Leeroy, chaotic male argonian Jedi ------ ..@..| |d...| ------ [Leeroy the Youngling] St12 Dx6 Co5 In11 Wi5 Ch5 JedArgMalCha Dlvl:1 $0 HP24(24) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male argonian Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 20 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 69% Armor drop chance was reduced to 87% Tool drop chance was reduced to 85% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: firearms (turn 19) The following skill became untrainable if you tried to train it too early: techniques (turn 250) The following skill became untrainable after a while: quarterstaff (turn 37365) The following skill couldn't be trained before a certain turn number is reached: axe (turn 35071) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 146875 Monster spawn increase reached its maximum at turn 182277 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 262816 The monster class that cannot be genocided was lich The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: orangie (freq bonus 18) The monster species that spawned more often: lastly goosing (freq bonus 4) The monster species that spawned more often: dogbot (freq bonus 6) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 9) The monster species that spawned more often: Waldinach (freq bonus 9) The monster species that spawned more often: masterminded fakery (freq bonus 4) The monster species that spawned more often: bright white growth (freq bonus 5) The monster species that spawned more often: waiver sateen (freq bonus 4) The monster species that spawned more often: swamp giant (freq bonus 9) The monster species that spawned more often: black and white mold (freq bonus 18) The monster species that spawned more often: cave kobold (freq bonus 7) The monster species that spawned more often: delimited fudge (freq bonus 12) The monster species that spawned more often: cuttenclip soldier (freq bonus 18) The monster species that spawned more often: flamethrower premiere (freq bonus 8) The monster species that spawned more often: bright blue force patch (freq bonus 30) The monster species that spawned more often: hidden dwarven wizard (freq bonus 3) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 8) The monster species that spawned more often: intel scribe (freq bonus 18) The monster species that spawned more often: fire nightmare (freq bonus 9) The monster species that spawned more often: brown ray (freq bonus 20) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: driftwood effectuation palatal creakily The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: mountain centaur The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: edged troll The monster species that never randomly spawned: ninja boy The monster species that never randomly spawned: orc infantry The monster species that never randomly spawned: Glaryssa, Succubus Queen The monster species that never randomly spawned: quantum piercer The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 3) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 15) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 22) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 14) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 1) Trap randomization happened for 1 in 50 traps Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (riding gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (plumed helmet) * skullcap (narrow helmet) * flack helmet (visored helmet) * crystal helm (meteoric helmet) * mining helm (silk helmet) * field helm (radio helmet) * helm of safeguard stone (gemmed helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (velvet gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (hiking boots) * boots of safeguard (battle boots) Scrolls scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (MANIC MINER) scroll of phase door (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (ROMHACK MADE BY HITLER) * scroll of extra healing (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of greater mana restoration (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.