Leeroy, chaotic male albae Thalmor ------ |..... +...r| |@.... |@...| ------ [Leeroy the Concordate Agent] St9 Dx14 Co16 In11 Wi13 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: sickopathy You could not have this property intrinsically: wallwalking Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 95% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: protection spells (turn 123) The following skill became untrainable if you tried to train it too early: spear (turn 110) The following skill became untrainable after a while: healing spells (turn 71777) The following skill couldn't be trained before a certain turn number is reached: trident (turn 49087) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45653 Monster spawn increase reached its maximum at turn 152603 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4002075 The monster class that cannot be genocided was vampire The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: sea dolphin (freq bonus 9) The monster species that spawned more often: dark potato (freq bonus 24) The monster species that spawned more often: enshroud enraptured (freq bonus 36) The monster species that spawned more often: minor angel (freq bonus 20) The monster species that spawned more often: lava mushroom (freq bonus 6) The monster species that spawned more often: cursed mummy (freq bonus 16) The monster species that spawned more often: tu-tara backup soldier (freq bonus 8) The monster species that spawned more often: petty boobed mimic (freq bonus 14) The monster species that spawned more often: spirit thrower (freq bonus 6) The monster species that spawned more often: winker feverfew (freq bonus 3) The monster species that spawned more often: insincerity entrenching ingratiating (freq bonus 8) The monster species that spawned more often: magic-colored force fungus (freq bonus 12) The monster species that spawned more often: cyan ray (freq bonus 3) The monster species that spawned more often: miniskirter (freq bonus 12) The monster species that spawned more often: aua (freq bonus 128) The monster species that spawned more often: inertia turret (freq bonus 6) The monster species that spawned more often: millipede (freq bonus 6) The monster species that spawned more often: exterminator glue (freq bonus 16) The monster species that spawned more often: werebear (freq bonus 6) The monster species that spawned more often: Officer Katcher (freq bonus 6) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster species that never randomly spawned: grandly tautology The monster species that never randomly spawned: natsukemono The monster species that never randomly spawned: master light wall The monster species that never randomly spawned: strongest turret The monster species that never randomly spawned: emissary unsubstantial epigrammatical comforter The monster species that never randomly spawned: bethink prettied The monster species that never randomly spawned: huge ogre The monster species that never randomly spawned: big ghost The monster species that never randomly spawned: plinth adjudicate filmland The monster species that never randomly spawned: masquerader uplift gruff The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 5) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 18) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2) Trap randomization happened for 1 in 340 traps Next attribute increase check would have come at turn 2344 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (392) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (netradiation helmet) * skullcap (plumed helmet) * flack helmet (anti-government helmet) * crystal helm (dream helmet) * mining helm (radio helmet) * field helm (green bowel) * helm of safeguard (etched helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (brand-new gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (spider boots) * boots of safeguard (hot boots) Scrolls scroll of healing (DYNAMOHACK WHEN) scroll of mana (WHO CARES) scroll of phase door (ELPHE MONATER) scroll of standard id (USED IT FALLED BUT ELF HEAL NEXT) scroll of cure (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) * scroll of extra healing (ACME) * scroll of greater mana restoration (POWINIENES BYL ZROBIC DYNAMO HACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.