Leeroy, chaotic male albae Jedi -------- |...@d.+ |......| |......+ |......| |......+ |......| |......| |......| |......| |......| |......| -------- [Leeroy the Youngling] St17 Dx7 Co7 In7 Wi11 Ch6 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 18 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 55% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 99% Food drop chance was reduced to 94% Monster death drops spawned with only 86% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: healing spells (turn 6) The following skill became untrainable if you tried to train it too early: whip (turn 4355) The following skill became untrainable after a while: bare-handed combat (turn 16374) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 30929) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81321 Monster spawn increase reached its maximum at turn 129359 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3194181 The monster class that cannot be genocided was centaur The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: petty river moccasin (freq bonus 9) The monster species that spawned more often: bled fearing (freq bonus 16) The monster species that spawned more often: auror (freq bonus 3) The monster species that spawned more often: huge eel (freq bonus 5) The monster species that spawned more often: gnome zombie (freq bonus 18) The monster species that spawned more often: parenthetical leasehold (freq bonus 14) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 3) The monster species that spawned more often: thatched imaginable (freq bonus 12) The monster species that spawned more often: steam drill (freq bonus 30) The monster species that spawned more often: Christiane (freq bonus 3) The monster species that spawned more often: graha deva (freq bonus 30) The monster species that spawned more often: super stealth ant (freq bonus 4) The monster species that spawned more often: metal jelly (freq bonus 12) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 12) The monster species that spawned more often: inferred reticule (freq bonus 6) The monster species that spawned more often: Mother (freq bonus 10) The monster species that spawned more often: Grigori (freq bonus 9) The monster species that spawned more often: green puyo (freq bonus 4) The monster species that spawned more often: evil jelly (freq bonus 12) The monster species that spawned more often: cron demon (freq bonus 9) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: freightage rudimentary The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: restacked chinchilla The monster species that never randomly spawned: toxify overcrowded The monster species that never randomly spawned: courtesy cattle The monster species that never randomly spawned: trap stalk The monster species that never randomly spawned: remailed squooshing ecumenicalism The monster species that never randomly spawned: moon rabbit The monster species that never randomly spawned: elder kraken The monster species that never randomly spawned: Leonie The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 6) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 35) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 4) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 67) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 2) Trap randomization happened for 1 in 87 traps Next attribute increase check would have come at turn 551 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (792) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword stone (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (shitty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (poor helmet) * skullcap (organic helmet) * flack helmet (round helmet) * crystal helm (inkcoat helmet) * mining helm (bug-tracking helmet) * field helm (hydra helmet) * helm of safeguard (plumed helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (old gloves) * commander gloves (polnish gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (hiking boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (DELUXIDREAM) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (APONEUROSISPLANTARIS) scroll of cure (NSFW ASCII) * scroll of extra healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) * scroll of greater mana restoration (ATTACK WITH NUGGEL DEFENCE FALL) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.