Leeroy, chaotic male albae Jedi ### ---------## #,# ----------##### |........,#--.--########||.......-,,,,##################---------------- |.......|##|....,,,,,,,,|......^.|###,,,,#,,,,,,,,,,,,,,-..............| |........,,.<..|#######,|^........,,,,^,,,,,,,,#######,,|..............| |.......|##|.{..,,,,,,,,.........|############## ##,#...............| |.......| |...|##,####,--------|- #,##|..............| -.------- |{..-,,,# #,,,,,,#,,,# #,# -----------.---- #,,,,# -----#### ######,,,##### #,# ########,##### ####,###### ###,,,,,# #)# #,,,,,,,,,,,,# #,,,,,,# #,###,##### ------,# ##--------.--- ----------.- #,# #,,,,,# |../.-,# |..........| |..........---- --.-----##,## |./.&|## |..........| |....-----..... |...^...,,,,------#|&._.| |..........| |....| |....|############ |......|##,,-....|,.....| ###|..........| |....-----.....,,,,,,,,,,,###|......| ##,|....-)|....| #,,...........| ----.......----##########,,,,|......|###,.....|#|....| #####,#------------ --------- ####,-.......,,,,|.>..| ------ #,,,,,# ##--------###,|....| ###,##### #,------######,,,,# #,,,,,,*,,,,,,,#### [Leeroy the Jedi Apprentice] St18 Dx5 Co17 In12 Wi11 Ch7 JedAlbMalCha Dlvl:2 $1011 HP-3(138) Pw37(102) AC8 Xp8/1490 Wt1287/2520 T3401 Frz Latest messages You have summoned The Dreamer! Your movements are now unencumbered. Pick an object. Unknown direction: 'i' (use hjkl or .). @ a human or elf or you (albae jedi called Leeroy) Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical Pick an object. & a major demon (The Dreamer) (base level 30) Accessing Pokedex entry for The Dreamer... Base statistics of this monster type: Base level = 30, difficulty = 36, AC = -20, magic resistance = 0, alignment -14. Almost immobile (1). Normal generation, unique, with frequency 1. Resists fire, disintegration, poison, petrification. Leaves no corpse. Not genocidable, poisonous demon swimmer. This monster is always female. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d12, touches - sleep 1d12, touches - foocubus seduction 1d12, passive - foocubus seduction You see here an invisible the hidden corpse {900}. The invisible Frongnir hits you! You are hit by ice blocks! [-8 -> 58] The invisible Frongnir blasts you! [-23 -> 35] The invisible Frongnir breathes frost! The blast of frost hits you! [-15 -> 20] Warning: HP low! The blast of frost bounces! The blast of frost hits you! You die... Your inventory Weapons o - 21 blessed +1 darts {0} p - an uncursed +0 spear {12} s - 5 uncursed +0 orcish daggers {20} u - a blessed +1 inka sling {2} y - an uncursed +0 battle-axe {48} B - 19 cursed +0 inka stingers {0} G - 3 uncursed +0 orcish spears {36} L - a cursed +1 orcish dagger {4} M - an uncursed +0 scimitar {16} O - 12 uncursed +0 darts {0} P - an uncursed +0 lucern hammer {60} U - 4 uncursed rustproof +0 arrows {0} Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +0 pair of leather gloves (being worn) {4} n - an uncursed +0 dwarvish mithril-coat {60} t - a cursed -1 orcish helm {12} N - an uncursed +0 plate mail {200} Comestibles q - 5 blessed slime molds {0} v - an uncursed porter lichen corpse {20} A - 2 uncursed tripe rations {0} Scrolls e - 2 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} x - a cursed finalized scroll of enchant weapon {0} z - a blessed scroll of healing {0} H - an uncursed finalized scroll of identify {0} X - an uncursed finalized scroll of teleportation called teleportation {0} Potions J - an uncursed finalized potion of restore ability {0} K - an uncursed potion of water {0} Wands r - an uncursed wand of make invisible (0:2) {0} E - an uncursed wand of identify (0:2) {0} Tools c - a blessed +1 violet lightsaber (1368) (weapon in hand) {24} d - an uncursed blindfold {0} j - a cursed skeleton key {0} k - an uncursed chest {750} Gems l - 6 uncursed +0 rocks {0} w - 52 uncursed +2 rocks {1} V - an uncursed +0 moonstone {1} W - an uncursed +0 worthless piece of violet glass {1} The chest is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 318 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 45% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 80% Food drop chance was reduced to 64% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 493) The following skill became untrainable after a while: elemental spells (turn 27446) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 46840) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 36750 Monster spawn increase reached its maximum at turn 150150 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1597806 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vampire (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: gold draconian (freq bonus 21) The monster species that spawned more often: denuclearize birdmen (freq bonus 20) The monster species that spawned more often: fat lady (freq bonus 16) The monster species that spawned more often: watch turret (freq bonus 42) The monster species that spawned more often: Vilea's hugging boot (freq bonus 12) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 14) The monster species that spawned more often: Hannah's combat boot (freq bonus 33) The monster species that spawned more often: brewing lordlier joltily (freq bonus 12) The monster species that spawned more often: undead growth (freq bonus 42) The monster species that spawned more often: virtuosity disfranchising (freq bonus 27) The monster species that spawned more often: zombieman (freq bonus 24) The monster species that spawned more often: sprout angel (freq bonus 12) The monster species that spawned more often: sergeant (freq bonus 6) The monster species that spawned more often: Runner (freq bonus 6) The monster species that spawned more often: dearth externalism insist (freq bonus 14) The monster species that spawned more often: tomorrow (freq bonus 10) The monster species that spawned more often: coveting pollutant (freq bonus 14) The monster species that spawned more often: klieau manticore (freq bonus 12) The monster species that spawned more often: baby metroid (freq bonus 10) The monster species that spawned more often: great psychic dragon (freq bonus 64) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 5) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: crystal statue The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: death spectre The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: circumcising formatted The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: real retention hound The monster species that never randomly spawned: magic-colored stalk The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 88) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 20) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 28) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 23) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 15) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 49) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 49) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Trap randomization happened for 1 in 243 traps Next attribute increase check would have come at turn 4918 Strength training was -4 Dexterity training was 50 Wisdom training was 8 Constitution training was 30 You were magic-protected You were frozen solid (13) You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from hallu partying (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 1448 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 8X LIMIT(0) dazzle 8 R LIMIT(0) weapon practice 8 R LIMIT(326) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(684) invoke deity 8 R LIMIT(0) blood ritual 8 R LIMIT(0) charge saber 4XR LIMIT(325) disarm 2 O LIMIT(0) telekinesis 1X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (viva gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (hydra helmet) * skullcap (guzzle helmet) * flack helmet (winged helmet) * crystal helm (rural helmet) * mining helm (netradiation helmet) * field helm (secret helmet) * helm of safeguard (less helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (inverse gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (radiant heels) * boots of safeguard (street boots) Scrolls scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of mana (BANANANANANA) scroll of phase door (LIFE RISK JAM ALSO DAMAGED) scroll of standard id (YERXA) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (SECTUM SEMPRA) * scroll of greater mana restoration (NO FAIL ATTACKING BY SUMMER) scroll of teleportation called teleportation (DEVNULL TRIBUTE TOURNAMENT) scroll of create monster (LOREM IPSUM) scroll of enchant weapon (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of identify (OM GITATHNAGS APSOPS O EL T) Potions potion called confusion (violet-red) potion of sleeping (dangerous) potion of object detection (steamy) potion of restore ability (yerba mate) potion of water (clear) Wands wand of make invisible (orichalcum) wand of identify (gnarled) Tools violet lightsaber (lightsaber) skeleton key (key) chest (wooden container) Gems moonstone (yellow) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 2: <- You are here Vanquished creatures an ant a fox an evasive fox 0 little dogs (1 created) a strange terminal 0 porter floating eyes (1 created) a duton 0 kittens (1 created) a cat cloud a gobhoblin a hobbit (2 created) 0 telehobbits (1 created) a normal hobbit 0 ondies (1 created) 0 dwarves (3 created) 0 camo dwarves (1 created) 0 group dwarves (1 created) 0 porter flying dwarves (1 created) a dental brace guy a mutant human 0 blue yeeks (1 created) 0 large hobbits (1 created) 0 bashers (1 created) 0 bugbears (1 created) a hobbit lord (2 created) 0 hobbit casters (1 created) 0 dwarf lords (1 created) 2 kobolds 2 pack kobolds 0 butchers (1 created) a poison kobold a small mimic 2 demimondaines an attractive demimondaine 2 femmymondaines 2 goblins 0 force hobgoblins (1 created) 2 hill orcs a rothe 0 large rothes (2 created) 2 sewer rats 0 drains rats (1 created) a GR 0 black metroids (1 created) an armored larva a bitter maggot 2 grid bugs 0 alien spores (1 created) 0 hidden bats (1 created) a white harpy the hidden a lichen a porter lichen 0 blue growths (1 created) a red growth 2 red patches (1 created) a natto a pale growth a sepia growth (0 created) a shrieker 0 gray growths (1 created) 0 false growths (1 created) 2 kestrels 2 Succubus Kops an Intermediate Kop a dcss mummy a teal naga hatchling a storm naga hatchling a yellow snake a baby umber hulk a lesser umber hulk a vampiroid 0 elf zombies (6 created) 8 human zombies a zombie a human adventurer 7 drunkards 8 flower girls 6 sailors a village idiot a battle scarred ronin (2 created) 2 coal miners (3 created) a bumbling priest a furry a human 0 yokudas (1 created) a senser a poisoner a wererat 0 shopkeepers (2 created) a minighost a baby boo 5 infernal potatoes The Dreamer (0 times) Frongnir (0 times) 0 tortoises (1 created) 0 rouge jellyfish (1 created) 0 large eels (1 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 illithid larvae (1 created) 0 thick jellyfish (2 created) a newt a twen a gecko 2 iguanas a batman plant 18 floor grues a midgrue a drowzee 2 dark grues 0 novice light walls (1 created) 0 small turrets (1 created) a gem trove a stun trove an armor trove 188 creatures born. 137 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 118 times You killed 108 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) devices [Basic] (max Master) (33 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (40 of 160) form II (Makashi) [Basic] (max Grand Master) (45 of 160) form III (Soresu) [Basic] (max Grand Master) (24 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (37 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (22 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (68 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (204 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 7060 points, and 1011 pieces of gold, after 3401 moves. Killer: blast of frost You were level 8 with a maximum of 138 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 18 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] 19 7438 Leeroy-Jed-Alb-Mal-Neu died in The Gnomish Mines on level 6. Killed by a bolt of lightning. - [103] *20 7060 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a blast of frost. - [138] 21 6081 Dracopent-Fla-Mum-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (priest of Fire). - [62] 22 5515 weirdvic-Nec-Ven-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Malcanthet). - [59]