Leeroy, chaotic male albae Knight - ------------- |........$....+ |...........@.| |............u.| |.......Z.....|# --------------- [Leeroy the Gallant] St18 Dx10 Co7 In8 Wi5 Ch6 KniAlbMalCha Dlvl:1 $0 HP27(27) Pw20(20) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # long sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic long sword that does respectable damage. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 83% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 94% Armor drop chance was reduced to 83% Tool drop chance was reduced to 89% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 23) The following skill became untrainable if you tried to train it too early: healing spells (turn 960) The following skill became untrainable after a while: body spells (turn 66716) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 33991) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10896 Monster spawn increase reached its maximum at turn 192450 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1651008 The monster class that cannot be genocided was mummy The monster class that was spawned more often: major demon (freq bonus 6) The monster species that spawned more often: mirror mold (freq bonus 72) The monster species that spawned more often: trapper (freq bonus 162) The monster species that spawned more often: chaos shapechanger (freq bonus 8) The monster species that spawned more often: exobiology scram (freq bonus 21) The monster species that spawned more often: joust shadow Lord (freq bonus 24) The monster species that spawned more often: override evictee save drugging nontaxable (freq bonus 16) The monster species that spawned more often: dissolved undead potato (freq bonus 16) The monster species that spawned more often: zombie warrior (freq bonus 14) The monster species that spawned more often: psychic growth (freq bonus 16) The monster species that spawned more often: Olog-hai cleric (freq bonus 66) The monster species that spawned more often: ogre sergeant (freq bonus 54) The monster species that spawned more often: flax woman (freq bonus 16) The monster species that spawned more often: adventurer patch (freq bonus 14) The monster species that spawned more often: iceblock jelly (freq bonus 24) The monster species that spawned more often: tech turret (freq bonus 48) The monster species that spawned more often: real earth hound (freq bonus 48) The monster species that spawned more often: demonic bladewitch (freq bonus 33) The monster species that spawned more often: blown prosier nearer (freq bonus 14) The monster species that spawned more often: spiker (freq bonus 9) The monster species that spawned more often: sluggish bulb (freq bonus 21) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: supreme orc warlord The monster species that never randomly spawned: castle wight The monster species that never randomly spawned: bad witch The monster species that never randomly spawned: lick frocked The monster species that never randomly spawned: slouch The monster species that never randomly spawned: null warp fungus The monster species that never randomly spawned: vip rubber The monster species that never randomly spawned: great deep dragon The monster species that never randomly spawned: guessed fuck The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 16) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 9) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 15) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 8) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 2) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: book trap (freq bonus 1) Trap randomization happened for 1 in 606 traps Next attribute increase check would have come at turn 859 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Manannan Mac Lir The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1250) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (visored helmet) * leather gloves (lead gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (gray helmet) * skullcap (padded helmet) * flack helmet (round helmet) * crystal helm (frequent helmet) * mining helm (knowledgeable helmet) * field helm (bug-tracking helmet) * helm of safeguard (tribal helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (slit gloves) * commander gloves (princess gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (jade boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) scroll of phase door (DRAW SHOCK STUNT) scroll of standard id (HAHAHAHAHAHAHA) scroll of cure (DUCTUM ADIS) * scroll of extra healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of greater mana restoration (FUCCHACK ASCII PORN GAME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.