Leeroy, lawful female asgardish Topmodel ----.---- +.....$.| |.......| |@......| |.@...... |.......| --------- [Leeroy the Sweet Girl] St10 Dx14 Co8 In9 Wi12 Ch20 TopAsgFemLaw Dlvl:1 $0 HP16(16) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Topmodel. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You don't feel like being male! The moon is waning tonight. You don't know any spells right now. # pair of leather peep-toes - This is a piece of armor. Color: transparent. Material: leather. Appearance: asian footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A pair of asian footwear with plateau soles and stiletto heels. They are made of beautifully soft black leather. rifle - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed gun with a low rate of fire that shoots single bullets at enemies. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: free action You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 90% Tool drop chance was reduced to 73% Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: pick-axe (turn 24) The following skill became untrainable if you tried to train it too early: sexy flats (turn 176) The following skill became untrainable after a while: occult spells (turn 19920) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 18823) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28685 Monster spawn increase reached its maximum at turn 94226 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2311638 The monster class that cannot be genocided was zombie The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: sulfur patch (freq bonus 24) The monster species that spawned more often: deformed girl (freq bonus 15) The monster species that spawned more often: striking womanizing (freq bonus 10) The monster species that spawned more often: threshold colony (freq bonus 12) The monster species that spawned more often: copper snake (freq bonus 15) The monster species that spawned more often: temporizing fussing (freq bonus 12) The monster species that spawned more often: stomaching supersonic (freq bonus 6) The monster species that spawned more often: indigo force patch (freq bonus 20) The monster species that spawned more often: pink parasite (freq bonus 28) The monster species that spawned more often: thorn growth (freq bonus 32) The monster species that spawned more often: hole stalk (freq bonus 30) The monster species that spawned more often: celtic leprechaun (freq bonus 8) The monster species that spawned more often: striking womanizing (freq bonus 12) The monster species that spawned more often: elder earth elemental (freq bonus 5) The monster species that spawned more often: mayan twitchingly allergist (freq bonus 9) The monster species that spawned more often: Kop (freq bonus 8) The monster species that spawned more often: nasty light (freq bonus 12) The monster species that spawned more often: nondescript stalk (freq bonus 12) The monster species that spawned more often: black bulb (freq bonus 30) The monster species that spawned more often: ill warp fungus (freq bonus 15) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 8) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster species that never randomly spawned: snotling The monster species that never randomly spawned: group dwarf The monster species that never randomly spawned: tiger that brings an end The monster species that never randomly spawned: robing enviously The monster species that never randomly spawned: giftedly regretter The monster species that never randomly spawned: clock forest spider The monster species that never randomly spawned: amazon The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: onanocter 1a The monster species that never randomly spawned: burnt contaminative The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 19) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 17) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 2) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 12) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 3) Trap randomization happened for 1 in 308 traps Next attribute increase check would have come at turn 970 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having free action (0) You were telepathic You were warned You had 550 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (obsidian) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (dream helmet) * skullcap (full helmet) * flack helmet (hydra helmet) * crystal helm (radiant helmet) * mining helm (meso helmet) * field helm (hacker helmet) * helm of safeguard (less helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (runic gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (korean sandals) * boots of safeguard (area boots) Scrolls scroll of healing (NO FAIL ATTACKING BY SUMMER) scroll of mana (DEATH TO CLEANERS) scroll of phase door (BASSBASSKICKKICKBASSKICKKICK) scroll of standard id (SCUMHACK ROLLING FOR STAIRS) scroll of cure (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of extra healing (VALLATTA SPEATT) * scroll of greater mana restoration (STUNT OF GHOST IS DIFFER) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Topmodel... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.