Leeroy, chaotic male albae Jedi --------- +kkkk...| |kkk..d@| ------.-- [Leeroy the Youngling] St13 Dx10 Co15 In12 Wi11 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: the Force You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 286 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 58 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 205 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 80% chance Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 10% Tool drop chance was reduced to 85% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1890) The following skill became untrainable after a while: implants (turn 59486) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 42358) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29737 Monster spawn increase reached its maximum at turn 90759 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3811264 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: zakrong sephirah (freq bonus 32) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 81) The monster species that spawned more often: elkhound besmear garotter quizzed repent rehardening disabusing (freq bonus 24) The monster species that spawned more often: shadow (freq bonus 10) The monster species that spawned more often: stimulated grilled (freq bonus 16) The monster species that spawned more often: wolf chieftain (freq bonus 18) The monster species that spawned more often: human monkey (freq bonus 3) The monster species that spawned more often: scud myasthenic (freq bonus 10) The monster species that spawned more often: catapult indulge transgressive (freq bonus 12) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 24) The monster species that spawned more often: Robo-Ky (freq bonus 24) The monster species that spawned more often: pretty asian woman (freq bonus 10) The monster species that spawned more often: rain cloud dragon (freq bonus 24) The monster species that spawned more often: infernal cuneate (freq bonus 6) The monster species that spawned more often: clock mold (freq bonus 16) The monster species that spawned more often: jaundice inutile asininely (freq bonus 48) The monster species that spawned more often: crowd orc (freq bonus 30) The monster species that spawned more often: undead bard (freq bonus 4) The monster species that spawned more often: statue gargoyle (freq bonus 8) The monster species that spawned more often: arctic avenger (freq bonus 72) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster species that never randomly spawned: instadeath maggot The monster species that never randomly spawned: contatl The monster species that never randomly spawned: runoff warp patch The monster species that never randomly spawned: yardie The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: flauntiest undistilled The monster species that never randomly spawned: harrowbark boo The monster species that never randomly spawned: navi The monster species that never randomly spawned: very old yellow dragon The monster species that never randomly spawned: brain mole The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 30) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 15) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 20) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 148) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 15) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 2) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 36) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (414) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (water-pipe helmet) * skullcap (middle-earth helmet) * flack helmet (anachrononononaut helmet) * crystal helm (hydra helmet) * mining helm (scuba helmet) * field helm (anti-government helmet) * helm of safeguard (horned helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (slit gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (combat boots) * boots of safeguard (roller boots) Scrolls scroll of healing (TORRENTED TOO MANY MOVIES) scroll of mana (UPPERCASE SOUNDS LIKE SHOUTING) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (IAZNAB) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.