Leeroy, lawful male albae Elementalist --------------- |.......<.....| | -------...| |...| | -------...| +..........@..| ----- --------- [Leeroy the Fire Fingers] St6 Dx15 Co6 In17 Wi13 Ch5 ElmAlbMalLaw Dlvl:1 $0 HP18(18) Pw32(32) AC6 Xp1/0 Wt32/870 T12 Latest messages o an orc (tame fry called Perry) (base level 0) (male) Accessing Pokedex entry for fry... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d4, uses weapon - multi-element counterattack Pick an object. @ a human or elf or you (albae elementalist called Leeroy) Accessing Pokedex entry for elementalist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. o an orc (tame fry called Perry) (base level 0) (male) Accessing Pokedex entry for fry... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 3). No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d4, uses weapon - multi-element counterattack There is a wall in the way! (2x) Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. spellbook of fire - This is a spellbook. Color: transparent. Material: paper. Appearance: antimatter. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Causes a fiery explosion on top of you. spellbook of wind - This is a spellbook. Color: bright magenta. Material: paper. Appearance: multicolored. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can fire jets of wind with this spell to push monsters away from you. However, you will be pushed around as well and take a bit of damage. spellbook of iron prison - This is a spellbook. Color: magenta. Material: paper. Appearance: beautiful. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell surrounds you with randomly placed iron bars, and reduces your maximum mana by up to 4 points. spellbook of elemental beam - This is a spellbook. Color: bright blue. Material: paper. Appearance: pen-written. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Offensive spell that randomly shoots a beam of fire, cold, lightning or poison. # (2x) You can't polymorph at will. Really quit [yes/no]? Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} Scrolls j - an uncursed scroll of create familiar {0} k - an uncursed finalized scroll of enchant armor {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of fire (0:5) {0} b - a blessed finalized spellbook of wind (0:4) {0} c - a blessed finalized spellbook of elemental beam (0:2) {0} d - a blessed spellbook of iron prison (0:4) {0} Potions h - an uncursed potion of full healing {0} i - an uncursed potion of paralysis {0} Wands e - a blessed wand of cold (0:10) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 85% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: attack spells (turn 46) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 56) The following skill became untrainable after a while: spirituality (turn 49269) The following skill couldn't be trained before a certain turn number is reached: spear (turn 23644) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54976 Monster spawn increase reached its maximum at turn 203536 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 772893 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: incredulity thrombi (freq bonus 5) The monster species that spawned more often: dark laser (freq bonus 48) The monster species that spawned more often: tree mewlip (freq bonus 15) The monster species that spawned more often: hc foreprayer (freq bonus 24) The monster species that spawned more often: archangel victrebell (freq bonus 20) The monster species that spawned more often: sand spider (freq bonus 18) The monster species that spawned more often: Ruea (freq bonus 12) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 18) The monster species that spawned more often: Hirschah (freq bonus 12) The monster species that spawned more often: maud badass (freq bonus 44) The monster species that spawned more often: blue fungus (freq bonus 5) The monster species that spawned more often: isthmian lulling salivation (freq bonus 66) The monster species that spawned more often: bleed inundate (freq bonus 20) The monster species that spawned more often: clan outern (freq bonus 27) The monster species that spawned more often: crappy mushroom (freq bonus 10) The monster species that spawned more often: Oberon Worker (freq bonus 36) The monster species that spawned more often: time force fungus (freq bonus 168) The monster species that spawned more often: lacquer adducting (freq bonus 10) The monster species that spawned more often: greater basilisk (freq bonus 8) The monster species that spawned more often: magic patch (freq bonus 42) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster species that never randomly spawned: loud warp patch The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: he shows him red The monster species that never randomly spawned: giant tse-tse fly The monster species that never randomly spawned: cozier unpen The monster species that never randomly spawned: nighest bouncily swung teetotalism recanter The monster species that never randomly spawned: wrong star The monster species that never randomly spawned: crabbed seasoner The monster species that never randomly spawned: porter secret car The monster species that never randomly spawned: Seyll Auzkovyn The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 5) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 75) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 71) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 1092 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having invisibility (0) You had 1489 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 200% b - wind 2 elemental 0% 100% c - elemental beam 5 elemental 71% 400% d - iron prison 6 elemental 98% 500% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe of permanence (gray robe) Scrolls scroll of create familiar (ITS TOO HEAVY FOR YOUR) scroll of enchant armor (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (FLOW ABLES IS BACKWARD) scroll of phase door (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of standard id (SEXY PRINCESS CATHLETTE) scroll of cure (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (HITME) Spellbooks spellbook of fire (antimatter) spellbook of wind (multicolored) spellbook of elemental beam (pen-written) spellbook of iron prison (beautiful) Potions potion of full healing (dangerous) potion of paralysis (violet) Wands wand of cold (aqua) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Since you quit, the score list will not be checked.