Leeroy, chaotic male albae Jedi ------- |#d.... ..@@# ----- [Leeroy the Youngling] St10 Dx6 Co12 In7 Wi10 Ch5 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 240 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 97% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: spear (turn 30) The following skill became untrainable if you tried to train it too early: devices (turn 448) The following skill became untrainable after a while: healing spells (turn 16003) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 36338) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57960 Monster spawn increase reached its maximum at turn 143741 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 824425 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: gnome (freq bonus 8) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: thieving lady (freq bonus 56) The monster species that spawned more often: omicron ostensibility (freq bonus 40) The monster species that spawned more often: hangared shinbone (freq bonus 16) The monster species that spawned more often: nacelle comprehensively (freq bonus 27) The monster species that spawned more often: sheep (freq bonus 22) The monster species that spawned more often: rattata (freq bonus 39) The monster species that spawned more often: Hilda (freq bonus 10) The monster species that spawned more often: chain devil (freq bonus 120) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 36) The monster species that spawned more often: sand maggot (freq bonus 10) The monster species that spawned more often: common pest (freq bonus 20) The monster species that spawned more often: ultraviolet star (freq bonus 60) The monster species that spawned more often: deep ettin (freq bonus 132) The monster species that spawned more often: grey ooze (freq bonus 10) The monster species that spawned more often: elder sky dragon (freq bonus 20) The monster species that spawned more often: sinker gravitational scarrier verificatory deputational (freq bonus 60) The monster species that spawned more often: weresmasher (freq bonus 44) The monster species that spawned more often: werecoins (freq bonus 28) The monster species that spawned more often: who probably (freq bonus 11) The monster species that spawned more often: furious mold (freq bonus 18) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster species that never randomly spawned: spectral tyrannosaur The monster species that never randomly spawned: watch keader The monster species that never randomly spawned: reenactment teller dilute reclamation The monster species that never randomly spawned: phaser spore The monster species that never randomly spawned: plasma fungus The monster species that never randomly spawned: gazer identohorror The monster species that never randomly spawned: toiled postmillennial The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: quaton The monster species that never randomly spawned: pusher fly The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 324) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 47) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 347) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 7) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 5) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: non-prayer trap (freq bonus 1) Trap randomization happened for 1 in 193 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (scuba helmet) * skullcap (dim colored helmet) * flack helmet (bluy helmet) * crystal helm (eternal helmet) * mining helm (narrow helmet) * field helm (etheric helmet) * helm of safeguard (secret helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (velvet gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (plateau boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (T A C H) scroll of mana (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (ZLORFIK) scroll of cure (TRICK 13) * scroll of extra healing (MY PRIVATE IS TENMETERS ACROSS) * scroll of greater mana restoration (BASIL BALLS OF BEAN BREAD) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.