Leeroy, chaotic male albae Jedi ############################################################################### #--------#########------#####################################--------------#### #|.......,########|....-,#########################,,,,,,,,,,,.............|#### #|......|,#######,.....|,,-------,,,,,,,,,,,,,,,,,,,,,,,,####|............|#### #|...d$.|,#######,|....|#,|.....-,################,,#########----|---------#### #------.-,#######,-+----#,|..{..|##,,,,,,,,,,,,,,,,##############,############# #######,#,#######,#,#####,.>....+,,,#############################,############# #########,#######,########----.--################################,,############ #########,######,,############,#######################------------|----------## ########,,######,#############,,,,,,,,,,,,############|.....................|## #######`,#######,########################,########,,,,......................|## #######,--------,########################,#######,,###|.....................|## #######,|......|,##########--------------|-######,####|....<................|## #######,|.......,##########|..............|####,,,####-----------|-----------## #######,.......|###########|..............|##,,,#################,############# ########--------###########|...............,,,################################# ###########################----------------#################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### [Leeroy the Padawan] St18 Dx4 Co19 In8 Wi10 Ch7 JedAlbMalCha Dlvl:1 $58 HP85(85) Pw50(50) AC8 Xp4/96 Wt104/2380 T734 Par Latest messages What do you want to sacrifice? [rs or ?*] Nothing happens. Unknown command ' '. # if: unknown extended command. # What do you want to sacrifice? [rs or ?*] Nothing happens. What do you want to eat? [qrs or ?*] Ulch - that meat was tainted! You feel deathly sick. What do you want to eat? [qs or ?*] Never mind. What do you want to eat? [qs or ?*] This mynock corpse tastes terrible! You still feel deathly sick. You finish eating the mynock corpse. You can't resist the temptation to mimic a pile of gold. You still feel deathly sick. (3x) You die from your illness. Your inventory Amulets k - an uncursed amulet of ESP {0} Weapons n - the uncursed +0 two-handed sword named Genocide {60} o - a blessed +1 dart {0} p - 16 cursed -1 darts {0} Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +0 pair of leather gloves (being worn) {4} Comestibles q - an uncursed tripe ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed +1 green lightsaber (1330) (weapon in hand) {24} d - an uncursed blindfold {0} t - an uncursed figurine of a cold trove {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 44% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 95% Food drop chance was reduced to 92% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: implants (turn 3) The following skill became untrainable if you tried to train it too early: occult spells (turn 4716) The following skill became untrainable after a while: javelin (turn 22688) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 12503) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81136 Monster spawn increase reached its maximum at turn 219959 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1356720 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: real dwarven warrior (freq bonus 8) The monster species that spawned more often: wolf beast (freq bonus 10) The monster species that spawned more often: shining smasher (freq bonus 24) The monster species that spawned more often: difficult elephant (freq bonus 12) The monster species that spawned more often: iron lich (freq bonus 6) The monster species that spawned more often: black drudding (freq bonus 72) The monster species that spawned more often: roughshod roadwork (freq bonus 4) The monster species that spawned more often: camo fish (freq bonus 8) The monster species that spawned more often: spike piercer (freq bonus 9) The monster species that spawned more often: labelled samisen (freq bonus 8) The monster species that spawned more often: small flying permamimic (freq bonus 12) The monster species that spawned more often: sluggish greater ghost (freq bonus 4) The monster species that spawned more often: ekans (freq bonus 6) The monster species that spawned more often: petty steam vortex (freq bonus 8) The monster species that spawned more often: Succubus Kop (freq bonus 16) The monster species that spawned more often: Warder Kriminologist (freq bonus 6) The monster species that spawned more often: trollor (freq bonus 14) The monster species that spawned more often: poison turret (freq bonus 14) The monster species that spawned more often: senhora snout (freq bonus 8) The monster species that spawned more often: undead lichen (freq bonus 9) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 12) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: hunting gremlin The monster species that never randomly spawned: JNR The monster species that never randomly spawned: deriver refurbished The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: leprechaun sorceror The monster species that never randomly spawned: toxic growth The monster species that never randomly spawned: Anti-Elbereth Leader The monster species that never randomly spawned: kobold digger The monster species that never randomly spawned: vividly poultice The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 20) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 3) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 873 Strength training was 1 Dexterity training was 11 Wisdom training was 4 Constitution training was 5 You were magic-protected You were paralyzed (-24) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having contamination resistance (0) You were telepathic You were aware of the presence of something You were warned of undead You had 1647 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 4X Prepared(0) dazzle 4 R Prepared(0) weapon practice 4 R Not Ready(1382) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Amulets amulet of ESP (trapezoid) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (green bowel) * skullcap (bug-tracking helmet) * flack helmet (secret helmet) * crystal helm (padded helmet) * mining helm (fish bowl) * field helm (echo helmet) * helm of safeguard (silk helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (nondescript gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (stroking boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (ARE YOU HAVING FUN YET) scroll of standard id (EY REFLECT EFF INT) scroll of cure (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (SHIELD IS ON) scroll of magic mapping (STRIPE SORROW) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures a jackal 0 xoves (1 created) 0 little dogs (1 created) 2 pack kobolds a mynock a goblin a sewer rat a sand rat 0 weregridbugs (1 created) an echidna 0 tiny liches (1 created) a baby monkey a hobbit zombie (2 created) a friendly adventurer (2 created) a biker gang member a village idiot a nord a poisoner a weregridbug (0 created) 0 shopkeepers (1 created) 0 floor grues (1 created) a novice light wall 0 fire troves (1 created) an energy trove 26 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (23 of 160) form II (Makashi) [Basic] (max Grand Master) (23 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (21 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (21 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (50 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You were poisoned in The Dungeons of Doom on dungeon level 1 with 497 points, and 58 pieces of gold, after 734 moves. Killer: rotted echidna corpse You were level 4 with a maximum of 85 hit points when you were poisoned. You reached the 47th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 45 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45] 46 500 Leeroy-Fen-Trn-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (yellow mushroom patch). - [42] *47 497 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons * of Doom on level 1 [max 2]. Poisoned by a rotted echidna corpse. 85 [85] 48 413 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Malcanthet). - [53] 49 382 Dracopent-Pal-Mum-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (redguard girl). - [40]