Leeroy, lawful male dwarven Barbarian -.-----+-- |........| |........| |........| |......@.| .......f.| |.$......| ---------- [Leeroy the Plunderer] St16 Dx9 Co18 In4 Wi6 Ch5 BarDwaMalLaw Dlvl:1 $0 HP24(24) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. dwarvish battle-axe - This is a weapon. Color: cyan. Material: iron. Appearance: beaked axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. The heavy hitter among the axes that can chop down most monsters in a few hits. It can be used to chop down trees. What do you want to wield? [- ab or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 dwarvish battle-axe (weapon in hands) {26} b - an uncursed +0 dwarvish short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed burnt thoroughly rotted scroll of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: psi resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 112 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 89% Tool drop chance was reduced to 69% Food drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 16) The following skill became untrainable if you tried to train it too early: healing spells (turn 98) The following skill became untrainable after a while: bare-handed combat (turn 31501) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 20898) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54379 Monster spawn increase reached its maximum at turn 112844 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 497952 The monster class that cannot be genocided was grue The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: immobile force patch (freq bonus 48) The monster species that spawned more often: white louse (freq bonus 42) The monster species that spawned more often: threshold warp fungus (freq bonus 40) The monster species that spawned more often: lethe mushroom (freq bonus 9) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 10) The monster species that spawned more often: malice cardioscope (freq bonus 12) The monster species that spawned more often: analgesic spore (freq bonus 12) The monster species that spawned more often: tushing decrease (freq bonus 18) The monster species that spawned more often: item damage monster (freq bonus 7) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 27) The monster species that spawned more often: rose guy (freq bonus 9) The monster species that spawned more often: curse vortex (freq bonus 5) The monster species that spawned more often: Balam (freq bonus 15) The monster species that spawned more often: himalayan informatively (freq bonus 14) The monster species that spawned more often: skyrocketing airbrush (freq bonus 14) The monster species that spawned more often: gore spore (freq bonus 18) The monster species that spawned more often: gruffest precluded (freq bonus 14) The monster species that spawned more often: null fungus (freq bonus 36) The monster species that spawned more often: zombie warrior (freq bonus 12) The monster species that spawned more often: hell spawn (freq bonus 36) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 12) The monster species that never randomly spawned: wrumphus The monster species that never randomly spawned: wooden stalk The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: heaven crasher The monster species that never randomly spawned: shrieker mushroom patch The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: mop exacted The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: gecko mummy The monster species that never randomly spawned: clock old horadrim The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 17) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 40) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 43) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 9) Trap randomization happened for 1 in 992 traps Next attribute increase check would have come at turn 569 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having psi resistance (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (260) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish battle-axe (beaked axe) * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (padded helmet) * skullcap (orange visored helmet) * flack helmet (winged helmet) * crystal helm (kitchen hat) * mining helm (strip bandana) * field helm (ruined helmet) * helm of safeguard (silk helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (black gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (korean sandals) * boots of safeguard (thigh boots) Scrolls scroll of healing (OOTCS FINAL TRUMP CARD IS LUXIDREAMS WEAPONIZED AUTISM) scroll of mana (PLEBHACK NOW WITH SAVESTATES) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) * scroll of extra healing (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) * scroll of greater mana restoration (MY SWEET VELCRO STRAP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.