dragon The monster species that never randomly spawned: catalyzing putrid The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: green slime The monster species that never randomly spawned: sheep skinned wolf The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 19) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 13) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 28) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 4) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 15) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 8) Trap randomization happened for 1 in 692 traps Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having slow digestion (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (458) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 63% 100% b - cure stun 3 healing 90% 200% c - cure hallucination 3 healing 90% 200% d - teleport away 6 body 98% 500% e - fire 3 elemental 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (orange visored helmet) * skullcap (dream helmet) * flack helmet (resounding helmet) * crystal helm (RNG helmet) * mining helm (round helmet) * field helm (silk helmet) * helm of safeguard (guzzle helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (poor gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (stroking boots) * boots of safeguard (roller boots) Scrolls scroll of healing (LOG POINTS ARE DUMB) scroll of mana (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of phase door (SWEETHEART BUNDLE) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (IPSAE IAOAI) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Spellbooks spellbook of resist poison (vermilion) spellbook of cure stun (powered) spellbook of cure hallucination (middle-handed) spellbook of teleport away (tame) spellbook of fire (crepuscle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.