Leeroy, lawful male asgardish Erdrick ----------- |....(....| |.........| +.........| |.......f.+ |........@| ----------- [Leeroy the Young Boy] St11 Dx17 Co9 In8 Wi6 Ch10 ErdAsgMalLaw Dlvl:1 $0 HP11(11) Pw6(6) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Erdrick. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # battle staff - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal quarterstaff that does relatively good damage but requires both hands. # (2x) Autopickup: ON, for all objects. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 295 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Tool drop chance was reduced to 90% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shuriken (turn 13) The following skill became untrainable if you tried to train it too early: matter spells (turn 266) The following skill became untrainable after a while: chaos spells (turn 32522) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 62185) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89889 Monster spawn increase reached its maximum at turn 158852 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10163860 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: laserdisk cappy (freq bonus 36) The monster species that spawned more often: energy spore (freq bonus 20) The monster species that spawned more often: real spore (freq bonus 14) The monster species that spawned more often: 5K guy (freq bonus 16) The monster species that spawned more often: dim mold (freq bonus 54) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 36) The monster species that spawned more often: disbelieving potato (freq bonus 7) The monster species that spawned more often: horde mumak (freq bonus 16) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 108) The monster species that spawned more often: giant mayfly (freq bonus 13) The monster species that spawned more often: swamp centaur (freq bonus 18) The monster species that spawned more often: gun cat (freq bonus 28) The monster species that spawned more often: animal antics (freq bonus 72) The monster species that spawned more often: squattier sandaled (freq bonus 28) The monster species that spawned more often: death dragonfly (freq bonus 20) The monster species that spawned more often: Michaela (freq bonus 12) The monster species that spawned more often: elf (freq bonus 12) The monster species that spawned more often: weresmasher (freq bonus 160) The monster species that spawned more often: cerulean force patch (freq bonus 432) The monster species that spawned more often: Warder Kaptain (freq bonus 14) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 3) The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: brain-ruptured teacher The monster species that never randomly spawned: exalt wagonette The monster species that never randomly spawned: erdrick The monster species that never randomly spawned: dwarf python The monster species that never randomly spawned: real mushroom The monster species that never randomly spawned: portiere boomeranged The monster species that never randomly spawned: antelope The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: rocket mine The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 142) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 18) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 4) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 12) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 769 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (metal cloak) sado maso gloves (warped gloves) stairwell stomping boots (ski heels) helmet (silk helmet) Scrolls scroll of healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of mana (NOBIMUS UPSCOTI) scroll of phase door (ROMHACK MADE BY HITLER) scroll of standard id (LAST OF MY RACE BECAUSE IT SUCKS) scroll of cure (A WINNER IS YOU) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (EN PHYSIC POINTS IS USEMORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.