Leeroy, chaotic male albae Paladin ------ |....| -..f.| |..@.. ------ [Leeroy the Fighter of Law] St3 Dx9 Co7 In8 Wi7 Ch15 PalAlbMalCha Dlvl:1 $0 HP28(28) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: improved vision You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 95% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 79% Armor drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: knife (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 532) The following skill became untrainable after a while: implants (turn 38558) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 33789) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100624 Monster spawn increase reached its maximum at turn 202739 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 7816336 The monster class that cannot be genocided was turret The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: aggravated star (freq bonus 24) The monster species that spawned more often: wizard eye (freq bonus 12) The monster species that spawned more often: cultivating skyrocketed (freq bonus 6) The monster species that spawned more often: edgy patch (freq bonus 10) The monster species that spawned more often: time traveler (freq bonus 9) The monster species that spawned more often: petty Uruk-hai (freq bonus 4) The monster species that spawned more often: huorn (freq bonus 10) The monster species that spawned more often: wereghost (freq bonus 7) The monster species that spawned more often: adult leviathan (freq bonus 168) The monster species that spawned more often: dire mosquito (freq bonus 12) The monster species that spawned more often: conservatism unsheathe (freq bonus 16) The monster species that spawned more often: weremimic (freq bonus 14) The monster species that spawned more often: glass crasher (freq bonus 42) The monster species that spawned more often: canary (freq bonus 3) The monster species that spawned more often: flax woman (freq bonus 4) The monster species that spawned more often: night tiger (freq bonus 12) The monster species that spawned more often: clocksteelworks (freq bonus 12) The monster species that spawned more often: merchantman raspingly georgian (freq bonus 9) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 10) The monster species that spawned more often: obstructing subjecting salter (freq bonus 24) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster species that never randomly spawned: forcefully indited The monster species that never randomly spawned: Fafnir The monster species that never randomly spawned: outthink linker The monster species that never randomly spawned: reinvited infuriated The monster species that never randomly spawned: jigaboo mystification The monster species that never randomly spawned: incontinent nymph The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: acid turret The monster species that never randomly spawned: congealing angelica troutier The monster species that never randomly spawned: black error The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 96) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 17) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 38) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 20) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 36) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 9) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 10) Trap randomization happened for 1 in 621 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (275) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (princess gloves) low boots (walking shoes) Scrolls scroll of healing (THERE ARE MORE BUGS) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (CWAEWL DAEWL) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (KILL THE GMAN BUTCHER) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) Spellbooks spellbook of command undead (distant) Rings ring of warning (quartzite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.