Leeroy, chaotic male albae Jedi --------- ........| |.......| ........| |.......| |.......| |.......| +..d$...| |...@...| --------- [Leeroy the Youngling] St17 Dx5 Co9 In7 Wi5 Ch4 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: curse resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 856 Tool identification only worked 5 times out of 58 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 97% Wand drop chance was reduced to 93% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lance (turn 34) The following skill became untrainable if you tried to train it too early: shield (turn 117) The following skill became untrainable after a while: devices (turn 54298) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 23757) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23921 Monster spawn increase reached its maximum at turn 138491 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1434252 The monster class that cannot be genocided was turret The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: trumping fobbing (freq bonus 8) The monster species that spawned more often: water spore (freq bonus 8) The monster species that spawned more often: null mold (freq bonus 6) The monster species that spawned more often: ghastly soul (freq bonus 10) The monster species that spawned more often: destroyer (freq bonus 12) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 10) The monster species that spawned more often: prayer book mimic (freq bonus 18) The monster species that spawned more often: zois whirlitsky (freq bonus 36) The monster species that spawned more often: magpie (freq bonus 15) The monster species that spawned more often: blearier establish (freq bonus 12) The monster species that spawned more often: Vilestus (freq bonus 32) The monster species that spawned more often: Miyamoto Musashi (freq bonus 18) The monster species that spawned more often: shard fungus (freq bonus 12) The monster species that spawned more often: coil gnomon consumption (freq bonus 6) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 20) The monster species that spawned more often: fancy force patch (freq bonus 3) The monster species that spawned more often: haunted teapot (freq bonus 24) The monster species that spawned more often: pit lord (freq bonus 18) The monster species that spawned more often: steel golem (freq bonus 12) The monster species that spawned more often: drowned soul (freq bonus 48) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 5) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: hydroelectricity condensed The monster species that never randomly spawned: hairbreadth kipper The monster species that never randomly spawned: renting ganged graffiti The monster species that never randomly spawned: Otto The monster species that never randomly spawned: wrong boomer The monster species that never randomly spawned: hod ettin The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: jubjub bird The monster species that never randomly spawned: techno laser The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 96) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 9) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 69) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 48) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 16) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 4) Trap randomization happened for 1 in 867 traps Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (secret helmet) * skullcap (brick helmet) * flack helmet (long-hair helmet) * crystal helm (poor helmet) * mining helm (greenery helmet) * field helm (black helmet) * helm of safeguard (green bowel) * war hat (fish bowl) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (covered pair of gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (combat boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (SNAIL IS THE BEST RACE IN ELONA) scroll of mana (TSCHAEAUWIEAUW) scroll of phase door (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of standard id (THEN CALL IT POPO MAIL) scroll of cure (FASUN SEEEEP) * scroll of extra healing (ATTACK BY UNKNOWABLES MAYBE CANT DO) * scroll of greater mana restoration (FIQQY FAZBEAR) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.