Leeroy, chaotic male albae Ordinator ---------- |........| |........| |.....@@.| -------.-- [Leeroy the Battler] St18/02 Dx6 Co10 In6 Wi8 Ch6 OrdAlbMalCha Dlvl:1 $6 HP18(18) Pw18(18) AC10 Xp1/4 T54 Latest messages [-1 -> 16] You kill the turkey chick! Thaedil picks up 6 gold pieces {0}. You see here a turkey chick corpse {10}. Thaedil drops 6 gold pieces. m - a turkey chick corpse {10}. You see here 6 gold pieces {0}. 6 gold pieces. There is a wall in the way! (3x) You can't go down here. There is a wall in the way! What do you want to eat? [fm or ?*] This turkey chick corpse tastes terrible! You finish eating the turkey chick corpse. What do you want to eat? [f or ?*] This ring of increase accuracy is delicious! Pick an object. @ a human or elf or you (albae ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical You stop. Thaedil is in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (3:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 69% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: devices (turn 5) The following skill became untrainable if you tried to train it too early: javelin (turn 1730) The following skill became untrainable after a while: morning star (turn 57877) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 59682) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45235 Monster spawn increase reached its maximum at turn 75642 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 812322 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: doppelganger (freq bonus 42) The monster species that spawned more often: sow retard (freq bonus 21) The monster species that spawned more often: lava vortex (freq bonus 12) The monster species that spawned more often: volt patch (freq bonus 18) The monster species that spawned more often: serpent man (freq bonus 14) The monster species that spawned more often: water troll (freq bonus 10) The monster species that spawned more often: greater plasma elemental (freq bonus 8) The monster species that spawned more often: frost atronach (freq bonus 8) The monster species that spawned more often: yuki snow woman (freq bonus 15) The monster species that spawned more often: contamination colony (freq bonus 6) The monster species that spawned more often: quantum growth (freq bonus 21) The monster species that spawned more often: petty dark shape (freq bonus 36) The monster species that spawned more often: undead dunmer (freq bonus 12) The monster species that spawned more often: dwarf cleric (freq bonus 16) The monster species that spawned more often: oarsman restyle (freq bonus 21) The monster species that spawned more often: desert warp patch (freq bonus 24) The monster species that spawned more often: unrefined violator (freq bonus 66) The monster species that spawned more often: silver spore (freq bonus 6) The monster species that spawned more often: Teresa (freq bonus 21) The monster species that spawned more often: vister rubber (freq bonus 14) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: lethe monster The monster species that never randomly spawned: card mushroom The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: magnetic warp fungus The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: giant scorpion The monster species that never randomly spawned: above caller The monster species that never randomly spawned: marsupialize hijacking The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: uncap terrain The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 5) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 16) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 11) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 2) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 4) Trap randomization happened for 1 in 773 traps Next attribute increase check would have come at turn 415 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 3 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Nessa The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (filtered helmet) * skullcap (RNG helmet) * flack helmet (tasseled helmet) * crystal helm (netradiation helmet) * mining helm (round helmet) * field helm stone (rubynus helmet) * helm of safeguard stone (gemmed helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (riding gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (fin boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (CTRL ALT DEL) scroll of standard id (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of cure (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) * scroll of extra healing (MIMIMIMIMIMIMIMIMIMIMI) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Spellbooks spellbook of enchant weapon (hugging) Rings ring of increase accuracy (mead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a turkey chick 0 mini mimics (1 created) 0 visor sewer rats (2 created) 0 dancing girls (1 created) 0 newts (1 created) 0 novice dark walls (1 created) 7 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You escaped from the dungeon with 22 points, and 6 pieces of gold, after 54 moves. Killer: escaped You were level 1 with a maximum of 18 hit points when you escaped. You reached the 85th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 83 26 Dracopent-Ele-Gha-Fem-Cha escaped the dungeon [max level 1]. 13 [17] 84 26 Leeroy-Jed-Alb-Mal-Cha quit in The Dungeons of Doom on level 1. 30 [30] *85 22 Leeroy-Ord-Alb-Mal-Cha escaped the dungeon [max level 1]. 18 [18] 86 21 Dracopent-Kni-Sen-Fem-Cha escaped the dungeon [max level 1]. 20 [20] 87 17 Leeroy-Mas-Asg-Mal-Law escaped the dungeon [max level 1]. 18 [18]